Juomari Veren
Adventurer
Reserve metamagic feats.
Yes.
Reserve metamagic feats.
???Dannyalcatraz said:Reserve Metamagic Feats
Oh, here's a question I had come up - if I use arcane channeling, what is the crit range for the attack? Normal weapon range? Meaning I could crit a Shocking Grasp on 15-20 using a keen falchion?
If you mean Reserve Feats, those aren't that useful for a Duskblade (Except maybe Minor Shapechange, if you can get it).
DO NOT even say that. That spell is the greatest spell in the universe.Blade of Blood is one of the more useless spells in the game. Deal damage to yourself to deal paltry more damage to an enemy, that you also have to hit to deal said extra damage at all?
DO NOT even say that. That spell is the greatest spell in the universe.
My Duskblade's chances of missing at this point are amazing as is, he has over 215 HP, and 5d6 every attack for 20+ rounds straight is the greatest thing ever.
Good advice mostly, although you'll probably want some other skills but knowledges only. Concentration is a must have, as you'll cast in melee quite often. Spellcraft is another important one, and Jump if you want to Battle Jump/Leap Attack. Tumble is important for anything melee, although you might have teleportation options later on. So all skillpoints into knowledge skills is quite an investment. But even only one point per knowledge skill nets a nice +1/+1 bonus, with a chance for more - much better than, say, Weapon Focus. I just think Knowledge Devotion is often overrated compared with e.g. Animal Devotion.