Gerion of Mercadia
First Post
think I got this right, but now I'm not 100% sure.
3 rogues in a room hiding are aware there are intruders in their area. They wait in this room ready. They hear the party clunking around outside. They take their positions and ready their crossbows at the door.
The party are aware there are rogues around, but dont know there are any beyond the door. The door is stuck, the front character makes the strength check and pushes the door open.
I said - surprise round - they were aware - they shoot. Hits do sneak attack. Then roll initiative. Main character loses to the rogues, more sneak attacks.
Given the situation at the table, you got it right. My resopnse was to the hypothetical: What if they assume an opponent is on the other side and make the approach accordingly?
I'd rule that there's no initiative without someone definite to roll initiative against. If you don't see the enemy or notice their attack, you're not in initiative yet. However, if you allow things to go to initiative before the players break down the door, and the rogues ready actions to attack whoever comes through the door, then I'd say that since the rogues know exactly where to expect an enemy, and the player is facing a room with several possible enemy locations, he'd be denied dexterity against those ready actions anyway.
Taken literally, the bolded statement would mean that a party would NEVER get to roll initiative against a bunch of PC's who couldn't pierce the magic via see invisibility. Concealment prevents you from fulfilling the "something definite" clause of that statement.
Even if I noticed their "presence" I lack "something definite" to roll initiative against. I'm under attack - but from what?
I take your point, and I kinda agree that the players should not be allowed to go into initiative when they want.
Ok, Im starting to have a problem now. How can the rogues take a ready action to shoot (which can ONLY be done in combat btw because it is a combat action) without knowing WHAT is coming through that door in the first place? In other words, if the NPC's are jumping into initiative because they think a threat is imminent - why can't I?
And this is the thing. What is to stop everytime anyone goes into a room, they always say that, which means there is never a surprise round. I can see the reasoning for this, and part of me says that it is unfair for the characters to have faced a surprise round and then to lose initiative when they are fully prepared for a fight.
Combat is exhausting. When a character enters it he is assumed to be "hustling". He/she can do this for no more than 1 hour IIRC, without the penalties for fatigue/exhaustion - which can kill you. Searching a room is easy enough, doing this in a sufficently large dungeon could be extremely problematic as a matter of logistics. Bad things could also happen if a room is mistakenly "cleared" and there are actually 3 rogues inside...
