Kaffis said:
The most evil thing a DM has ever done to me was cast darkness on a pebble and then teleport w/o error it into one of our party's pocket.
The point though, is that if your'e casting darkness, you typically will not be hindered by giving your opponent concealment. Because most of the time you cast darkness, you only do so when you have blind-fight/sense/sight and are thus less affected by it than your opponent(s).
Yes. It can be heavily abused by the DM. But, I have found that many many things can be abused by the DM, so I don't worry about that (I'm the DM anyway). With pure Core rules, though, I think it was a perfectly balanced spell. Yes, some FR spells gave you Blindsight, and some other stuff. But, I wouldn't say that the problem is with
darkness, but its combonation with non-Core sources, and I don't think it should be balanced off of non-Core sources, which really is a whole different issue (ie Spell Focus).
The worst that can be done, that I can see, is to either have Blind-fighting (keep Dex to AC, 2 concealment rolls, still have to locate their square) or blind-sense via polymorph (know what square they are in, still 100% concealment). Combine both at level 7, at which point if your opponents are heavily hindered by a 40' globe of darkness I think something is wrong. You could add in
web or similar spell to hold them there. And then if you are, what's the point of the
darkness? You've lost line of sight for targetd spells, and only that one character can go in and fight. As a dire bat?
I just don't see the problem. Tell me some of these combos to munkin out the spell, please.
Also, I do find it odd that the wizard had a detailed description of the inside of your pocket.
