So other than background and incidentals like rations, this pretty much covers it. The weights are rounded up to nearest whole to account for the weight of coins. I think the next item for acquisition is going to be a handy haversack, as that would cut out the weight of things in the backpack.
Also, if someone gets a bag of holding for extra ammo, perhaps we can buy a couple of wooden ammo cases to prevent any "accidents"

.
Since you mentioned hanging extra clips of various things, I figured it would be okay to just repurpose bandoliers to hold two clips apiece.
[sblock=Jack Randlay]
[sblock=Game Info]
Race: Human
Class: Fighter/Champion
Level: 6/1
Alignment: Lawful Good
Languages: Abyssal, Common (Taldane)
Deity: Iomedae[/sblock]
[sblock=Abilities]
STR: 15 (17)
DEX: 18
CON: 14
INT: 12
WIS: 9
CHA: 10[/sblock]
[sblock=Combat]
HP: 63 = [6d10=45] + 12 (CON) + 0 (misc) + 6 (favored class)
AC: 21 = 10 + 9 (armor) + 0 (shield) + 2 (DEX) + 0 (misc)
AC Touch: 12 = 10 + 2 (DEX) + 0 (misc)
AC Flatfooted: 19 = 10 + 9 (armor) + 0 (shield) + 0 (misc)
INIT: +4 = +4 (DEX) + 0 (misc)
BAB: +6/+1 = +6 (fighter)
CMB: +9 = +3 (STR) + 6 (BAB)
CMD: 23 = 10 + 3 (STR) + 4 (DEX) + 6 (BAB)
Fort: +7 = +5 (base) + 2 (CON)
Reflex: +6 = +2 (base) + 4 (DEX)
Will: +1 = +2 (base) - 1 (WILL) (+ 2 vs charm and compulsion)
Speed: 20 ft.
Damage Reduction: N/A
Spell Resistance: N/A
Spell Failure: N/A[/sblock]
[sblock=Weapon Stats]
+1 Evil Outsider Bane RHC (ranged): +13/+8 = +6 (BAB) + 4 (DEX) + 1 (feat) + 2 (misc)/ DMG = 1d10+4(P), CRIT 19-20x2, RNG 120 ft
- vs. Evil Outsiders: +15/+10 = +6 (BAB) + 4 (DEX) + 1 (feat) + 4 (misc)/ DMG = 1d10+2d6+4(P), CRIT 19-20x2, RNG 120 ft
MW Dagger (melee): +10/+5 = +6 (BAB) + 3 (STR) + 0 (feat) + 1 (misc)/ DMG = 1d4+3(P or S), CRIT 19-20x2
[/sblock]
[sblock=Racial Traits]
+2 Dex, Bonus Feat, Bonus Skill Point/Level[/sblock]
[sblock=Class Features]
Proficient with all Simple and Martial Weapons, and all Armour and Shields
Bravery +2, Armour Training 1, Weapon Training 1 (Crossbows)[/sblock]
[sblock=Mythic Path Features]
Hard to Kill, Mythic Power 5/day, Surge +1d6
Champion's Strike (Distant Barrage), Armour Master 1[/sblock]
[sblock=Feats & Traits]
Bonus Human- Exotic Weapon Proficiency (Repeating Heavy Crossbow)
Bonus Fighter 1st- Weapon Focus (RHC)
1st lvl- Rapid Reload
Bonus Fighter 2nd- Point Blank Shot
3rd lvl- Precise Shot
Bonus Fighter 4th- Weapon Specialation (RHC)
5th lvl- Rapid Shot
Bonus Fighter 6th- Crossbow Mastery
Champion 1st- Mythic Rapid Reload
Traits:
a) Child of the Crusade
b) Armour Expert
c) Focused Disciple[/sblock]
[sblock=Skills]
Skill Ranks: 24 = [2 (class) + 01 (INT)] x 06 (LvL) + 06 (misc) + 00 (Favored Class)
Max Ranks: 6
ACP: -3
Skills:
() = class skill
^ = trained only
Code:
