Starfox
Hero
These are my edits, which has not been used. Our one artificer is battle smith. I wrote these a long time ago and have not looked at them since. From Alchemist (5A) - Action
Experimental Elixir
- drinking an experimental elixir a bonus action
- You know the effect of each elixir after making it (this may be how it is supposed to work)
- Yu create a number of elixirs equal to the level of the spell slot used
- Add your Proficiency Bonus to healing
- Swiftness increases speed by 5 feet times PB
- Resilience: At lvl 15 the bonus is +2
- Boldness: At 15th level the duration becomes 10 minutes
- Flight: Flying speed of 5 feet times your proficiency bonus
Alchemical Infusions
At 3rd level you learn to can create infusions of all potions, magical oils, ointments, and salves, creating two of these instead of one normal infusion. At level 3 you can create common items. At level 6 you can also create uncommon items. At level 10 you can also create rare items. At level 14 you can also create very rare items. If there is a variable effect other than damage or healing (such as a Potion of Resistance) you determine the result.Alchemical Savant
the bonus equals your Intelligence modifier plus your Proficency Bonus (minimum of +1). The bonus can apply to multiple targets but the aspect of the spell (damage type, healing) that gets the bonus is the same against all targets.Alchemical Weapon Proficiency
At 3rd level you become proficient in substances used as weapons, such as acid, alchemist's fire, and holy water. At 5th level you can apply your Alchemical Savant bonus to the first damage inflicted by each substance used, but not to any continuing damage in later rounds.Counter-Agent
At 5th level you have developed various alchemical reagents you can use to reduce the damage you take. As a reaction when you are hit by an attack, you can give yourself resistance to one type of damage that attack inflicts until the start of your next turn.Restorative Reagents
- temporary hit points equal to 2d6 + your Intelligence modifier + your Proficency Bonus
- you regain all expended uses when you finish a long or short rest