[Recruiting Alternates Only] 4F for Freedom!

Mark Chance

Boingy! Boingy!
4F for Freedom!

Well, now that I’ve fixed my computer problems by purchasing a new computer, I’m ready to get back into the PBP world by offering to GM a Mutants & Masterminds game initially set on the American west coast about one year after the Japanese attacked Pearl Harbor.

Spots in the game are basically first come, first served, but with one condition. If I just don’t like your character concept, then either the concept must change or you’ll be bumped from the game in favor of someone else. Also note that I’m going out of town on 11 June for about a week. I will most likely be entirely out of the loop during that time.

The heroes are costumed do-gooders active on the home front during WWII. In the very beginning, the game has nothing to do with WWII, but that will change once the ball gets rolling.

Finally, I don’t want characters posted here where everyone can see them. Please email characters directly to me. If you attach your character to your email, please use TXT or RTF formats only. Questions about the game in general can be posted here or emailed to me.

Number of Heroes - 4
Starting Power Level - 8
Skill Ranks : Points Ratio - 1:1
Restrictions -
* No nonexistent ability scores.
* No Computers skill.
* No See Invisibility or True Sight super-feats.
* No extras, flaws, or weaknesses that make maintaining a secret identity impossible (i.e., no permanent Energy Field, no Disturbing or Transformation weaknesses, et cetera).
* All heroes must be American, native-born or naturalized, living somewhere on the West Coast in the winter of 1942, approximately 1 year after the Japanese attacked Pearl Harbor.
* All heroes must have some sort of disqualification from active military service. This doesn’t have to be a physical disability. Here’re links to disqualifications. These links are modern; some might be anachronistic for the 1940s.

Medical Disqualifications
Law Disqualifications
Alcohol & Drug Disqualifications
Other Disqualifications

Current List of Players
Velmont, playing the ultra-acrobatic Eagle!
Karl Green, playing that titan of justice, Atlas!
Synchronicity, playing Bulwark, super-dense man of muscle!
Kevin Perrine, playing the high-flying Mustang Sally

Current List of Alternates
Thanee, soon to be introduced as the mysterious Ghost
 
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I guess Hellzon would like to play, figuring what he posted on the "what do you like to play" thread! ;)

I don't have the M&M rules myself, so well...

Bye
Thanee
 

I would be willing to join.

The concept I would try, would be a girl who is working on a travelling circus. As war as come to the USA, the circus would have disband temporaly, because of most of the employee are now in the army. As she is a girl, and she is not a nurse, she would have found herself without money and a job. As she is a great athlete, she join one of the new girl baseball team, and now, she is playing in a baseball team on the west coast, that give her just enough money to not go in a munition industry.

She will be very physical, and her power will be mainly some Super-Dex and maybe some Combat sense too.
 


How I Want to Run the Game

When action starts that requires us to go round-to-round, I’ll detail the situation as appropriate and post an initiative order. Each player then posts his hero’s actions, making all relevant die rolls and including them as a “footer” in his post. Once everyone has posted, I’ll cobble together the various posts into a round summary. Then, the process starts over again. This is pretty much a PBP standard.

There are, however, two problems with the standard.

1. By the time your hero’s turn comes up in the initiative order, your posted actions may be irrelevant or impossible.

2. Spending Hero Points becomes problematic.

Fortunately, these problems are not insurmountable.

1. You can post one alternate desired action. Think of this as an if-then situation. This means your may still bump into a situation where hero ends up with no possible action during a round, but these occurrences should be rather rare.

2. I won’t be making your damage saves for you. You roll your own damage save against the DC that I’ll provide. If you don’t like the result, spend a Hero Point and take appropriate action.
.
For example:

Initial GM post:

The raven-haired spy whirls about, tails of her overcoat spreading like bat’s wings, the Tommy gun spitting hot lead in a deadly arc.

OOC: Wonder Girl has been hit by the Tommy gun. Please make a DC 20 (lethal) damage save.

Sample player response:

Wonder Girl spins and weaves as bullets scream all around her. A shot pierces her costume’s padded shoulder from front to back. Another tears the miniature eagle’s wing from her skull cap. But, amazingly, she emerges unscathed from the hail of hot lead.

With an impish grin, Wonder Girl snaps a wonderball from her belt and send it flying toward the spy.

OOC: First damage save was only a 9. Spent a Hero Point for re-roll, getting a total of 21. Wonder Girl has spent 1 Hero Point so far. For her attack, Wonder Girl’s attack total is 25 with a +5S weapon.

GM response:

The wonderball comes in low and curves upward, catching the spy just under the chin with enough force to cause her to bite through her blood-red cigarette holder. The smoldering cigarette hits the floor about the same time she does, and the Tommy gun bounces from her hands.

OOC: The spy is out cold.
 
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Thanee said:
I guess Hellzon would like to play, figuring what he posted on the "what do you like to play" thread! ;)

Heh. Yeah, but I won't have a reliable net connection during the next three months, so don't wait for a submission from me or anything. Might stick my nose inside in September looking for a vacancy though. ;)

EDIT: Did I mention how I would leap at this opportunity if I could? :p
 
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I see. I just remembered someone (you ;)) posting exactly that in the abovementioned thread when I read this, so I thought it was worth mentioning. :)

I'd like to play a game of M&M myself, after hearing so many good stuff about it (to see if it can live up to HERO, which is my personal supers fave), but having no clue about the M&M rules is somewhat of a hindrance. :p

Bye
Thanee
 

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