Nifft
Penguin Herder
Nah, the Ranger would be having a ball even if there were no Rogue. It's a great group-level optimization. Not every group can do it -- Tieflings would really prefer to be dealing Fire damage, for example, and once you get to Holy Avenger levels, the Paladin may want to use one of those instead -- but it can be good for some groups.Ok, well I wasn't thinking this high of level, but nevertheless. I see what you mean, although the group is making itself revolve a bit around the rogue with all the frost weapons. Which brings up how much I don't like those feats btw.
One minion may be popped per round at Heroic tier; two per round at Paragon and higher.In any case, my point is that the Warlock can pop minions with ease with this tactic, and I guess you've got a point in that sometimes he needs to be able to, to make up for a rogue that can have at people viciously. My main argument stands though, that I think it is cheesy and doesn't feel right. That has nothing to do with the power or lack thereof of the warlock. Certainly the warlock might not be as good a choice for striker as the rogue is but I don't know if insta-popin' minions is a good "fix". I know from what little I've run that minions, although they only have 1 hp, when you still have to hit them I was able to make them last and do damage.
Compared to the number that can be killed automatically every round by a Wizard's Flaming Sphere, a Warlock's Armor of Agathys, or a Fighter's Rain of Steel stance... I'm not seeing what the big deal is.
Cheers, -- N