HeapThaumaturgist
First Post
PJ-Mason said:I haven't seen it as that much of a problem. You take those guys down like you would any melee monster, from range or in numbers. Just like in D&D, an archer doesn't walk up to the armored axe freak and take a swing, he sits back and tears up that slow moving tank guy.![]()
Max CON plus Max Amazing Save: DMG plus Toughness equals a Damage Save that will exceed by 7 points the maximum equal-PL ranged damage DC. Unless you're throwing LOTS of ranged guys with equal PL at the beefsteak you're not going to take him down by plinking away at him with ranged attacks.
Things like Leap or getting tossed by another powerhouse can bring that monster up close and personal in short order. I've used ranged mooks several times, and the powerhouse will always find a way to come bowling in. That's what they do, so i'm usually glad to see it.
I've had some good fun using mooks with little Entangle goo-shooter guns ... the first one makes them Entangled, the next sticks them to the floor ... then big beefy has to take an action to shatter the goo and you start all over ... It's not as cheesy as the obvious Mental attacks, but brick-types usually have poor Ref saves.
Another Tip: Our M&M catch-phrase has become "Stunned equals DEATH". The stunned result is killer. Your players need to know to use HPs to avoid it and you need to remember to use VPs to get your villians out of it. Standing still and getting easier to hit means getting focus-fired and fried before you ever get another action.
--fje