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Recruiting Closed: MLeibrock's and Scotley's Wrath of the Righteous mid level game.

I had not realized crossbows actually fell under craft (weapons), not craft (bows). That makes my dagger a little cheaper, :).
 

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So other than background and incidentals like rations, this pretty much covers it. The weights are rounded up to nearest whole to account for the weight of coins. I think the next item for acquisition is going to be a handy haversack, as that would cut out the weight of things in the backpack.

Also, if someone gets a bag of holding for extra ammo, perhaps we can buy a couple of wooden ammo cases to prevent any "accidents" :) .

Since you mentioned hanging extra clips of various things, I figured it would be okay to just repurpose bandoliers to hold two clips apiece.

[sblock=Jack Randlay]
[sblock=Game Info]
Race: Human
Class: Fighter/Champion
Level: 6/1
Alignment: Lawful Good
Languages: Abyssal, Common (Taldane)
Deity: Iomedae[/sblock]
[sblock=Abilities]
STR: 15 (17)
DEX: 18
CON: 14
INT: 12
WIS: 9
CHA: 10[/sblock]
[sblock=Combat]
HP: 63 = [6d10=45] + 12 (CON) + 0 (misc) + 6 (favored class)
AC: 21 = 10 + 9 (armor) + 0 (shield) + 2 (DEX) + 0 (misc)
AC Touch: 12 = 10 + 2 (DEX) + 0 (misc)
AC Flatfooted: 19 = 10 + 9 (armor) + 0 (shield) + 0 (misc)
INIT: +4 = +4 (DEX) + 0 (misc)
BAB: +6/+1 = +6 (fighter)
CMB: +9 = +3 (STR) + 6 (BAB)
CMD: 23 = 10 + 3 (STR) + 4 (DEX) + 6 (BAB)
Fort: +7 = +5 (base) + 2 (CON)
Reflex: +6 = +2 (base) + 4 (DEX)
Will: +1 = +2 (base) - 1 (WILL) (+ 2 vs charm and compulsion)
Speed: 20 ft.
Damage Reduction: N/A
Spell Resistance: N/A
Spell Failure: N/A[/sblock]
[sblock=Weapon Stats]
+1 Evil Outsider Bane RHC (ranged): +13/+8 = +6 (BAB) + 4 (DEX) + 1 (feat) + 2 (misc)/ DMG = 1d10+4(P), CRIT 19-20x2, RNG 120 ft
- vs. Evil Outsiders: +15/+10 = +6 (BAB) + 4 (DEX) + 1 (feat) + 4 (misc)/ DMG = 1d10+2d6+4(P), CRIT 19-20x2, RNG 120 ft
MW Dagger (melee): +10/+5 = +6 (BAB) + 3 (STR) + 0 (feat) + 1 (misc)/ DMG = 1d4+3(P or S), CRIT 19-20x2
[/sblock]
[sblock=Racial Traits]
+2 Dex, Bonus Feat, Bonus Skill Point/Level[/sblock]
[sblock=Class Features]
Proficient with all Simple and Martial Weapons, and all Armour and Shields
Bravery +2, Armour Training 1, Weapon Training 1 (Crossbows)[/sblock]
[sblock=Mythic Path Features]
Hard to Kill, Mythic Power 5/day, Surge +1d6
Champion's Strike (Distant Barrage), Armour Master 1[/sblock]
[sblock=Feats & Traits]
Bonus Human- Exotic Weapon Proficiency (Repeating Heavy Crossbow)
Bonus Fighter 1st- Weapon Focus (RHC)
1st lvl- Rapid Reload
Bonus Fighter 2nd- Point Blank Shot
3rd lvl- Precise Shot
Bonus Fighter 4th- Weapon Specialation (RHC)
5th lvl- Rapid Shot
Bonus Fighter 6th- Crossbow Mastery
Champion 1st- Mythic Rapid Reload

Traits:
a) Child of the Crusade
b) Armour Expert
c) Focused Disciple[/sblock]
[sblock=Skills]
Skill Ranks: 24 = [2 (class) + 01 (INT)] x 06 (LvL) + 06 (misc) + 00 (Favored Class)
Max Ranks: 6
ACP: -3