Total Stat Rank CS Misc ACP
+01 = Acrobatics +04 +00 +0 +00 -3 DEX
+01 = Appraise +01 +00 +0 +00 INT
+00 = Bluff +00 +00 +0 +00 CHA
+00 = Climb +03 +00 +0 +00 -3 STR
+10 = Craft: Armour +01 +06 +3 +00 INT
+10 = Craft: Weapons +01 +06 +3 +00 INT
+00 = Diplomacy +00 +00 +0 +00 CHA
+na = Disable Device^ +04 +00 +0 +00 -3 DEX
+00 = Disguise +00 +00 +0 +00 CHA
+01 = Escape Artist +04 +00 +0 +00 -3 DEX
+01 = Fly +04 +00 +0 +00 -3 DEX
+na = Handle Animal^ +00 +00 +0 +00 CHA
-01 = Heal -01 +00 +0 +00 WIS
+00 = Intimidate +00 +06 +3 +00 CHA
+na = Know:Arcana^ +01 +00 +0 +00 INT
+na = Know:Dungeoneering^ +01 +00 +0 +00 INT
+na = Know:Engineering^ +01 +00 +0 +00 INT
+na = Know:Geography^ +01 +00 +0 +00 INT
+na = Know:History^ +01 +00 +0 +00 INT
+na = Know:Local^ +01 +00 +0 +00 INT
+na = Know:Nature^ +01 +00 +0 +00 INT
+na = Know:Nobility^ +01 +00 +0 +00 INT
+na = Know:Planes^ +01 +00 +0 +00 INT
+na = Know:Religion^ +01 +00 +0 +00 INT
+na = Linguistics^ +01 +00 +0 +00 INT
+08 = Perception -01 +06 +3 +00 WIS
+00 = Perform:_____ +00 +00 +0 +00 CHA
+na = Profession^:_____ -01 +00 +0 +00 WIS
+01 = Ride +04 +00 +0 +00 -3 DEX
-01 = Sense Motive -01 +00 +0 +00 WIS
+na = Sleight of Hand^ +04 +00 +0 +00 -3 DEX
+na = Spellcraft^ +01 +00 +0 +00 INT
+01 = Stealth +04 +00 +0 +00 -3 DEX
-01 = Survival -01 +00 +0 +00 WIS
+00 = Swim +03 +00 +0 +00 -3 STR
+na = Use Magic Device^ +00 +00 +0 +00 CHA
[/sblock]
[sblock=Equipment]
Code:
Equipment Cost Weight
Soldier's Uniform - 5 lbs.
MW Full Plate 550 gp 50 lbs.
Belt of Giant Strenght +2 4000 gp 1 lb.
Masterwork Dagger 100.67 gp 1 lb.
RHC Efficient Quiver 1800 gp 2 lbs.
- +1 Evil Outsider Bane RHC 8233.33 gp 12 lbs.
- Loaded Cold Iron Clip 6.7 sp 1 lb.
- 15 RHC CI Clip 10 gp 15 lbs.
2 Bandoliers 1 gp -
- 4 RHC CI Clips 2.67 gp 4 lbs.
Masterwork Backpack 50 gp 4 lbs.
- Ioun Torch 75 gp -
- Soul Soap 200 gp 2 lbs.
- Traveller's Any-Tool 250 gp 2 lbs.
- Bedroll 1 sp 5 lbs.
- Flint & Steel 1 gp -
- Gold Holy Symbol of Iomedae 100 gp 1 lb.
Waterskin 1 gp 4 lbs.
Total weight carried: ~83 lbs. (~96 lbs. w/ RHC in hand)
Treasure: 60 pp, 24 gp, 5 sp, 6 cp Gems:
Carrying Capacity:
light- 100
medium- 200
heavy- 300 [/sblock]
[sblock=Details]
Size: Medium
Gender: Male
Age: 31
Height: 5'11"
Weight: 202 lbs.
Hair Color: Blonde
Eye Color: Brown
Skin Color: Not Quite Pale
Appearance: Rugged
Demeanor: Pleasantly Rough[/sblock]
[sblock=Background]... [/sblock]
[sblock=Adventure Notes] None yet[/sblock]
[sblock=Level Ups]
Level 7
Class:
BAB: +0 to +0
Fort: +0 to +0
Ref: +0 to +0
Will: +0 to +0
Feat:
Class Features:
HP: +?? = (1d?? - 2 = ?) + 0 [CON] + ?? (Old Total) = ?? (new total)
Skill Ranks: +?? = +?? (Class) + 0 (misc) + ?? (Old Total) = ?? (new total)
Skills:
Favored Class Bonus:[/sblock] [/sblock]