Tinker Gnome
Adventurer
Okay, here is an example of realism in the D&D game I am in. My group was fighting some Lizardmen, and my Sorceror used a Ray Of Frost on one, the DM had it roll a fort. save, it failed and fell asleep. Because Lizards are cold-blooded. So, what do you think of something like this, it can be beneficial to the players, or it can be a bane on them as well. My group loves this stuff, and also thinks inter-group fighting makes things more realistic. This is a bit of a problem for me, because when I DM them, I usually do not take those things into account. My current DM seems to think that the DMG advises you to do things like this, but I can not find anything of the sort in it.
So, do you like this type of realism in your games?
So, do you like this type of realism in your games?