Recommend a lengthy d20 product?


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eholsinger said:
Rerailment: Barakus + Tomb of Abysthor + Bard's Gate + Rappan Athuk would be a nice choice.

This seems like a pretty chain. I've been looking at the Necromancer Games stuff and I'm thinking I'm going to go that route.

Happy to be of assistance! Either this chain or Ptolus would be your strongest options in my book. Ptolus may be a better long-term investment for your game, but it is an awfully close call. Really, either way you can't lose. Now that I think about it, Rappan Athuk and Ptolus go together like chocolate and peanut butter. Yum!
 

Nyarlathotep said:
I just wrapped up my campaign after about a two year run and can see how people would like it, but have to say that I absolutely hated it. I suspect that what makes it good is that it's a huge self-contained dungeon that contains loads of interesting ideas that a DM could expand into something very impressive.

For myself and my gaming group we thought it was terrible. So much so in fact that we renamed our weekend sessions of playing to the "Weekend of Pain". The editting in the book is pretty awful and there are sections of the dungeon, that while cool in concept, make no sense (Region E, I'm looking at you - I'm not sure why Inevitables and archons would be threatened by Barghests & other wimpy monsters). The other mistake I think the adventure makes is using lots of low-power monsters to challenge higher level groups (Region I -> Gricks do not make a challenge for 7th - 9th level parties, no matter how numerous. Conversely, advancing monsters by doubling thier hit dice is also a bad way to balance an encounter - Region M has an Air Elemental with something like 40 HD). Overall, I think it's probably better used as a series of seperate dungeons.

For the OP, I would recommend the Shackled City hardcover from Paizo. I'm running a second group through it right now and they are loving it so far (or at least I think they are loving it). It's a bit tough (recommended for 6 characters) but I've been running it with 3 player characters who I've allowed to Gestalt and it seems that they are handling it so far without myself having to do too much fudging in their favor.

Why the heck would you run a campaign that you hated for 2 years? :confused:

Olaf the Stout
 

eholsinger said:
The War of the Burning Sky's thing looks pretty interesting, too.

I assume you've read the free Campaign Guide and Player's Guide for War of the Burning Sky?

Also, while all these adventures are good, with War of the Burning Sky, you have the creators here on the site, ready and eager to answer questions.
 

RangerWickett said:
Also, while all these adventures are good, with War of the Burning Sky, you have the creators here on the site, ready and eager to answer questions.

Of course that's not unique to the War of the Burning Sky, now is it. :)

Cheers,
Cam
 

Cam Banks said:
Of course that's not unique to the War of the Burning Sky, now is it. :)

Cheers,
Cam

And there are lots of posts from jim pinto (and other designers) in the World's Largest Dungeon thread.

Actually, what's really neat is that Goodman Games, Necromancer, and Paizo all respond on their own sites pretty well. So if there are any questions about their adventures, they get answered pretty quickly.
 

For a group about 4th Level, I'd go for Necro's The Grey Citadel. It's a city investigation/ dungeon crawl which can take characters up several levels.

Plus it has a great setting and the NPC's are great.
 

DaveMage said:
And there are lots of posts from jim pinto (and other designers) in the World's Largest Dungeon thread.

Actually, what's really neat is that Goodman Games, Necromancer, and Paizo all respond on their own sites pretty well. So if there are any questions about their adventures, they get answered pretty quickly.

And Margaret Weis Productions! :)

/DL Fanboy ;)
 

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