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[Recruiting (CLOSED)]Heroes of the Middle Reaches[4E : Wandering Star]

Fair's fair! Here's Charlie's sheet for you all to pick over before I finalise it.

[sblock=Charlie]
Charlotte Threeflagons; Unaligned Halfling Rogue
Age: 19; Height: 3' 11"; Weight: 80 lbs
Eyes: Blue;
Long blonde hair usually in a pony tail

Abilities
Str: 12 [+1], Con: 12 [+1], Dex:16 (18) [+4], Wis: 12 [+1] Int: 8 [-1], Cha: 15 (17) [+3]

Combat
Healing Surges: 7

Healing Surge hp gained : 6
Action Points: 1
Speed: 6 squares

Hit Points: 24
Bloodied: 12

HP per level 5

Initiative: +8

Defences
AC: 16 (10 +2 leather +4 Dex) (21 vs OA [+2 racial +3 class])
Fortitude Defence: 11 (10+1 Con)
Reflex Defence: 16 (10+4 Dex +2 Class)

Will Defence: 13 (10+3 Cha)
Save vs Fear +5 Racial bonus

Attacks
Hand Crossbow +6 (+2 Prof +4 Dex) 1d6
Dagger (Melee) +5 (+3 Prof +1 Str +1 class) 1d4
Dagger (thrown) +8 (+3 Prof +4 Dex +1 class) 1d4
Shuriken +7 (+3 Prof +4 Dex) 1d6 (class)

Skills ([T] Denotes Trained Skills)(+2 Stealth & Thievery -racial)
Acrobatics +11 (T) Arcana -1 Athletics +1
Bluff +8 (T) Diplomacy +3 Dungeoneering +1 Endurance +1 Heal +1 History -1
Insight +1 Intimidate +8 (T) Nature +1
Perception +6 (T) Religion -1 Stealth +9 (T)
Streetwise +3 Thievery +11 (T)

Feats: Armour proficiency-cloth & leather, Weapon proficiency - Dagger, Hand crossbow, shuriken, sling, short sword; Part Fish, Born to Sail, Improved Initiative



Powers:
At Will:
Deft strike: Martial; Weapon: Standard: Melee or Ranged;
Can move 2 squares before attack;
Dex vs AC: 1W + Dex Mod damage

Sly flourish; Martial; Weapon: Standard: Melee or Ranged;
Dex vs AC: 1W + Dex mod + Cha mod damage

Encounter:
Dazing strike: Martial; Weapon: Standard: Melee
Dex vs Ac: 1W + Dex mod damage:
Target dazed until end of my next turn

Second Chance: Immediate Interrupt: When an attack hits me
Force enemy to roll again; must use 2nd roll

Daily:

Blinding Barrage: Martial; Weapon: Standard; Close blast 3
Each visible enemy in blast;
2W + Dex mod and target blinded till end of my
next turn;
Miss: half damage & target not blinded.

Class Features: (Trickster Rogue)
First strike; Bonus to AC = Cha mod vs OA
Weapon talents ; Shuriken = 1d6 basic; +1 to attack with dagger
Sneak attack: with combat advantage

Gear
Leather Armour (25gp, 15lbs)
Standard Kit (15gp 33lb)

3 x Daggers (3gp 3lbs)
20 Shuriken (4gp 2lb)

53gp left

Weight carried (53lbs)

Normal Load: 120lbs Heavy Load: 240lbs Push/Drag: 600lbs

Languages:
Common, Goblin

[/sblock]
 

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I'm getting real tired of the forum's timing out on me every time I try to post. Ugh. I'm gonna try and open up the OOC thread yet again.
 

But yeah, it looks like he meant for us to take the two listed homebrew feats.

Exactly. They're bonus feats that you can take if you would like. No one is required to do so, however. Additionally, those two feats do not take up any of the feat slots normally granted by character level.
 

I'm all for a second defender, just for tactical purposes. To stay true to your character concept, you might even take the rogue multiclass feat. Just a thought. The most important part is that you play a character and class that you'll enjoy.

In my RL group we have two strikers, a leader, a defender and a controller. We have a new player coming in and the general consensus is that we need a second defender first followed by a second leader.

Also, the multi-class feats are actually pretty cool though you can't really multi-class in the traditional sense of the word until level 11+. Even then, you're still more strongly slanted towards your original class in many respects.
 

Also, the multi-class feats are actually pretty cool though you can't really multi-class in the traditional sense of the word until level 11+. Even then, you're still more strongly slanted towards your original class in many respects.

I know it's not 3.x style multi-classing, but I still think it's worth it in most cases. They're easily the most beneficial feats, giving training in a skill, an encounter power and a wider range of powers to choose from at each level (at the cost of an additional feat). Not bad all around.
 

