Recruiting: Fighting the Flames

I'm tentatively interested - but only as a 4E game.

I want to playtest both 4E and Pathfinder before I decide which I switch to permanently, and I already have a couple PF games (real life and PbP), but 0 4E games at the moment.
 

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Hi. I'm also intrested in a 4E game, and it couldn't get any better than FR. ;)

Will hafta check the books first before making a final decision, but i might try a fighter type. I find the new weapon specific feats intresting.
 

Any news?

I got the 4e books.

4e character: Eladrin, contol wizard.

aiming for Wizard of the Spiral Tower paragon path.
(This is more a philosophy than an organisation.)
 

I'd also love to try 4e out here. I'm giong to try KoTS also in RL.

Thinking either the archetypical halfling rogue or dwarven cleric...

I love my demi-humans
 

I would love to play (4e that is. I confess my excitement for 3.x would be more restrained).

I started dnd on the fr gray box (more or less). Very curious to see what the spell plague has wrought.
 

it's fair to say that characters will have pretty normal backgrounds right?
And that we're all failed traders or merchants?
I assume only phb races?
 

As a long-time FR fan, I would be interested to see how it pans out in 4e.

I'm going through the excerpts you posted and see if I can come up with a character.

Would love to 're-imagine' a FR classic such as possibly a Cormyr knight (Fighter or Paladin, human most likely)
 

I'd be willing to play if given the chance. I've already had some experience with the pregens, and I'm kind of curious as to how it will play out online.

Character concepts coming off the top of my head would be either an on the run Netherese Arcanist (Wizard or Warlock with family troubles of some kind. Nothing big.), Or an Eladrin Ranger.
 
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Is this game still open?

I'd like to play. I've got a 4e Goblin Rogue named Kimbo Blacktongue that I'd like to play. If it's problem, I'll change his race to Halfling.
 

Attachments

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[sblock=Galarion's Statblock]

Code:
Race: Eladrin         Class: Wizard
Str: 10 +0         Level: 1        XP: -
Con: 13 +1         BAB: +0         HP: 23
Dex: 15 +2         Grapple: +0     Dmg Red: -
Int: 18 +4         Speed: 6       Spell Res: N/A
Wis: 14 +2         Init: +2        Spell Save: N/A
Cha: 10 +0         ACP: -          Alignment: Unaligned

AC: 16
FORT: 11
REF: 14
WILL: 15; 20 vs. Charms

Hit Points: 23
Bloodied: 11

Healing Surges/HP healed: 5
Healing Surges/day: 7

Second Wind:

Attacks:
Dagger +3 vs AC 1d4 Range 5/10
M.Missile +4 vs Reflex 2d4+4 20

[sblock=Race and Class Features]
Eladrin Education: You gain training in one additional
skill selected from the skill list in Chapter 5.

Eladrin Weapon Proficiency: You gain proficiency
with the longsword.

Eladrin Will: You gain a +1 racial bonus to your Will
defense.
In addition, you gain a +5 racial bonus to saving
throws against charm effects.

Fey Origin: Your ancestors were native to the Feywild,
so you are considered a fey creature for the purpose
of effects that relate to creature origin.

Trance: Rather than sleep, eladrin enter a meditative
state known as trance. You need to spend 4 hours in
this state to gain the same benefits other races gain
from taking a 6-hour extended rest. While in a trance,
you are fully aware of your surroundings and notice
approaching enemies and other events as normal.

Fey Step: You can use fey step as an encounter power.

Arcane Implement Mastery
Cantrips
Ritual Casting
Spellbook[/sblock]

Feats:
1 - Armor Prof (leather)

Skills:
Passive Insight 17
Passive Perception 17

Arcana +11
Diplomacy +5
History +6 (untrained)
Insight +7
Nature +7
Perception +7

Languages: Common, Elven

Equipment:
Leather armor, 3 daggers, wand or orb, backpack, bedroll, flint and steel, belt pouch, 2 sunrods, 10 days' trail rations, 50 ft. of hempen rope, waterskin

Powers:
At Will:
Ghost Sound
Light
Mage Hand
Prestidigitation

Magic Missile
Thunderwave

Encounter:
Fey Step

Icy Terrain

Daily:
Flaming Sphere
Sleep

Rituals:
Animal Messenger
Make Whole
Tenser’s Floating Disk

Background:
Galarion is an Eladrin that most think that should have been born an Avariel. He venerates Aerdrie Faenya and the power of the storm and the weather, trying to emulate this forces of nature with his arcane magic.
He studied magic in Halruur, enjoying the travels in the airships.
After the big catastrophe, he lost much of his arcane might.
Still young by eladrin standards, he struggles with a world that has much changed.
On his travels he started to sell his magic talents, and with time, other things as well. While not talented at crafting things, Make Whole and his social skills served him well. But his luck has failed him, as he sits on poor quality wares.
Perhaps it is time to move on.

[/sblock]
 
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