Recruiting for a High Level Planescape Campaign (dead, see the last post, sorry)

ethandrew said:
Nephtys, your spells/day look unhappy ;)

Out of curiosity, how does Arcane Spell Failure work with SLA's?

The thought of going trough the SRD picking all those spells could make anyone unhappy ;) (It's a lot of work)

SLAs don't require any somatic (or vocal or material) components, afaik, so I should be ok.
 

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I ponied up a lot of gold for some Bracers of Armor because my whole build is based on the SLA of Telekinesis, so if I could use a lot of that to use Heavy Armor, my build will be a lot more effective.

ACF, DM ruling?
 


Nephtys, you need to pay the surcharge to move around where items go. Specifically your boots of +6 con should cost you 54,000 instead of 36,000 (whoever it was who decided on item slots definitely disliked clerics ;))

I think giving an extra 2 levels to people using the standard races wouldn't unbalance things at all. It'd mean that human-types would get access to 9th level spells, which can be a real balancing factor.
 

Nac Mac Feegle said:
Nephtys, you need to pay the surcharge to move around where items go. Specifically your boots of +6 con should cost you 54,000 instead of 36,000 (whoever it was who decided on item slots definitely disliked clerics ;))

Guess I'd be better off merging the Con bonus with another item... The question is what to pay for it. Are Str and Con similar enough to give a discount when merged, or so dissimilar that there should be a surcharge? What about items that require skills, classes or alignments to use? Could I make my items work exlusively for CE Ghaele clerics, making them 40% or 70% cheaper? ;)



SRD3 said:
Magic Item Gold Piece Values
Many factors must be considered when determining the price of new magic items. The easiest way to come up with a price is to match the new item to an item that is already priced that price as a guide. Otherwise, use the guidelines summarized on Table: Estimating Magic Item Gold Price Values.

Multiple Similar Abilities
For items with multiple similar abilities that don’t take up space on a character’s body use the following formula: Calculate the price of the single most costly ability, then add 75% of the value of the next most costly ability, plus one-half the value of any other abilities.

Multiple Different Abilities
Abilities such as an attack roll bonus or saving throw bonus and a spell-like function are not similar, and their values are simply added together to determine the cost. For items that do take up a space on a character’s body each additional power not only has no discount but instead has a 50% increase in price.

0-Level Spells
When multiplying spell levels to determine value, 0-level spells should be treated as ½ level.

Other Considerations
Once you have a final cost figure, reduce that number if either of the following conditions applies:

Item Requires Skill to Use
Some items require a specific skill to get them to function. This factor should reduce the cost about 10%.

Item Requires Specific Class or Alignment to Use
Even more restrictive than requiring a skill, this limitation cuts the cost by 30%.

Prices presented in the magic item descriptions (the gold piece value following the item’s caster level) are the market value, which is generally twice what it costs the creator to make the item.

Since different classes get access to certain spells at different levels, the prices for two characters to make the same item might actually be different. An item is only worth two times what the caster of lowest possible level can make it for. Calculate the market price based on the lowest possible level caster, no matter who makes the item.

Not all items adhere to these formulas directly. The reasons for this are several. First and foremost, these few formulas aren’t enough to truly gauge the exact differences between items. The price of a magic item may be modified based on its actual worth. The formulas only provide a starting point. The pricing of scrolls assumes that, whenever possible, a wizard or cleric created it. Potions and wands follow the formulas exactly. Staffs follow the formulas closely, and other items require at least some judgment calls.
 
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Nac Mac Feegle said:
Nephtys, you need to pay the surcharge to move around where items go. Specifically your boots of +6 con should cost you 54,000 instead of 36,000 (whoever it was who decided on item slots definitely disliked clerics ;))

I think giving an extra 2 levels to people using the standard races wouldn't unbalance things at all. It'd mean that human-types would get access to 9th level spells, which can be a real balancing factor.

You talked me into it. Blackmail and Beguilers were made to go together. :)

And starting with level 8 magic really really helps.

One question. I know Leadership was nixed as far as in-game cohorts and stuff...but what about Leadership if I keep my followers and cohort largely as plot devices, and they don't accompany us on adventures?
 

Shayuri:

Leadership is okay if you don't bring your goons along


Nac Mac Feegle:

Yeah, 2 more levels to the non monster PCs might work (making my revised estimate of -4 a bit more sound, I guess)


Nephtys:
I would say an ability boost really shouldn't be similar to anything for determining cost. You can attatch it to whatever, but you'll pay for it like it's not asociated.
 



Hi everyone, i realize recruiting is closed, but could I be 'waitlisted' (in case you guys realize you need a new player, or someone drops out). I'm a planescape fanatic.
 

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