RECRUITING: D20 Modern Cthulhupunk (update)

Still am Interested, so are the pc's going to be part of the 'corp world or individuals from the sprawl?
Don't have a problem with posting within your requirements.
 

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ferretguy said:
Still am Interested, so are the pc's going to be part of the 'corp world or individuals from the sprawl?
Don't have a problem with posting within your requirements.

Can be corp or sprawl. Either way we'll work 'em together. ;)
 


Excellent...I will start working on a character...probably have up within next 2 days. Going with the Tough Hero concept....bodyguard for a low level corp scientest
 

ferretguy said:
Excellent...I will start working on a character...probably have up within next 2 days. Going with the Tough Hero concept....bodyguard for a low level corp scientest

Feel free to start working on character ideas. When you have a character ready, post it to this thread. Characters start at 1st level. You are welcome to use starting occupations, feats, and talents from Green Ronin's MODERN PLAYER'S COMPANION if you have that book. If you don't, no real loss; just use the D20 Modern SRD or Core Rulebook (whichever you have).

I'll select players/characters on this basis:
1. Workable character concept (bodyguard for a low level corp scientist, for example, is an excellent idea ;) ). Basically, any cyberpunk archetype should work, within the limits I've already mentioned (no cyberware, 1st level, blah blah).
2. Character sketch--personality, background, character flaws, quirks, etc. I don't want characters to just be stats on a sheet. Feel free to improvise "historical events" for your character (i.e. "My character is a survivor of the 2020 food riots in Los Angeles) within reason (no nuclear wars or anything. ;) ).
3. Good writing ability, grammar, punctuation, spelling, etc., are all important.
4. First 3 or 4 characters that get posted with the above criteria will be chosen for the game...I'd like to start playing this weekend.

*** Please remember...I'm asking people to be able to commit to posting every day; once every two days at MOST. ***

I look forward to seeing your characters...remember, post to this thread.
 

*shuffles through old character concepts*

I think I just created a character for a d20 modern game that never launched and it was mostly inspired by the old rockster archetype from Cyberpunk 2020. If I still have it around I'll post it tomorow. That is if the thread doesn't explode with concepts overnight and it's too late anyway.
 


Paul McCulla Tough Hero lvl 1 Age: 23

Str: 15 +2
Dex: 10 0
Con: 16 +3
Int: 12 +1
Wis: 12 +1
Chr: 12 +1

Wealth: 10....Action Points:5
Initiative: 0.....AC: 13 (Armor +2 DV:+1)
Hit Points: 13
BAB: 0 Melee:+2 Range: 0
Law Enforcement Background
Feats:
Combat Martial Arts
Armor Prof. Light
Personal Firearm Prof.

Talents:
Remain Concious

Skills...................Rank...........Stat...........Total
Concentration.......1................3...............4
Intimidate.............3................1...............4
Profession(Law).....4................1...............5
Spot....................2................1...............3
Drive....................1................0...............1
Know(Streetwise)...2................1...............3
Listen...................2................1...............3
Gather Info............1................1...............2
Speak Spanish...........................................

Weapons
Rager Service-Six(.385 Revolver) 2d6.....30'.......6 Cyl.
TEC-9 (9mm machine pistol)..........2d6.....40'......32 Box
Taser

Equipment:
2 boxes .385 ammo (100)
3 boxes 9mm ammo (150)
Light Undercover Shirt +2 AC bonus -1 Skill check
Casual Clothing
2 Steel handcuffs
Cell Phone

Paul McCulla was the only son of a cop, who father and fathers father was a cop....matter of fact most of the males back in the generations were cops. So needless to say he had a little encouragement to be a cop. Graduating from the Greater Bay Police Acadamy was the highlight of his life...and also the darkest. Turns out as he was receiving his badge, his father was killed by a ex-coperate private military psycho on a killing spree at the corp that just fired him. To make matters worse soon after this (as he was assigned to his first precinct in the SV region (burnt out San Jose post the Microsoft wars of 2016, Bill Gates experimented with real viruses) he found out his mother had been cheating on his father with some vetrinarian, for several years. Needless to say, dispite the support of his police brothers, pressure of his family and of the new job in one of the worst districts (severe gang and drug cartel incursions) started to wear on his shoulders. Luckily he still had the Force. He "bucked up" and threw himself into the job, determined to make his dead father proud. Several years went by, he fought the good fight, arrested many perps...who continued to be back on the streets within days of being incarcerated...he watched the rich get richer...while the poor got meaner. He also started noting several cops getting richer, taking cuts from the local gangs and druggies to turn the other way. Finally he couldn't take the hopelessness of his job. He turned his back on the force, using his skills he looked into the private sector. Taking a job as a bodyguard for Biotechnika in The City (ie old San Fran) he now works to protect the scientest of the week from other corp offerings (ie kidnapping.....)

