Recruiting for a High Level Planescape Campaign (dead, see the last post, sorry)

Hmm!

I meant to ask before, but are you sure a Monk's Belt gives Wis bonus to AC?

Most GM's I've asked seem to fall in the camp that it just gives the +1 AC bonus a monk gets for being 5th level.
 

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Quick note: after combing through things for a while, I finally found exactly two monsters that manifest as psions, Illithids and Ullithards. I may swap up to one of those instead, to try to get in on the stat-boosts and classy abilities.

Ullithards are from the Lords of Madness book, I can quote you the stats if you think it would work. (I'd have to lose Ectopic Adept to keep the manifest level 15, not sure whether I'd do that or keep adept and lose the 8th level powers at least at game start).
 

Nac: Mac Feegle:
Reusable meat shields are good. I'd strongly prefer that you use an ilthilid, though, because I have the stats. go for 6 class levels for now.


Shayuri/ kinem:

which book is the monk's belt in. I can't find it in my dmg to rule on it (then again it is pretty early in the morning).

kinem:
looks good, but concepwise, you may need to account for the fact that you will have to deal with the Marauder in some capacity quite a bit. As long as you don't have anything that she doesn't take ofense to in your background, you should be fine (fine is obviously a very relative term)
 


Shayuri said:
I wasn't objecting to you being a ghale!

I just wanted to coordinate with you a bit is all.

Sorry Shayuri, I wasn't writing about you. The cleric spell list is pretty versatile, but with the Ghaeles high natural strength, DR and AC I suppose I would do well in the fighter/cleric role.


A Crazy Fool said:
It's important remember I am eyeballing all of this, pointing stuff out really helps me. Characters will be powerful, but RP'ing will solve (and create) more problems than combat will. If nobody plays kick-in-the-doors or lookit me, I'm a munchkin, I don't think there will be a problem.

The ghalee only casts at 12th level, and has 10 hd, so with 3 levels of cleric, you have 15th level. Using kinem's character as a comparison the two of you are actuall pretty close.

As I see it:

You have a much more useful DR (evil and cold iron). greater physical scores, and higher caster level. (you lose your most powerful two abilities, remember. By my reckoning, protective aura is worth close to a +1 to CR boost in and of itself)

The arcanaloth has considerably better SLAs and better mental ability scores as well as 2 more HD and the poisonous claws.

That's fair. I lose two caster level from the Ghaele's 14, but get them back as extra cleric levels which gives me some much needed HPs.

I would enjoy playing a melee-monster since I usually play spellcasters, but the Glabrezu would have the same problems as the Dragon with huge size, a str of 42, con of 40, an AC of 40 and 263 HPs as well as some useful SLAs. In other words he'd be about the equivalent of two of Nac Mac's astral constructs ;).
 

Whoa...what Glabrezu is that? The Glab I see in the SRD only has 173 HP...Str 31, Con 31. Still very very good, but not nearly as good as you've got there.

...of course, we're starting with better attributes. And magic items.

Nevermind. :)

Heee
 

Nephtys said:
Sorry Shayuri, I wasn't writing about you. The cleric spell list is pretty versatile, but with the Ghaeles high natural strength, DR and AC I suppose I would do well in the fighter/cleric role.




That's fair. I lose two caster level from the Ghaele's 14, but get them back as extra cleric levels which gives me some much needed HPs.

I would enjoy playing a melee-monster since I usually play spellcasters, but the Glabrezu would have the same problems as the Dragon with huge size, a str of 42, con of 40, an AC of 40 and 263 HPs as well as some useful SLAs. In other words he'd be about the equivalent of two of Nac Mac's astral constructs ;).

What my constructs will largely lack is big attacks (they could put out maybe a quarter the damage of your dragon) and synergy with the divine (astral constructs aren't healed by cure spells, I'll probably just be resummoning if I lose a guy).

Crazy: I can post the Ulitharid stats when I get back to my desktop, but they're almost the same as Mind Flayers except with slightly better stats, large, and a waaaaaay bigger ego. My preference for it is a little selfish, since I could scrape the same total effective psion level out of either and Ulitharid would give better fringe benefits (Better stats than the outsiders, I think, but Aberration racial dice aren't nearly as good, they only get 3/4 BAB and bad Fort and Reflex).
 

Gory details behind the statblock. Bringing the aberration team to keep up with all you pesky outsiders.

[sblock]
Large Aberration
Hit Dice: 12d8
Speed: 30ft
Natural Armor: +5
Full Attack: 2 long tentacles (10ft reach) and 4 short ones (5ft reach). 1d6 base damage
Special Attacks: Extract (as mind flayer), Improved Grab (as mind flayer), mind blast (as mind flayer but DC 16+charisma bonus), psionics (manifests as a 13th level psion automatically specializing in Telepathy).
Special Qualities: Power Resistance 27, Telepathy 200ft
Stats: Str +6, Dex +4, Con +6, Int +10, Wis + 6, Cha + 10
CR: 12

As an aberration, racial hit dice give 3/4 BAB, 2+int skill points per level, good will, bad fort and reflex.

One in every few hundred illithid tadpoles grows into an Ulitharid, a bigger, meaner, nastier mind flayer. Ulitharids are treated almost like minor deities by other mind flayers, and they tend to acquire egos to match. In the societal structure of mind flayers Ulitharids occupy a place just below the Elder Brains.[/sblock]
 

Hmm.

I'm a little concerned my character might not really have a role... Right now she's all set to be second best healer, second best blaster, fourth or fifth best warrior type, even accounting for buffed up dire wolf...probably third best face... And druids aren't terribly well suited for planar adventures, magicwise.

Maybe I should rethink my concept. Don't worry, I'll make it fast.

What's the current roster of characters, myself excluded?
 

Umm, I think we've got the half-fiend warlock (*shakes fist at the Hellfire Warlock PrC*), the Slaadi master of the unseen hand, the arcanoloth wizard, the ur-priest, and me as some variety of mind flayer (Illithid or Ulitharid) psion, and the Ghaele cleric.

Warlock is blasty (extremely so given how crazy the Hellfire PrC is), Master of the Unseen Hand is as close as we have to a fighter - and the only guy we have without spellcasting levels - and the wizard will probably be versatile but with blasty. Ghaele has fairly good healing, the Ur-Priest could swing either way in terms of how it goes healing/blasting. I'm going to have decent blasting, but more focused on summoning and mind-screwing.

The simple fact is that everyone in this party is going to be at near full casting progression, at this level it's a caster's game, especially with people able to use various monsters that get casting progression.

There will be some unavoidable toe-stepping in a party of 7 casters.
 
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