Recommended party mix for World's Largest Dungeon


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As others have said, clerics and rogues!

I would also recommend the firepower that a sorcerer has.

Since there are six, how about Fighter, Fighter, Rogue, Cleric, Cleric, Sorcerer. If you have a 7th playing, add a Rogue! If you don't have a 7th, make sure those clerics continually blanket the rogue with as many protective magics as they can muster!

Good luck!
 

Excellent suggestions so far! I'd avoid the psionic classes, honestly - when we wrote the WLD, Psionics hadn't made it into the SRD, and as a result, you're not going to see psions or psy-warriors in there, nor any psionic items. You can tweak, of course, to taste, but a psi class, IMO, would be unbalancing.

I'm going to go against jm here and the official recommendations and say that a bard might well be invaluable, with Bardic Lore. Likewise, a Loremaster might be useful in bringing both knowledge and spellcasting ability to the group. As well, some good arguments have been made for druids, but be very aware that the WLD, in large sections, is just that - a dungeon.

I'm also going to give a shout out to all the great folks that're keeping blogs and recording their sessions, and I highly recommend you take a read and listen to see how they're doing it.
 


Definately 2 fighters, 2 clerics, a rogue, and sorcerer. You'll want plent of people that can tank to soak up damage and keep enemies off your more vulnerable PCs. 2 clerics will give you a good range of spells prepared and plenty of healing. Rogue for traps/search and the sorcerer to lay the magical smackdown in those bigger fights.
 

I would guess that it would be worthwhile to have people take a level in rogue just on general principle.

Extra skill points never hurt an extended dungeon crawl, a whole party that can backstab is never bad, the bonus to RS is nice, and every little bit helps when searching for traps.

The whisper Gnome ninja, awesome build, would profit from it a great deal.

A paladin can work, multi-class it a little to pick up some skill points, give it a decent intelligence, and with the right scores you pick up a decent trapspringer and fighter, a back healer, and a good diplomat. At the least don't underestimate the power of that detect evil ability.

Noone's mentioned monk, interesting...

I take it Arcana Unearthed is right out?
 
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Dr. Strangemonkey said:
Noone's mentioned monk, interesting...

I take it Arcana Unearthed is right out?

I like monks, but the only role I can see for them here is as a scout or maybe trapspringer.

AU is out.

Based on responses so far I reckon a reasonable mix might be Paladin, Barbarian/Fighter, dwarf rogue, sorcerer or warlock, cleric (undead focus), Mystic Theurge or Temple Raider of Olidimara, Rogue/Bard.
 

If I had control of a party, I would make 2 arcane casters (sorc-Blaster spells, wiz-useful spells) 2 bashers (barb for damage, ftr for defense- may dwarven def) a rogue (traps) and two clerics (domains: earth, water, fire, air and healing if they have extra domain)

That should cover all the bases. I haven't read the book, but I would guess that a wiz who does not have access to the outside world for materials would be screwed. and how many scrolls would he really find in a dungeon full of monsters cut off from the outside world?

And a question for you: Have you seen the WLD book? That thing is a monster! No offense, but it would take me a day and a half just thinking about running that campaign. How long would it take? and how sane will your players be after each session? *phew* I am tired need rest just thinking about thinking abotu running that thing

:confused:
 

Legildur said:
I like monks, but the only role I can see for them here is as a scout or maybe trapspringer.

AU is out.

Based on responses so far I reckon a reasonable mix might be Paladin, Barbarian/Fighter, dwarf rogue, sorcerer or warlock, cleric (undead focus), Mystic Theurge or Temple Raider of Olidimara, Rogue/Bard.

You know, odd as it sounds, I have the idea of a dwarf rogue with a level of paladin running through my head. That way your primary scout gets a combat and hit point boost, the detect evil ability, all the martial weapons, and some slightly better saves.

Sounds to me like a Ranger would be a decent addition to the mix as well. Those favored enemy bonuses should all get a workout, the animal empathy has got to work for you a couple of times, and it gets you a few extra divine spells. Mix in a level of rogue and you've got a secondary or tertiary scout.

You could replace the bard given that your Paladin or Sorceror could serve as the diplomat and you'll have plenty of buffing from the divine casters.

I would also argue that you should have at least two elves. The trance issue and secret doors abilities are too good to not be backed up. An elf cleric ain't bad since you pick up some additional weapon abilities.
 

I am enjoying this thread -- I don't know why as I never play or run dungeon crawls but hey .....

here is my second idea -- The goodnicks

#1 Paladin -- This guy is tank, healer and undead turner. I would go Human or Dwarven

#2 Skulk Trackerman -- Rogue x/Fighter 1 This guy is your skill monkey and scout. The level of Fighter is for the Martial weapon profs, extra XP and fortitude save Race? HMM Human, Half Elf or Dwarf --

#3 Heal O Matic -- any good Cleric with War Domain or a Favored Soul -- this guy dishes the hurt snd the heal. Race is up to you -- I would go with Human or Dwarf or maybe an Elf

#4 Blasterr -- This guy is a Sorcerer and all around party nuke monster. Race is up to you -- I like Elf for the martial weapons and the night vision but Gnome would work too. 2 feats are mandatory -- Eschew Components and Energy Substituion. The rest are whatever

#5 Sing n Buff-- A bard is very usefull in a big group. His job is too fill in the gaps with extra healing and of course his Bard songs.

#6 Fizzap -- Another Blaster -- this time a Warlock. The Warlock isn't very versitile but he has unlimited firepower and at high levels can use and make ANY magic item. He also has better HP/Light Armor and BAB than the Sorcerer. I would be sorely tempted to take a level of Barbarian myself for the extra HP, Fort Save and the Martial weapon flexibility but thats up to you and it may not be worth the price

Ok 1 remains --

pick some combo of

Monk

Marshall

Rogue

Fighter
 

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