Nimble Fingers, Stealthy, and Alertness all seem to be good options. Lock and trap DCs generally keep pace with rogue skills, as do the Hide, Move Silently, Spot, and Listen skills of many foes.molonel said:In my experience, +2/+2 feats just don't mean a whole lot at upper levels. If that hasn't been your experience, then God bless you.
But I still disagree.
Brother MacLaren said:Nimble Fingers, Stealthy, and Alertness all seem to be good options.
In my experience, the main problem with skill-boosting feats is something else entirely -- DM fiat. If the rogue's player is so intent on their PC not falling prey to traps that they have invested three feats (toss in Aberration Blood) to get a Search check capable of making on "Take 10" what most other rogues would only get on an 18, and the DM decides to raise all the trap DCs to foil this... then the player has wasted the feats. Might as well have taken Dodge, Mobility, and Spring Attack, if the trap DC was always going to be "15 higher than your skill modifier."
Right well I was thinking something else but eh...molonel said:+2 Sleight of Hand and +2 Profession: Miner.
molonel said:If I'd been writing the books, I would have made a feat that was something like, "Skillful - Pick any two feats and gain a +2 bonus in each."
I'm so tired of supplements where it feels like half of the feat section is stocked with +2/+2 feats like Expert Nosepicker.
Skill Bonus Feats: There are several feats that give a +2 bonus to two skills, such as Alertness, Diligent, Investigator, Stealthy and so on. Rather than having a dozen or more feats that basically do the same thing, I’m collapsing them into a single feat with the following text:
Skill Augmentation [General]
Choose two related skills.
Benefit: You get a +2 bonus on all checks involving those two skills.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new pair of skills.
Storm Raven said:From my house rules: