Though you probably need to unpack it, since I'd assume a lot of those are because of bleeders, so you need to know why its potentially lethal; if its something immediate medical help can assist with, in a lot of games you may well have a medic standing at your shoulder.
(I've heard ex-combat medics say its amazing what a difference it made when they were nearby and weren't, and I don't think they were just tooting their own horns, and they didn't even have magic or supertech.)
But yeah, the problem is a hit point model is easy but its not really how things work. Things like some elements of what we call "Constitution" or body mass are factors, but anybody can start a bleeder or go into shock, and anybody can avoid that any number of times too.