Recruiting for a High Level Planescape Campaign (dead, see the last post, sorry)

At this level with the options open to us, we shouldn't be worried about balance. We could be a party entirely made of wizards and still kick ass and take names.

Style-wise, the plan I'm going with is going to be basically a mind flayer prophet/visionary. A visionary who people think is a little weird, but might just have something.

And yes, I know either way I'm asking for some trouble from other races, but given that we're going to have fiends, fallen angels and the kitchen sink in the party, I don't doubt we'll already be a trouble magnet :)

EDIT: Having thought it over, I think I'll stick to standard Flayer so that I can take prestige class levels (I still like the idea of ectopic adept). It'll drop my manifester level to 14 so I'll lose 8th level powers at least for now, but I'll have the whole double-summoning thing as an option.
 
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Well, it's for selfish reasons too. I'd like to be important to the group. :)

That said, you have a point. Usefulness is more than just numbers and spell lists.
 

It should be pointed out the effectiveness of my Slaad. With full attacks he will get the following:

4 Claws at +26 dealing 2d6+6 and one bite at +24 dealing 2d8+3 (+26/+26/+26/+26/+24)

All that is without any magical gear, so it could go up.

He also is practically a professional at using Telekinesis, able to cast it unlimited times in a day, even able to use sustained force while still being able to fully attack.

All said and done, however, he is not as effective at being the only melee combatant. His save DC versus T.K. is relatively low (18) sans magic. Investing in a cloak of charisma +6 will only bump that up to 21. So, take from that what you will. I know physical combat is going to be the lesser of the interactions available anyway.
 

And as I said, I'll be backing up the physical end of our power spectrum with Astral Constructs.

Ugh, I'm waffling again. I just keep realizing that Ulithard is just strictly better power-wise, because it gives the same effective manifester level with much higher stats - it's more on par with the Ghaele and the Arcanaloth in power and equivalent level.

Give me a night to sleep on it and I'll work out which I'll be and I'll write up a definitive character sheet soon.
 
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BTW, are we allowed to swap out the feats listed for the base monster? I haven't, but it would be nice. Multiattack does not do much for an arcanaloth.
 


Alright, I'm going with the Ulitharid (can't be shown up by some silly outsiders, now can I?), so one more question before I get the character sheet all written up: How fast do you anticipate us advancing?

I ask because as an Ulitharid I can only take two levels of a class, and the real payoff of Ectopic Adept doesn't happen until 5th level (that's when you can have two constructs summoned at a time instead of one), and it loses a manifester level at first, so I'll be losing the ability to manifest 8th level constructs at first.
 


Alright, one Ulitharid Metacreative coming up.

EDIT: Well, actually, technically an Ulitharid Telepath with the Expanded Knowledge feat to be able to manifest Astral Constructs.
 
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Character sheet below the stat block.

[sblock]
Nalakt
Male Ulithard Telepath 2
Alignment: LE
Height: 9'11”
Weight: 201lbs
CR: 14

Str: 18 (+4) [0 points, +6 racial, +4 item]
Dex: 22 (+6) [6 points, +4 racial, +4 item]
Con: 20 (+5) [2 points, +6 racial, +4 item]
Int: 34 (+13) [16 points, +10 racial, +6 item]
Wis: 20 (+5) [2 points, +6 racial, +4 item]
Cha: 30 (+10) [6 points, +10 racial, +6 item]

Racial Abilities: PR 27, Telepathy 200', Mind Blast (DC 27), Tentacle attacks, Improved Grab, Extract Brain

Class Abilities: Bonus feat, Discipline (Telepathy), Psionic powers

Hit Dice: 12d8+2d4+70
HP: 132/132
AC: 32 (+12 Armor (inertial barrier), +6 Dex, +5 Natural, -1 size), 38 with Mental Barrier, 44 with Force Screen, 48/50 with Defensive Precognition (48 if manifested as a swift action)
Init: +6 (+6 Dex)
Speed: 30ft

Saves (+4/6 with Defensive Precognition):
Fortitude +16 [+4 base, +5 Con, +5 resistance, +2 Psicrystal]
Reflex +15 [+4 base, +6 Dex, +5 resistance]
Will +25 [+11 base, +5 Wis, +5 resistance, +4 insight]

+5 to saves vs. Energy Drain, Death Effect, Inflict Spells, reroll such a failed save once/day

BAB/Grapple: +10/+18
Melee Atk: Tentacle +13 [1d6+4 damage, x2]
Melee Full Atk: 6 tentacles +13 [1d6+4 damage, x2]

Skills :
Autohypnosis +24 [17 ranks, +5 Con, +2 synergy]
Bluff +29 [17 ranks, +10 Cha, +2 synergy]
Concentration +24 [17 ranks, +5 Con, +2 synergy]
Diplomacy +27 [17 ranks, +10 Cha]
Disguise +20 [8 ranks, +10 Cha, +2 synergy]
Gather Information +27 [17 ranks, +10 Cha]
Intimidate +29 [17 ranks, +10 Cha, +2 synergy]
Knowledge: History +29 [17 ranks, +12 Int]
Knowledge: Psionics +29 [17 ranks, +12 Int]
Listen +22 [17 ranks, +5 wis]
Psicraft +29 [17 ranks, +12 Int]
Sense Motive +22 [17 ranks, +5 Wis]
Spot +14 [9 ranks, +5 Wis]

Feats:
Psicrystal Affinity (1st)
Expanded Knowledge (3rd)
Overchannel (6th)
Talented (9th)
Psicrystal Containment (12th)
Boost Construct (Psion Bonus 1st)

Languages: Abyssal, Aquan, Auran, Celestial, Common, Draconic, Dwarven, Elven, Giant, Gnome, Goblin, Halfling, Ignan, Infernal, Orc, Terran

Equipment:
Belt of +4 Strength (16,000)
Gloves +4 Dexterity (16,000)
Amulet of +4 Constitution (16,000)
Headband +6 Intelligence (36,000)
Boots of +2 Wisdom (6,000)
Cloak of +6 Charisma (36,000)
Vest of Resistance +5 (25,000)
Bracers of Disguise (2,700)
Ring of Evasion (25,000)
Crystal Mask of Mind Armor (10,667)
Skin of Fiendish Embrace (48,000)
Bracers of Armor +3 with Greater Lifekeeping Augment (14,000)

Money: 6,633 gp

Psionic Powers Known:
1st: Astral Construct, Defensive Precognition, Inertial Armor, Force Screen, Charm, Ecto Protection
2nd: Mental Barrier, Energy Stun, Specific Energy Adaptation
3rd: Telekinetic Thrust, Solicit Psicrystal, Forced Share Pain, Body Adjustment
4th: Dominate, Schism, Telekinetic Maneuver, Psionic Dimension Door
5th: Shatter Mind Blank, Telekinetic Buffer, Stygian Domination, Psychic Crush, Psionic Plane Shift
6th: Overland Flight, Inconstant Location
7th: Energy Wave, Energy Claw, Crisis of Life
8th: True Metabolism, Iron Body, Greater Teleport
[/sblock]
 
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