Personality and Appearance:
Paul is a large man, about 6'5 240#, black hair slicked back with a moderately heavy muscular build. Scars from his days in SV from confrontations with perps are scattered throughout his body. He is buisness like in all his dealings, very rarely smiling. He has the look of a man in control and does his best at whatever job the company assigns him.
 
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Kincaid Gerrandt, human military fast hero 1; CR 1; medium humanoid; HD 1d8 (9 hp); Reputation +0; Action Points 5; Wealth Bonus +4; Init +3; Speed 30 feet; Defense 16 (+3 Dex, +3 Class), flatfooted 13, touch 16, ACP 0; DT 12; Bab +0, Grapple +0; Atk +1 melee (1d4+1, critical 20/x2, unarmed) or +5 point blank (2d8+1, critical 20/x2, FN Five-Seven) or +4 ranged (2d8, critical 20/x2, FN Five-Seven); SV Fort +1, Refl +4, Will +1; Str 12, Dex 16, Con 12, Int 14, Wis 12, Cha 12.

32 pnt buy
12 (4) 16 (10) 12 (4) 14 (6) 12 (4) 12 (4)

Allegiances: flow, debts, immediacy

Skills: (28 skill points, 4/2 max ranks) balance +7 (4 ranks), drive +7 (4 ranks), escape artist +7 (4 ranks), listen +2 (1.0 ranks), knowledge (streetwise) +6 (4 ranks), sleight of hand +7 (4 ranks), spot +2 (1.0 ranks), tumble +7 (4 ranks).

Feats: Simple Weapons, Combat Martial Arts, Personal Firearms, Point Blank Shot

Talents: Evasion

Possessions: FN Five-Seven (licensed, mastercraft +1), concealed carry holster, illuminator, 10 5.7x28mm clips (200 rnds), knife, concealed sheath, stun gun, black dress jacket and slacks, leather belt, dark red dress shirt, black leather shoes, pack of cigarettes, match book, duct tape, zip-tie handcuffs (25), chemical light sticks (5), motorcycle helmet, 998R Ducatti

Appearance: His raven skin contrasts with stark white hair buzzed into a spiky crew cut, a light slender crescent beneath his left eye is the only mar upon his skin. His eyes are narrow and acute, dilated black pupils surrounded by azure flit about, draining the clandestine world. His form is lithe and lightly muscled, the sinuous form of a dancer. A black suit jacket and slacks along with a crimson dress shirt with the collars pulled up continue the tranquil sharpness of his character.

Personality: The one thing anyone notices about Kincaid is a menacing calm that he always carries with him. Even in the most heated gunfights he'll strike a cigarette for a puff if he feels he has time.

History: No one, not even Kincaid knows when exactly he was born, or to whom, but probably around the year 2000 he was born. He grew up in an orphanage that was run by a Tao priest until it was bought and torn down when he was 12. Against his will he was sent off to a military academy where he quickly forged his way to the top of the class without even trying, earning a few enemies along the way. At 18 he graduated and was immediately enlisted in one of the mercenary divisions of a large pharmaceutical corp.

He spent four years working his way up through the ranks, eventually becoming one of a few handpicked members of strike team. They were sent out on a mission where they were supposedly there to infiltrate an organization which was developing chemical weapons and destroy the chemicals. However, come to find out, they were actually going in and destroying a medical lab for treating the poor. When some of the patients and doctors resisted, they slaughtered them until Kincaid stumbled upon an old man, the same Tao priest who had raised him, blood pouring from a gunshot wound. The old priest looked upon him as would a dying father who had lost his only son, and died. Kincaid was struck, dropping to his knees he clenched the dead priest to him, the old priest's look burnt into his mind. The fellow members of the strike team saw him clutching the old man to his chest, the team leader, a close friend of Kincaid's, gave only a single look then pulled his pistol and shot Kincaid in the back. Kincaid slipped into unconsciousness.

For six months he was in a coma, when he awoke he was in a hospital bed. Six months of physical recovery later and with the last of some hidden away money, he purchased a Ducatti bike, a couple sets of fine clothing, a few pieces of hardware, and for now rents an apartment in The City (old San Fran) while he tries to piece together things.
 
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