Fair's fair! Here's Charlie's sheet for you all to pick over before I finalise it.

[sblock=Charlie]
Charlotte Threeflagons; Unaligned Halfling Rogue
Age: 19; Height: 3' 11"; Weight: 80 lbs
Eyes: Blue;
Long blonde hair usually in a pony tail

Abilities
Str: 12 [+1], Con: 12 [+1], Dex:16 (18) [+4], Wis: 12 [+1] Int: 8 [-1], Cha: 15 (17) [+3]

Combat
Healing Surges: 7

Healing Surge hp gained : 6
Action Points: 1
Speed: 6 squares

Hit Points: 24
Bloodied: 12

HP per level 5

Initiative: +8

Defences
AC: 16 (10 +2 leather +4 Dex) (21 vs OA [+2 racial +3 class])
Fortitude Defence: 11 (10+1 Con)
Reflex Defence: 16 (10+4 Dex +2 Class)

Will Defence: 13 (10+3 Cha)
Save vs Fear +5 Racial bonus

Attacks
Hand Crossbow +6 (+2 Prof +4 Dex) 1d6
Dagger (Melee) +5 (+3 Prof +1 Str +1 class) 1d4
Dagger (thrown) +8 (+3 Prof +4 Dex +1 class) 1d4
Shuriken +7 (+3 Prof +4 Dex) 1d6 (class)

Skills ([T] Denotes Trained Skills)(+2 Stealth & Thievery -racial)
Acrobatics +11 (T) Arcana -1 Athletics +1
Bluff +8 (T) Diplomacy +3 Dungeoneering +1 Endurance +1 Heal +1 History -1
Insight +1 Intimidate +8 (T) Nature +1
Perception +6 (T) Religion -1 Stealth +9 (T)
Streetwise +3 Thievery +11 (T)

Feats: Armour proficiency-cloth & leather, Weapon proficiency - Dagger, Hand crossbow, shuriken, sling, short sword; Part Fish, Born to Sail, Improved Initiative



Powers:
At Will:
Deft strike: Martial; Weapon: Standard: Melee or Ranged;
Can move 2 squares before attack;
Dex vs AC: 1W + Dex Mod damage

Sly flourish; Martial; Weapon: Standard: Melee or Ranged;
Dex vs AC: 1W + Dex mod + Cha mod damage

Encounter:
Dazing strike: Martial; Weapon: Standard: Melee
Dex vs Ac: 1W + Dex mod damage:
Target dazed until end of my next turn

Second Chance: Immediate Interrupt: When an attack hits me
Force enemy to roll again; must use 2nd roll

Daily:

Blinding Barrage: Martial; Weapon: Standard; Close blast 3
Each visible enemy in blast;
2W + Dex mod and target blinded till end of my
next turn;
Miss: half damage & target not blinded.

Class Features: (Trickster Rogue)
First strike; Bonus to AC = Cha mod vs OA
Weapon talents ; Shuriken = 1d6 basic; +1 to attack with dagger
Sneak attack: with combat advantage

Gear
Leather Armour (25gp, 15lbs)
Standard Kit (15gp 33lb)

3 x Daggers (3gp 3lbs)
20 Shuriken (4gp 2lb)

53gp left

Weight carried (53lbs)

Normal Load: 120lbs Heavy Load: 240lbs Push/Drag: 600lbs

Languages:
Common, Goblin

[/sblock]

It all looks good to me.
 

As for raising con, I think you might be right here. I have to look into it...

As I understand it, the trick is to make sure that you'll have the right ability score values for the feats you'll want to take at higher levels. Ability scores are one of the things you can't retrain.
 

Hmm. This is my first 4e character for pbp and actually my first 4e character for myself (I've been only DM'ing so far) so please check through it. I'm not sure I remembered everything...

Looks good to me. I thought there was an error with your healing surge value but then I read what Dragonborn Heritage did.
 

the trick is to make sure that you'll have the right ability score values for the feats you'll want to take

I've tried making up several characters and I think the most useful think to do is to plan your stat increases ahead - probably at least to level 21. And then make a list of all the feats you would like over that range - far too many (sob sob). Then check what are the pre-reqs for the feats. e.g. if you want Axe Mastery at or soon after 21st level you'll need to factor in the Str and Con increases.

Most importantly are those stats you didn't want to bother about!! i.e. I'm wearing plate - what do I want Dex for? Then you discover Shield Spec/Heavy Blade Opportunity or Mastery!!

I'm a rogue, what do I want strength for? - Try Light Blade Mastery.

On top of that if you're thinking about multu-classing feats - remember the pre-reqs!
 


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