Recommend a lengthy d20 product?

eholsinger

First Post
I'm looking for a lengthy d20 campaign-like set of modules to run my players through. I'm (like everyone else) strapped for time and want to find some connected modules I can slide into my existing game for a while.
 

log in or register to remove this ad

Rappan Athuk makes an effective campaign altogether. It would be my choice, but I am a fan of deep dungeon delving over more city/political endeavors.
 


Rappan Athuk would be my first choice, too. I'd recommend inserting a "quest" plot (e.g. retrieve the bones of so-and-so, find the lost item, or whatever) that involves one of the deeper levels.
 

Perhaps you can clarify: do you specifically want a series of adventures or a single mega-adventure?

If the later WotC has several good ones out including the new Castel Ravenloft and Demonweb Pits as well as Red Hand of Doom. Slaughterguard, for lower levels, has a good mini-campaign setting included - although some people feel the adventures themselves are a little to dungeoncrawl heavy I enjoyed it when I went through it as a player mainly because it was so different from our normal games.

For a full 1-20 campaign there is Shackled City from Paizo. Age of Worms and Savage Tides are also available but only in magazine format so you would have to collect back issues.

Banewarrens and Night of Dissolution are both set in Monte Cook's Ptolus but are playable w/o the massive book, and indeed Banewarrens came out prior to it.

If series of modules then I can only suggest Dungeon Crawl Classics - which are modular but have a very thinky implied setting. Dungeon magazine also has some smaller series of linked adventures that you might be able to find in back issues.
 



Stormborn said:
Perhaps you can clarify: do you specifically want a series of adventures or a single mega-adventure?

I think a single mega-adventure may be most effective. I don't want just a bunch of separate modules.

I'll look at the suggested items. (Thanks everyone for your recommendations!)

BTW, is Shackled City a traditional fantasy campaign, or does it have odd-ball technology, psi etc?
 

BTW, is Shackled City a traditional fantasy campaign, or does it have odd-ball technology, psi etc?
In most ways it's very traditional--no major "odd-ball technologies"--unless you'd consider a construct here and there too untraditional.

The milieu itself is set in the tropics/subtropics, so dinosaurs make an appearance (I'm very traditional with my fantasy, so I wasn't thrilled about this element--but it does not dominate the campaign, so it wasn't that big of a deal).

In terms of production value, the Shackled City book is tremendous. I ran the campaign when it first came out in installments in Dungeon magazine, and have always been jealous of DMs who didn't come across it until it was published in book form!
 

War of the Burning Sky and it is available right on this site.

Shackled City (hardcover available), Age of Worms and The Savage Tide are available from Paizo

The Drow War series from Mongoose.

I have all of them and any one of them would make a great campaign.
 

Pets & Sidekicks

Remove ads

Top