fuindordm said:
Well, the in-game difference is just a couple of pluses. The key thing is to accept an abstraction that preserves what you're good at without opening the door to arguments. Would your friends agree that those stats are the best representation? Are you willing to open the can of worms that such a discussion would entail?
If I had to rate myself on a standard array, I would give myself S 10, D 8, C 14, I 15, W 12, Ch 13. It's easy to rank my native talents in order from best to worst. If I had to actually determine what bonuses and penalties best reflect my talents, it's much much harder. For example, take the Wisdom stat. I'm very stubborn and hard to influence, but absent-minded and often don't notice details of my environment. Low perception bonus, high will save bonus. Or Charisma: so you interview well and can usually convince people of something. Does this mean you have a high Cha or just high skills? How do you determine what level of real-world effectiveness in personal interaction corresponds to a +1 vs. a +2 stat modifier?
It's just not worth the effort. And while I accept that there are people out there who are objectively 'built' on a higher and lower point-buy than the standard array, I don't think trying to determine what those stats are for a given person is worth the effort.
Ben
Actually, these numbers came from both myself and my gaming group. We're all very keen on the idea of using our own ability scores to make heroic versions of ourselves, even the ones that don't have particularly heroic scores. And we factored skill ranks into all of this, though my skills as a D&D character are obviously different than what my skills would be in the real world (as a D&D character, I have no use for Computer Use, Drive, Pilot, or Repair). For example, I've always had a slight knack for intimidation, but through a great deal of introspection I realized this is like Appraise–I have natural talent (represented by an ability score) but no real training or other focus in the area. Not to mention, it pales in comparison with other Charisma-related talents I have that are best covered by Diplomacy and Gather Information, not to mention skills related to other ability scores that I show an amazing level of ability in, namely Balance, Hide, Knowledge, Move Silently, Listen, and Spot.
I understand that it just won't work as well for everyone as it does for me, but that's no different than the random ability score generation that is the standard for the rules.
And don't downplay the in-game difference between 25 points and 49 points, especially with one ability at 16 and the other at 18. That's a HUGE difference! On the
Upper_Krust CR scaling system and comparing to 15, 14, 13, 12, 10, 8, that's a CR difference of 1.5! Note that
Upper_Krust's CR systsem functions differently than the RAW when it comes to Encounter Level, but that 1.5 is still a hefty modifier that reflects the fact that I've got better stats than expected by many of the challenges I'd be faced with as an adventurer. Just think of how frightening I'd be as a Gestalt Monk/Wizard. Luckily I ain't Lawful by any means