Skills:
() = class skill
^ = trained only
Code:
Total                      Stat   Rank  CS  Misc  ACP
+01 =  Acrobatics          +04    +00   +0  +00   -3   DEX
+01 =  Appraise            +01    +00   +0  +00        INT
+00 =  Bluff               +00    +00   +0  +00        CHA
+00 =  Climb               +03    +00   +0  +00   -3   STR
+10 =  Craft: Armour       +01    +06   +3  +00        INT
+10 =  Craft: Weapons      +01    +06   +3  +00        INT
+00 =  Diplomacy           +00    +00   +0  +00        CHA
+na =  Disable Device^     +04    +00   +0  +00   -3   DEX
+00 =  Disguise            +00    +00   +0  +00        CHA
+01 =  Escape Artist       +04    +00   +0  +00   -3   DEX
+01 =  Fly                 +04    +00   +0  +00   -3   DEX
+na =  Handle Animal^      +00    +00   +0  +00        CHA
-01 =  Heal                -01    +00   +0  +00        WIS
+00 =  Intimidate          +00    +06   +3  +00        CHA
+na =  Know:Arcana^        +01    +00   +0  +00        INT
+na =  Know:Dungeoneering^ +01    +00   +0  +00        INT
+na =  Know:Engineering^   +01    +00   +0  +00        INT
+na =  Know:Geography^     +01    +00   +0  +00        INT
+na =  Know:History^       +01    +00   +0  +00        INT
+na =  Know:Local^         +01    +00   +0  +00        INT
+na =  Know:Nature^        +01    +00   +0  +00        INT
+na =  Know:Nobility^      +01    +00   +0  +00        INT
+na =  Know:Planes^        +01    +00   +0  +00        INT
+na =  Know:Religion^      +01    +00   +0  +00        INT
+na =  Linguistics^        +01    +00   +0  +00        INT
+08 =  Perception          -01    +06   +3  +00        WIS
+00 =  Perform:_____       +00    +00   +0  +00        CHA
+na =  Profession^:_____   -01    +00   +0  +00        WIS
+01 =  Ride                +04    +00   +0  +00   -3   DEX
-01 =  Sense Motive        -01    +00   +0  +00        WIS
+na =  Sleight of Hand^    +04    +00   +0  +00   -3   DEX
+na =  Spellcraft^         +01    +00   +0  +00        INT
+01 =  Stealth             +04    +00   +0  +00   -3   DEX
-01 =  Survival            -01    +00   +0  +00        WIS
+00 =  Swim                +03    +00   +0  +00   -3   STR
+na =  Use Magic Device^   +00    +00   +0  +00        CHA
[/sblock]
[sblock=Equipment]
Code:
Equipment                    Cost        Weight
Soldier's Uniform                  -      5 lbs.
MW Full Plate                    550 gp  50 lbs.
Belt of Giant Strenght +2       4000 gp   1 lb.
Masterwork Dagger             100.67 gp   1 lb.
RHC Efficient Quiver            1800 gp   2 lbs.
- +1 Evil Outsider Bane RHC  8233.33 gp  12 lbs.
  - Loaded Cold Iron Clip        6.7 sp   1 lb.
- 15 RHC CI Clip                  10 gp  15 lbs.  
2 Bandoliers                       1 gp   -
- 4 RHC CI Clips                2.67 gp   4 lbs.  
Masterwork Backpack               50 gp   4 lbs.
- Ioun Torch                      75 gp   -
- Soul Soap                      200 gp   2 lbs.
- Traveller's Any-Tool           250 gp   2 lbs.
- Bedroll                          1 sp   5 lbs.
- Flint & Steel                    1 gp   -
- Gold Holy Symbol of Iomedae    100 gp   1 lb.
Waterskin                          1 gp   4 lbs.


