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[Recruiting] CoC D20 Dunwich Return to the Forgotten Village


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Edit: just checked the wizards message boards, looks like you're right, the systems on p.10 and p.15 shouldn't be mixed and matched, though I always let my players mix and match as they choose (the free weapon feat doesn't even come close to balancing the +2 AC, so I always let them have the defense option there even if they chose offense for the the save/BAB part).
 
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Shatterstone here is your temporary character

Shatter,

After you recieve your D20 manual I will allow you to make modifications to everything except your ability scores. You can go ahead and add your equipment, background, and tweak as you like. You can also speak two languages of your choice.




Jasper Bakemeier
Male Soldier
Level: 1
Height: 6'3
Weight: 225
Age: 34
Hair: Short Blond
Eyes: Blue

Str: 14 (+2)
Dex: 17 (+3)
Con: 18 (+4)
Int: 13 (+1)
Wis: 15 (+2)
Cha: 12 (+1)

Hit Points: 10
Armor Class: 13 (10 base, +3 Dex)
Initiative: +7
Sanity:75

Offense Option
Fort +4 (Con)
Ref +3 (Dex)
Will +4 (Offense, Wis)

Base Attack +1 (Melee +3, Ranged +4,)
9mm Handgun +4 1d10 x3, 9 ammo 20'
Hatchet +3 1d6 x3

Class Skills: (40 Points (8+2)x4)

+3 Jump (1 Ranks +2 Str)
+5 Climb (3 Ranks +2 Str)
+6 Hide (3 Ranks +3 Dex)
+4 Swim (2 Ranks +2 Str)
+5 Use Rope (2 Ranks +3 Dex)
+5 Wilderness Lore (4 Ranks +1 Int)
+7 Move Silently (4 Ranks +3 Dex)
+6 Listen (4 Ranks +2 Wis)
+3 Gather Information (2 Ranks +1 Int)
+4 Search (3 Ranks +1 Int)
+5 Demolition (4 Rank +1 Int.)
+6 Spot (4 Ranks +2 Wis)

Cross-Class Skills:
+3 Spellcraft (2 Rank +1 Int)

Feats:
Weapon Proficiency (Pistol)
Weapon Proficiency (Melee)
Improved Initiative

Languages: English, Germen
 
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I don't get what you are saying about the Defense Bonus Variant. I was under the impression you chose whether you where a defensive or offensive character and received the BAB and saves depending on your choice. The variant was on top of this, to add a little more survivability. If your a defensive character you take the defensive side, and if your offensive you take the offensive side.
 

Question:

I've just started work on my character...but...um...if we're 1st level, how do two of these characters posted so far have THREE feats? I'm not new to this, but have I just completely missed something?
 

ShadowX,

I think we are saying the same thing a defensive 1st lvl character would get the (+2,+2, 0) save bonus and no attack bonus from page 10.

And a +2 bonus to armor class from page 15.


While a offensive 1st lvl character would get the (+2, 0, 0) save bonus and +1 attack bonus from page 10.

And a 0 bonus to armor class but gain an extra weapons proficiency from page 15.

Read the rules carefully!!!

The extra weapons proficency comes in for an offensive option character using the variant on page 15. Only Offensive characters can start with an additional weapons proficiency, which really equates to 3 feats at first level.
 
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ShadowX said:
I don't get what you are saying about the Defense Bonus Variant. I was under the impression you chose whether you where a defensive or offensive character and received the BAB and saves depending on your choice. The variant was on top of this, to add a little more survivability. If your a defensive character you take the defensive side, and if your offensive you take the offensive side.

Yeah, I just realized that; I'd been misunderstanding it. Dallas and I both edited our original posts so some of the context of the discussion was lost, but he was pointing out that you need to stick with either defense or offense in every part, not mix and match like I was doing.

The end bit was just me remarking that I let characters in my games take the defense on the variant regardless of what they took for save/BAB, because the offense side of the variant (just a free feat?) hardly seems to compensate for +2 AC (I mean, the closest thing is dodge, which only gives you +1 against 1 oppenent).
 

Hmm...I just rolled ability scores using your method and got an 18, 12, 17, 14, 17, 17...that seems very high powered compared to the other characters. What me to reroll them?
 

Personally, I have found that for a player with the right stats, the additional weapons proficiency more than makes up for +2 to AC.

Say you have a defensive character with shotgun and dodge. what happens when some zombies get close enough for melee to grapple and do melee attacks. Your in trouble even with your bonus to armor class any melee attacks you do are at -4 (not good).

While a smart offensive character should choose a ranged and melee weapons proficiency, plus an additional feat to get the bang for the buck out of the offensive option. this character has a better chance in the above situation and if he has a high dex he still might have the same or better AC than the defensive character and greater survivability. The ability to do damage to opponents is the best defense!!!!!
 
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