RECRUITING: D20 Modern Cthulhupunk (update)

I'm lovin' it so far, guys...both characters are awesome. If we get a third, that's cool, but I'm good to go with just the two of you. We'll see by the weekend.

AA
 

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I'm lovin' it so far, guys...both characters are awesome. If we get a third, that's cool, but I'm good to go with just the two of you. We'll see by the weekend.

AA
 

could we use the fractional bonuses for BAB, saves from UA, since multiclassing is basically the norm with d20 modern and it might make for less headaches later on.
 

Ferrix said:
could we use the fractional bonuses for BAB, saves from UA, since multiclassing is basically the norm with d20 modern and it might make for less headaches later on.

UA = Urban Arcana OR Unearthed Arcana?

Either way, I'm not sure what you're asking for...explain. ;)
 

Unearthed Arcana - Fractional Base Bonuses, pg. 73

Basically because base attack and saves increase at fractional levels but are rounded down on the charts, multiclassed characters get the short end of the stick...

A rough example is a character who wants to be a rogue 1/cleric 1 would have a base attack bonus of +0, whereas any character which is rogue 2 or cleric 2 would have a base attack bonus of +1, this is because since the base attack bonuses of the class are basically 3/4 each level but rounded down, the multiclass character loses out quickly. If however you added 3/4 and 3/4 you'd end up with +1 1/2, rounded down to a base attack bonus of +1 like a normal character who progressed two levels in a class with an average base attack bonus.

An odd example that happens is if a character multiclasses between fighter 5 and cleric 2. The standard multiclass would have saves of Fort +7, Ref +1, Will +4... however there are partial fractions again missing which hurt the character... the character in the variant would have Fort +7, Ref +2, Will +5...

A good saving throw starts at +2 1/2 and increases by 1/2 every level. A poor saving throw starts at +1/3 and increases by 1/3 every level.

A good base attack bonus (fighter) starts at +1 and increases by 1 every level. An average base attack bonus (cleric) starts at +3/4 and increases by 3/4 every level. A poor base attack bonus (wizard) starts at +1/2 and increases by 1/2 every level.

Thus you no longer end up with the rogue 1/wizard 1/cleric 1/sorceror 1/bard 1 who is a fifth level character with a base attack bonus of +0.

A variant often shown on message boards works similar to this; take the total levels of classes you have with a good type of save and take the corresponding bonus of a character of a single class with the same good save type. This eliminates the problem of a cleric 1/barbarian 1/fighter 1 with a fortitude save of +6, instead having a standard good save fortitude save for a character of 3rd level of +3.

I'd go with a meshing of the two, thus only the first time you take a level in a class with a good saving throw do you get the full bonus of it. Thus a cleric 1/fighter 1 would get a +2 1/2 fort from fighter at 1st level and then an additional +1/2 from the cleric at 2nd character level, and a +1/3 at first level will and reflex save from the fighter, and a +1/3 reflex save and a +2 1/2 will save from the cleric. Totaling Fort +3 Refl +2/3 Will +2 5/6.

Only problem with this is d20 modern has funky save progressions. The poor saves are the same, but the average save of the base classes messes with my head, however the advanced classes use a standard good/poor save progression.

I'll give a go at the average save progression after I eat something.

Average save progression starts at +1 3/5, increases by 2/5 a level.
 
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Base Save Bonus Chart would look sort of like this

Code:
    Save Class |  Good  | Average  |  Poor  |
Level---------------------------------------|
  1            | +2 1/2 |  +1 3/5  | +0 1/3 |
  2            | +3     |  +2      | +0 2/3 |
  3            | +3 1/2 |  +2 2/5  | +1     |
  4            | +4     |  +2 4/5  | +1 1/3 |
  5            | +4 1/2 |  +3 1/5  | +1 2/3 |
  6            | +5     |  +3 3/5  | +2     |
  7            | +5 1/2 |  +4      | +2 1/3 |
  8            | +6     |  +4 2/5  | +2 2/3 |
  9            | +6 1/2 |  +4 4/5  | +3     |
  10           | +7     |  +5 1/5  | +3 1/3 |

When multiclassing into any class which has a similar save class (good, average or poor) for a save type (fort, refl, or will), add the class levels of both classes together and take the corresponding base save bonus for a character with that many levels.


Base Attack Bonus Chart would look like this

Code:
     BAB Type  |  Good  | Average  |  Poor  |
Level---------------------------------------|
  1            |   +1   |  +0 3/4  | +0 1/2 |
  2            |   +2   |  +1 1/2  | +1     |
  3            |   +3   |  +2 1/4  | +1 1/2 |
  4            |   +4   |  +3      | +2     |
  5            |   +5   |  +3 3/4  | +2 1/2 |
  6            |   +6   |  +4 1/2  | +3     |
  7            |   +7   |  +5 1/4  | +3 1/2 |
  8            |   +8   |  +6      | +4     |
  9            |   +9   |  +6 3/4  | +4 1/2 |
  10           |   +10  |  +7 1/2  | +5     |
 
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Sorry for the delay...I'm dealing with some issues in "real life" (man, I hate that concept!) that are taking up all my time. I'll need at least a week or so to get the game organized... :(
 


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