Recruiting for a High Level Planescape Campaign (dead, see the last post, sorry)

Everyone:
I didn't realize we were ready. Doh! I'll have the IC thread and RG up tonight.


War Shrike:
I don't understand the question.


The Planewalker:
Conseder yourself alternated.
 

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For perusal and fine tuning, here is the rough draft of Silhouette, AKA Whisper-From-Shadows, AKA any number of other things... Physically weaker than the other PC's...though not as useless in melee as most mages, which might lead to some unpleasant surprises if we're attacked...but a real powerhouse magically. Caster level 17 and DC's stretching up into the low 30's... AC of 30 (unbuffed!). And she comes complete with a spy network and a cohort to manage it.

I did draw rather heavily on Magic Item Compendium, so if there's any questions about items and what they do, I'll gladly elaborate. Right now the final item list is somewhat in flux. Any suggestions people have will be gratefully considered.

Notes:
Her spell slots are not yet adjusted for ability scores.

Cohort and followers not yet detailed.

One level of Unseen Seer was taken at 6th level, knocking all the Advanced Learning class features up a caster level. This is why I was able to take 4rth, 6th, and 8th level spells when if I was a pure Beguiler, I would have been forced to take spells of one level lower each.

The Circlet of Persuasion is "built into" the headband of intelligence, for a +50% surcharge to its cost.

[sblock=Silhouette]Name: Silhouette
Race: Tiefling
Class/Level: Beguiler 15 / Unseen Seer 2
Gender: Female
Exp: 94120/105000

Desc: Silhouette's true appearance is that of a shapely and beautiful female humanoid, with red irised eyes and skin that is truly black in color; the shade of shadows at midnight. She enjoys finery and luxury, and tends to dress in provacative clothes of high quality materials, or at least seem to. Very little in her day to day appearance is exactly as it seems however. Her skill in illusion magic makes her adept at adopting roles and altering her looks to become whoever and whatever she wishes at any given moment.

Strength (STR) 8 (0)
Dexterity (DEX) 20 (4)
Constitution (CON) 18 (4)
Intelligence (INT) 28 (10)
Wisdom (WIS) 12 (4)
Charisma (CHA) 14 (10)

Alignment: Neutral evil
AC: 30 (10 +5 Dex +10 armor +5 deflection)
Hit Points: 135
Movement: 30' ground

Init: +5 (+10 w/Murmur)
Base Attack Bonus: +8/+3
Melee Attack: +7
Ranged Attack: +13
Fort: +14
Reflex: +15
Will: +19

Race Abilities
+2 Dex, +2 Int, -2 Cha
Darkvision 60 ft
Resistance to electricity 5, cold 5, and fire 5
Darkness SLA, 1/day
Skills: Tieflings have a +2 racial bonus on Bluff and Hide checks.

Class Abilities:
Armored Mage
Trapfinding
Cloaked Casting: +2 DC, +2 vs SR
Advanced Learning
- 3rd: Magic Aura
- 7th: Phantasmal Killer
- 11th: Greater Heroism
- 15th: Greater Shadow Evocation
Surprise Casting: Move Action
Silent Spell
Still Spell

Danage Bonus +1d6 (works with sneak damage from Mantle)
Advanced Learning (Divination): Greater Scrying

Skills: 212
Bluff +27 (20 ranks + 2 Cha + 2 race +3 item)
Concentration +20 (16 ranks + 4 Con)
Diplomacy +24 (15 ranks + 2 Cha + 4 synergy +3 item)
Disguise +30 (13 ranks + 2 Cha + 10 magic +3 item +2 synergy)
Forgery +20 (11 ranks + 9 Int)
Gather Information +20 (13 ranks + 2 Cha + 3 item + 2 synergy)
Knowledge: Arcana +16 (7 ranks + 9 Int)
Knowledge: Local +16 (7 ranks + 9 Int)
Knowledge: Planes +16 (7 ranks + 9 Int)
Hide +32 (20 ranks + 5 Dex + 2 race + 5 item)
Move Silently +30 (20 ranks + 5 Dex + 5 item)
Sense Motive +21 (20 ranks + 1 Wis)
Spot +15 (14 ranks + 1 Wis)
Listen +15 (14 ranks + 1 Wis)
Use Magic Device +20 (15 ranks + 2 Cha + 3 item)

Feats
1 Spell Focus: Divination
3 Weapon Finesse
6 Spell Focus: Illusion
9 Spell Focus: Enchantment
12 Heighten Spell
15 Leadership

Languages - Common, Infernal, Abyssal, Celestial, Draconic, ?

