If the versatile is worse than twohanded then it becomes worthless.@Yaarel
yeah, that is more or less my idea,
but I started at d8 simple, d10 for martial.
and versatile should be worse than dedicated 2Hander as then 2Hander does not make sense unless it's heavy
also I would not combine finesse and heavy properties![]()
yes, but if 2Handed has same damage as 1Handed+versatile, there is no reason to produce 2Handed weapons at all.If the versatile is worse than twohanded then it becomes worthless.
Besides, in reallife, the only difference between a longsword that is onehanded, hand-and-half, and twohanded, is the shape of the grip and the preference of the user. Stat-wise, they are the same weapon.
When versatile is as good as two-handed, then the choice to wield two-handed or use a shield becomes tactically interesting.
The results for simple 1d6 base damage and martial 1d8 base damage look right.
The greatsword (reallife renaissance zweihaender) is an odd weapon that D&D doesnt describe well anyway. It is more like a reach weapon that can only target a creature at reach, cant target adjacent creatures.yes, but if 2Handed has same damage as 1Handed+versatile, there is no reason to produce 2Handed weapons at all.
why would you make a weapon that has fewer amount of potential users with no upside for it?
The 5e mace is a simple weapon and deals 1d6 damage, as the simple weapons should.most monsters are bags of HPs, I dont mind slight bump to damage.
and it looks nicer when you improve STR weapons and not reduce DEX weapons
and I went with 3.5e base of simple mace. 1d8 damage.
longsword was also d8 but with 19-20crit range. since we do not have that in 5E, d10 is next logical step.
one of the reasons for base d8 is, fewer d4 weapons.The greatsword (reallife renaissance zweihaender) is an odd weapon that D&D doesnt describe well anyway. It is more like a reach weapon that can only target a creature at reach, cant target adjacent creatures.
Other twohanded weapons inherently require two hands, like a bow or a pike.
The 5e mace is a simple weapon and deals 1d6 damage, as the simple weapons should.
I would do the clubs as follows, tho.
Simple Weapons
Baton 1d4 bludgeon: finesse
Sap 1d4 bludgeon: light
Club 1d6 bludgeon: −
Greatclub 1d6 bludgeon: versatile (1d10)
Throwstick 1d4 bludgeon: throw
Martial Weapons
Nunchaku 1d10 bludgeon: finesse, twohanded
Mace 1d8 bludgeon: versatile (1d12)
Greatmace 2d6 bludgeon: heavy, twohanded
I sympathize. (There is an awesome 12-sided d4.)one of the reasons for base d8 is, fewer d4 weapons.
I really hate the d4 dice.
I feel the same way. I find them to be dissatisfying to roll. since they do more of a "plop" than a "roll."one of the reasons for base d8 is, fewer d4 weapons.
I really hate the d4 dice.
one more way to reduce the d4 weapons is to remove weapon categories and have all weapons at "martial" damage level all proficient with all weapons.I feel the same way. I find them to be dissatisfying to roll. since they do more of a "plop" than a "roll."
That might be for the best. Make all weapons martial weapons. Even reusable tools like knife, hatchet, and staff need training to wield effectively.one more way to reduce the d4 weapons is to remove weapon categories and have all weapons at "martial" damage level