Ancalagon
Dusty Dragon
Hello
So I don't like the huge damage spike the artificer gets at level 6 when they suddenly get that big robot servant. I also don't like how it doesn't scale.
So what I did (only looking at the alchemist)
A: the mechanical servant is now a tiny servant from Xanathar's Guide to Everything. Think basically a mechanical familiar with a bit of oomph. So utility, and cannon fodder if needed.
B: The spellcasting is now as a half caster, not 1/3, and they know one extra spell (so a level 6 alchemist knows 5 spells, not 4).
Buuuut... the damage from the alchemist now seems a bit low. If you compare it to a rogue (which does decent, but not astounding, damage), the acid does the same number of d6 as a rogue's sneak attack *but* the rogue also gets the dice from his weapons (short sword, arrow etc) *and* the stat bonus (dex based presumably).
So I have 2 ideas to boost damage by a bit:
1: The acid damage can be entirely avoided by a dex save... what if the save was for half damage?
2: Increase the damage by a + equal to the intelligence stat bonus.
What do you fine folks think of option 1 and 2?
Thanks!
So I don't like the huge damage spike the artificer gets at level 6 when they suddenly get that big robot servant. I also don't like how it doesn't scale.
So what I did (only looking at the alchemist)
A: the mechanical servant is now a tiny servant from Xanathar's Guide to Everything. Think basically a mechanical familiar with a bit of oomph. So utility, and cannon fodder if needed.
B: The spellcasting is now as a half caster, not 1/3, and they know one extra spell (so a level 6 alchemist knows 5 spells, not 4).
Buuuut... the damage from the alchemist now seems a bit low. If you compare it to a rogue (which does decent, but not astounding, damage), the acid does the same number of d6 as a rogue's sneak attack *but* the rogue also gets the dice from his weapons (short sword, arrow etc) *and* the stat bonus (dex based presumably).
So I have 2 ideas to boost damage by a bit:
1: The acid damage can be entirely avoided by a dex save... what if the save was for half damage?
2: Increase the damage by a + equal to the intelligence stat bonus.
What do you fine folks think of option 1 and 2?
Thanks!