Spells (Base DC: 19, 20 illusion, Divination, 22 enchantment)

0 - 6/6, 1 - 6/6, 2 - 6/6, 3 - 6/6, 4 - 6/6, 5 - 6/6, 6 - 6/6, 7 - 5/5, 8 - 3/3

0 - Dancing Lights, Daze, Detect Magic, Ghost Sound, Message, Open/Close, Read Magic
1 - Charm Person, Color Spray, Comprehend Languages, Detect Secret Doors, Disguise Self,
Expeditious Retreat, Hypnotism, Mage Armor, Obscuring Mist, Rouse, Silent Image, Sleep,
Undetectable Alignment, Whelm
2 - Blinding Color Surge, Blur, Daze Monster, Detect Thoughts, Fog Cloud, Glitterdust,
Hypnotic Pattern, Invisibility, Knock, Minor Image, Mirror Image, Misdirection, See Invisible,Silence, Spider Climb, Stay the Hand, Touch of Idiocy, Vertigo, Whelming Burst
3 - Arcane Sight, Clairvoyance/Clairaudence, Crown of Veils, Deep Slumber, Dispel Magic, Displacement, Glibness, Halt, Haste, Hesitate, Hold Person, Inevitable Defeat, Invisibility Sphere, Legion Of Sentinels, Major Image, Nondetection, Slow, Suggestion, Vertigo Field, Zone of Silence
4 - Charm Monster, Confusion, Crushing Despair, Freedom of Movement, Greater Invisibility, Greater Mirror Image, Locate Creature, Mass Whelm, Phantom Battle, Rainbow Pattern, Solid Fog
5 - Break Enchantment, Dominate Person, Feeblemind, Friend to Foe, Hold Monster, Incite Riot, Mind Fog, Telepathic Bond, Seeming, Sending, Swift Etherealness
6 - Greater Dispel, Mass Suggestion, Mislead, Overwhelm, Repulsion, Shadow Walk, True Seeing, Veil
7 - Ethereal Jaunt, Greater Arcane Sight, Mass Hold Person, Mass Invisibility, Phase Door, Power Word: Blind, Project Image, Spell Turning
8 - Demand, Discern Location, Mind Blank, Moment of Prescience, Power Word: Stun, Scintillating Pattern, Screen

Money - 10gp

Weapons -
Murmur, +1 morphing rapier of warning, +14 to hit, 1d6 dmg, 18320gp
- Augment Crystal: Lesser Return, 1000
- Augment Crystal: Lesser Fiendslaying, 3000

Armour -
Blackmail - Mithril Breastplate +5, +10, 69900, Max Dex +6, ACP 0, 15lbs
- Nimbleness +1, Maxdex +6, ACP 0
- Death Ward +1
- Blueshine, 1500
- Called, 2000
- Glamered, 2700
- Augment Crystal: Greater Adapation, 3000

Gear -
2 scroll cases, 2gp, 1lb
2 belt pouches, 2gp, 1lb
1 Smokestick

In pouch 1
Spell foci, (various, no effective cost)

In pouch 2
Money purse

Magic -
Talisman of Undying Fortitude, 8000
Tome of Worldly Knowledge, 1500
Gwaron's Boots, 6000
Belt of the Wide Earth, 8000
Veil of Allure, 14000
Ring of Universal Energy Protection 20, 120000
Ring of Protection +5, 50000
Vest of Resistance +5, 25000
Headband of Intellect +6, 36000
-- Circlet of Persuasion, 6750
Amulet of Health +6, 36000
Gloves of Dexterity +6, 36000
Mantle of the Predator, 8000[/sblock]
 


I just meant that i had made magical items myself but switched slots, such as making a Amulet of health, but as a belt instead. I hadn't calculated a 50% surchgarge fee. I was asking, since i made it myself, do i need to add a surcharge fee.

As for the Magic Item Compendium items i wanted, listing them here:

Warlock's Scepter: This +1 light mace confers a +1 profane bonus on your ranged attack rolls while you hold it. This is a continuous effect and requires no activation. Furthermore, a warlock's scepter has 5 charges, which are renewed each day at dawn. Spending 1 or more charges improves the damage of the next eldritch blast you make in that round.
1 charge +1d6 damage
3 charges +2d6 damage
5 charges +4d6 damage
After these charges have been expended, the rod remains a +1 light mace, but it no longer provides a bonus on ranged touch attack rolls until its charges are restored.
Slot: Held
Cost: 8000gp

Chasuble of Fell Power, Greater: As a chasuble of fell power, except the greater chasubel adds an extra 2d6 points of damage to your eldritch blast or damaging spells you cast that have the chaotic descriptor.
Slot: Throat
Cost: 18,000gp

A regular chasubel adds 1d6

WarShrike
 

Arsulen the Enlightened, The Snake With A Thousand Voices, Knower of the Word, etc, etc, Unto A Hundred Thousand Exultations.
Notes:
Still not done.
Right now with spell selection I'm trying to set him up as a hybrid melee/debuff guy (melee from lots of buffs, and a bit of monk for seasoning); since that sounds like what the party could use.