Total weight carried: ~83 lbs. (~96 lbs. w/ RHC in hand)
Treasure: 60 pp, 24 gp, 5 sp, 6 cp Gems:

Carrying Capacity:
light- 100
medium- 200
heavy- 300 [/sblock]
[sblock=Details]
Size: Medium
Gender: Male
Age: 31
Height: 5'11"
Weight: 202 lbs.
Hair Color: Blonde
Eye Color: Brown
Skin Color: Not Quite Pale
Appearance: Rugged
Demeanor: Pleasantly Rough[/sblock]
[sblock=Background]... [/sblock]
[sblock=Adventure Notes] None yet[/sblock]
[sblock=Level Ups]
Level 7
Class:
BAB: +0 to +0
Fort: +0 to +0
Ref: +0 to +0
Will: +0 to +0
Feat:
Class Features:
HP: +?? = (1d?? - 2 = ?) + 0 [CON] + ?? (Old Total) = ?? (new total)
Skill Ranks: +?? = +?? (Class) + 0 (misc) + ?? (Old Total) = ?? (new total)
Skills:
Favored Class Bonus:[/sblock] [/sblock]
 
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Alright,so my ranger build is nearly done. Trickster path, Chance Encounter trait. Spiked chain wielder. Making a melee brawler ranger. Might PrC Shadowdancer, might not. Probably taking the entrance feats for it regardless since they work well for the concept. Using spiked chain cuz it's the best finessable weapon short of the elven curveblade, which doesn't make much sense for a human to be using.

I haven't abandoned the arcanist idea yet though. I was thinking a 'phoenix' flavored mage, fire elemental bloodline perhaps...though I kind of like the Celestial bloodline better, if it was flavored to be fire? HMMM. I'll have to ponder that.
 


ML and I had a pool going on when you'd show up. :-) I think I owe him a silver.
What Mowgli said. Shayuri was leaning toward urban ranger at last post.
Tailspinner voiced interest in a Cleric.
The Zen Archer, Paladin and 'Marine' are all well on their way to complete.
Owe him a silver, huh? Oh, ye of little faith!
How's about a Half-Elven Wizard/Rogue? Mostly wizard, but I thought a second character should dabble in skill-monkey in case the primary is unavailable for whatever reason. I'm trying to avoid all toes, Shayuri, so maybe we can work something out? If you really want to stay away from arcane casters this game, maybe I'll just go with a straight wiz, or if you want to get a little taste, maybe I'll go with sorcerer instead. I think I'd actually prefer a sorcerer, because I can't seem to keep one going -- every time I try, the game folds.
 

A 5#17 load + 1

2000/3 [weight of 20 arrows] = 666 2/3 * 20 = 13,3327 arrows for a butt ton
Looks to me like you've either got a misplaced comma, or a missing decimal point in that final number.

Perhaps someone can enlighten me as to how the "butt-ton" relates to the "Sh*t-load"?
 

A 5#17 load + 1

2000/3 [weight of 20 arrows] = 666 2/3 * 20 = 13,332.7 arrows for a butt ton

Leif, thank you for catching that. I missed the decimal.

As for the connection between butt-ton and Sh*t load:

out of the Butt comes manure or Sh*t and a ton = an almost good load of manure for a garden. Just needs a bit more ir 'x'. In my estimation X=1 by the esoteric variable * the yittrium atomic priciple / bitutgh schlyntum principle, you get the answer of 1
 

Leif, if you want to play a wizard/rogue, that's okay with me. I wouldn't recommend it from a mechanics perspective, but it's your character. :)

That said, if you go for a charisma-hound, a 'face' character might not come amiss. If you want a mage/rogue type, might I suggest the Archaeologist Bard archetype? I nearly went for it myself, but my Jade Regent character is already one, and I didn't want to retread. :)

Sorcerors, with a little trait support to unlock class skills, also make capable faces.

I -can- go primary arcanist if you have your heart set on skillmonkeyhood, but I have to say...this ranger character is kind of sweeping me away. I'm even into the campaign trait, which is kind of unusual for me. :) I'll miss having the spells, but the sheer RP will totally make up for that, I think.
 
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