Actually, this class is somewhat unfair to PCs. It has ridiculous offensive power that can be turned against the party. PCs care about that, so a PC Berserker might kill other PCs. It is no consolation to the PCs if the frenzied berserker kills some of his allies after killing the party. Plus, deathless rage is one ridiculous ability and the strength bonuses are insane.
Also, a PC needs to be healed before the end of his deathless rage (maybe a lot!) or he’s dead. An NPC just has to kill the PCs before he dies. Again, it is no consolation if the NPC Berserker falls over dead after killing the party.
I remember in a previous campaign someone had a level 16 1/2 Orc Frenzied Berserker, Str 20+ 4 Rage + 10 Frenzy + 4 levels + 6 enhancement= 44 Str!
DM_Matt actually threw some frenzied berserkers at our party recently and no one figured out that they were frenzied berserkers out of character (or maybe we did and didn’t remember Deathless Rage). After hitting one "until his guts were falling out,” we took advantage of superior mobility and ran away. If you don’t have a way to kill them and either don’t realize that you should run away early enough or don’t have enough mobility to get away, you will simply lose every encounter.
Also, a PC needs to be healed before the end of his deathless rage (maybe a lot!) or he’s dead. An NPC just has to kill the PCs before he dies. Again, it is no consolation if the NPC Berserker falls over dead after killing the party.
I remember in a previous campaign someone had a level 16 1/2 Orc Frenzied Berserker, Str 20+ 4 Rage + 10 Frenzy + 4 levels + 6 enhancement= 44 Str!
DM_Matt actually threw some frenzied berserkers at our party recently and no one figured out that they were frenzied berserkers out of character (or maybe we did and didn’t remember Deathless Rage). After hitting one "until his guts were falling out,” we took advantage of superior mobility and ran away. If you don’t have a way to kill them and either don’t realize that you should run away early enough or don’t have enough mobility to get away, you will simply lose every encounter.