Psion
Adventurer
Nightfall said:Doesn't improved toughness require toughness?
Nope, just base fortitude save +2.
Nightfall said:Doesn't improved toughness require toughness?
I have, in past campaigns often given a free feat at 5th level. I may give this feat to each PC as a bonus feat at 5th level, but it needs to apply to skills that they used often and must match their character concept.Storm Raven said:From my house rules:
Skill Augmentation [General]
Choose two related skills.
Benefit: You get a +2 bonus on all checks involving those two skills.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new pair of skills.
Skill Experience [General]
Your experience adventuring has sharpened your senses.
Benefit: Grants a +1 to spot/search/listen skills at 4th level and every 4 character levels after this. This represents their extra adventuring experience.
orsal said:For others, like Magical Aptitude, the combination is just silly. Seriously, what kind of character wants to develop both Spellcraft and UMD? Spellcraft is best used by the kind of class that doesn't need UMD. There's a reason there isn't a single class (well, core class at least -- although I'd be surprised if anyone's developed a non-core class with both) that has both of those as class skills.
boolean said:There is a single core class with both Spellcraft and UMD as class skills. Nobody remembers the poor Bard.
orsal said:ESeriously, what kind of character wants to develop both Spellcraft and UMD?
Storm Raven said:From my house rules:
Even in a dungeon crawl, Knowledge can be a life-saver due to the ability to identify a monster's abilities. So many monsters have abilities that a PC should not be able to figure out without that skill -- for example, whether to use Restoration, Remove Curse, Remove Disease, or Neutralize Poison to cure the corporeal instability caused by a Chaos Beast. Yet another reason bards rock -- Knowledge skills and tons of skill points.solkan_uk said:In addition they are balanced in the same way as skills (i.e. not very well), in the standard model for D&D certain skills are noticably weaker. Perform, Profession, Knowledge and so on, are all useful in a niche or in a certain setting, but aren't exactly useful in your standard dungeon crawl (excepting perform/bards), yet all gain ranks at the same rate and get the same bonuses.