[sblock]
Code:
Male Human Mnk2/Sor4/UrP2/MyT8/Fts2
Alignment: NE  Character Level: 18

Abilities
      Total   Base Item Misc 
Str: 10  (+0)   8   +2  +xx
Dex: 16  (+3)  12   +4  +xx
Con: 16  (+3)  12   +4  +xx
Int: 12  (+1)  12       +xx
Wis: 26  (+8)  16   +6  +4 level, 
Cha: 22  (+6)  16   +6  +xx

AC: 10+8(monk)+3(dex)+6(g.mage armor)+1(parrying)+2(rspower)=30
[+4(shield)+5(shield of faith)]=39

Bab: 8 (18 with divine power)


Speed:30ft

Saves:
      total base ability item 
Fort:  +17   +6   +3      +5(vest) +3(parrying runestaff of power)
Ref :  +17   +6   +3      +5(vest) +3(parrying runestaff of power)
Will:  +32  +16   +8      +5(vest) +3(parrying runestaff of power)

Feats:

Class Features and Stuff:
MONK
AC Bonus
Flurry of Blows
Bonus Feat (Stunning Fist)
Unarmed Strike
Bonus Feat (Deflect Arrows)
Evasion
SORCERER
Metamagic Specialist
Sorcerer Spellcasting: CL 18th
Spells/day:6/8/8/7/7/6/3
Spells known:
0 9: arcane mark, prestidigitation, resistance, light, message, mage hand, detect poison, detect magic, read magic
1 5: Shield, true strike, magic missile, ray of enfeeblement, expeditious retreat
2 5: create magic tattoo(SpC)*, belker claws(PlanarH), curious courier(PSCS), see invisibility, mirror image 
3 4: Greater Mage Armor(CAr), Haste, Analyze Portal(PlanarH), Spell Vulnerability(PlanarH)
4 4: Polymorph, Greater Invisibility, Enervate, Orb of Force(CAr)
5 3: Greater Blink(CAr), Planar Tolerance(PlanarH), Duelward(CAr)
6 2: Greater Heroism, Contingency
7 1: Spell Turning

Scrolls: Dispel Magic

UR-PRIEST
FATESPINNER

Magic Items:
[/sblock]

Stuff from books ACF doesn't have; feel free to tell me I can't have it. Somehow, I'll survive. :D:
[sblock]MIC:
Parrying: +2 enhancement, gives +1 insight to AC and saves.
Runestaff of power: Works like a staff of power, but:
- Each spell can be cast only once a day
- Instead of expending charges, the user expends a spell slot of equal level
- Spell is cast exactly as if the user cast it (the ray of enfeeblement isn't heightened)

Spell Compendium:
Create Magic Tattoo: Craft(calligraphy/drawing/painting/tattoo/etc) check of varying DC, 100gp per check, makes an awesome tattoo that lasts 24h, no more than 3 on a person at once. (As an aside, I <3 the potential to be an EVIL TATTOO ARTIST)
Selected tattoos (read: The ones I'd use)
DC 15: +2 competence to attack rolls
DC 20: +1 enhancement to one ability
DC 20: +1 spellcaster level[/sblock]
 
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Scurry:

Looks good so far, but I don't know a bunch of those spells or items. Please look at the available books (you probably don't want to post all that stuff, and niether does WOTC)


Shayuri:
I don't have the beguiler, a list of class features at each level would help


WarShrike:
Yes, you still pay the surcharge. both of the items you wanted were in complete arcane first, so I have them already.
 



I'll... hm. Some of those items and spells are really neat. :(

I'lll see what I can do about paring the nonstandard ones to a minimum? (And that's not a finalized spell list by any means, it's just what happens when I crawl through a copy of the Spell Compendium going "Ooh, a shiny! Ooh, a shiny!")
 
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I forgot to list 1 item:

Anklet of Translocation: An Anklet of Translocation allows you to make short dimensional hops. When it is activated, you can instantly teleport (with no chance of error) up to 10 feet. The new space must be within line of sight and line of effect. You can't use the anklet to move into a space occupied by annother creature, nor can you teleport into a solid object; if you attempt to do so, the anklet's activation is wasted. You can bring along objects weighing up to your maximum load, but you can't bring annother creature with you. An Anklet of Translocation functions 2 times per day.

Slot: Feet
Activation: Swift (command)
Cost: 1400 gp

WarShrike
 

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