• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Really need help creating a power

avin

First Post
Hello guys.

My first GURPS campaign, looong ago, had some undead shadow-like monsters created by necromancers using the skull of an assassin and a coin: copper, silver or gold.

Now I'm trying to create this monsters (level 10) on D&D4E, but its hit and run tactics are tricky to balance and I need some advice/help.

Monster will be level 10, skirmisher. Mostof it I know how to do, my problem is that I need an at-will attack which simulates:

1 - Monster runs to player;
2 - It passes trough player (attack vs AC) dealing some damage;
3 - Heal itself: 5hp it's fine;
4 - Keep running (it will have to deal with some opportunity attacks, maybe a small AC bonus against its target?);
5 - Turn in and do it again, until destroy the enemy or be destroyed.


Any suggestions?

I saw something close to it on Thick Fungi article. Maybe some Quickling-like abilities would fit.
 

log in or register to remove this ad

Pass Away (standard; at-will). Necrotic, Weapon
This creature moves its speed. It may pass through squares occupied by creatures. Whenever it does so, it makes an attack against that creature: +X vs. AC; Y necrotic damage.
 

Nice, very nice, I'll update my monster. Thanks.

Just one thing, I'd like this creature heal itself on hit. Should I add "healing" to description? It's just 5hp, only on hit.
 
Last edited:

Into the Woods

Remove ads

Top