The Digger
First Post
Fair's fair! Here's Charlie's sheet for you all to pick over before I finalise it.
[sblock=Charlie]
Charlotte Threeflagons; Unaligned Halfling Rogue
Age: 19; Height: 3' 11"; Weight: 80 lbs
Eyes: Blue; Long blonde hair usually in a pony tail
Abilities
Str: 12 [+1], Con: 12 [+1], Dex:16 (18) [+4], Wis: 12 [+1] Int: 8 [-1], Cha: 15 (17) [+3]
Combat
Healing Surges: 7
Healing Surge hp gained : 6
Action Points: 1
Speed: 6 squares
Hit Points: 24
Bloodied: 12
HP per level 5
Initiative: +8
Defences
AC: 16 (10 +2 leather +4 Dex) (21 vs OA [+2 racial +3 class])
Fortitude Defence: 11 (10+1 Con)
Reflex Defence: 16 (10+4 Dex +2 Class)
Will Defence: 13 (10+3 Cha)
Save vs Fear +5 Racial bonus
Attacks
Hand Crossbow +6 (+2 Prof +4 Dex) 1d6
Dagger (Melee) +5 (+3 Prof +1 Str +1 class) 1d4
Dagger (thrown) +8 (+3 Prof +4 Dex +1 class) 1d4
Shuriken +7 (+3 Prof +4 Dex) 1d6 (class)
Skills ([T] Denotes Trained Skills)(+2 Stealth & Thievery -racial)
Acrobatics +11 (T) Arcana -1 Athletics +1
Bluff +8 (T) Diplomacy +3 Dungeoneering +1 Endurance +1 Heal +1 History -1
Insight +1 Intimidate +8 (T) Nature +1
Perception +6 (T) Religion -1 Stealth +9 (T)
Streetwise +3 Thievery +11 (T)
Feats: Armour proficiency-cloth & leather, Weapon proficiency - Dagger, Hand crossbow, shuriken, sling, short sword; Part Fish, Born to Sail, Improved Initiative
Powers:
At Will:
Deft strike: Martial; Weapon: Standard: Melee or Ranged;
Can move 2 squares before attack;
Dex vs AC: 1W + Dex Mod damage
Sly flourish; Martial; Weapon: Standard: Melee or Ranged;
Dex vs AC: 1W + Dex mod + Cha mod damage
Encounter:
Dazing strike: Martial; Weapon: Standard: Melee
Dex vs Ac: 1W + Dex mod damage:
Target dazed until end of my next turn
Second Chance: Immediate Interrupt: When an attack hits me
Force enemy to roll again; must use 2nd roll
Daily:
Blinding Barrage: Martial; Weapon: Standard; Close blast 3
Each visible enemy in blast;
2W + Dex mod and target blinded till end of my
next turn;
Miss: half damage & target not blinded.
Class Features: (Trickster Rogue)
First strike; Bonus to AC = Cha mod vs OA
Weapon talents ; Shuriken = 1d6 basic; +1 to attack with dagger
Sneak attack: with combat advantage
Gear
Leather Armour (25gp, 15lbs)
Standard Kit (15gp 33lb)
3 x Daggers (3gp 3lbs)
20 Shuriken (4gp 2lb)
53gp left
Weight carried (53lbs)
Normal Load: 120lbs Heavy Load: 240lbs Push/Drag: 600lbs
Languages:
Common, Goblin
[/sblock]
[sblock=Charlie]
Charlotte Threeflagons; Unaligned Halfling Rogue
Age: 19; Height: 3' 11"; Weight: 80 lbs
Eyes: Blue; Long blonde hair usually in a pony tail
Abilities
Str: 12 [+1], Con: 12 [+1], Dex:16 (18) [+4], Wis: 12 [+1] Int: 8 [-1], Cha: 15 (17) [+3]
Combat
Healing Surges: 7
Healing Surge hp gained : 6
Action Points: 1
Speed: 6 squares
Hit Points: 24
Bloodied: 12
HP per level 5
Initiative: +8
Defences
AC: 16 (10 +2 leather +4 Dex) (21 vs OA [+2 racial +3 class])
Fortitude Defence: 11 (10+1 Con)
Reflex Defence: 16 (10+4 Dex +2 Class)
Will Defence: 13 (10+3 Cha)
Save vs Fear +5 Racial bonus
Attacks
Hand Crossbow +6 (+2 Prof +4 Dex) 1d6
Dagger (Melee) +5 (+3 Prof +1 Str +1 class) 1d4
Dagger (thrown) +8 (+3 Prof +4 Dex +1 class) 1d4
Shuriken +7 (+3 Prof +4 Dex) 1d6 (class)
Skills ([T] Denotes Trained Skills)(+2 Stealth & Thievery -racial)
Acrobatics +11 (T) Arcana -1 Athletics +1
Bluff +8 (T) Diplomacy +3 Dungeoneering +1 Endurance +1 Heal +1 History -1
Insight +1 Intimidate +8 (T) Nature +1
Perception +6 (T) Religion -1 Stealth +9 (T)
Streetwise +3 Thievery +11 (T)
Feats: Armour proficiency-cloth & leather, Weapon proficiency - Dagger, Hand crossbow, shuriken, sling, short sword; Part Fish, Born to Sail, Improved Initiative
Powers:
At Will:
Deft strike: Martial; Weapon: Standard: Melee or Ranged;
Can move 2 squares before attack;
Dex vs AC: 1W + Dex Mod damage
Sly flourish; Martial; Weapon: Standard: Melee or Ranged;
Dex vs AC: 1W + Dex mod + Cha mod damage
Encounter:
Dazing strike: Martial; Weapon: Standard: Melee
Dex vs Ac: 1W + Dex mod damage:
Target dazed until end of my next turn
Second Chance: Immediate Interrupt: When an attack hits me
Force enemy to roll again; must use 2nd roll
Daily:
Blinding Barrage: Martial; Weapon: Standard; Close blast 3
Each visible enemy in blast;
2W + Dex mod and target blinded till end of my
next turn;
Miss: half damage & target not blinded.
Class Features: (Trickster Rogue)
First strike; Bonus to AC = Cha mod vs OA
Weapon talents ; Shuriken = 1d6 basic; +1 to attack with dagger
Sneak attack: with combat advantage
Gear
Leather Armour (25gp, 15lbs)
Standard Kit (15gp 33lb)
3 x Daggers (3gp 3lbs)
20 Shuriken (4gp 2lb)
53gp left
Weight carried (53lbs)
Normal Load: 120lbs Heavy Load: 240lbs Push/Drag: 600lbs
Languages:
Common, Goblin
[/sblock]