Graf
Explorer
Cool. That's out I see it too, basically.
I also caught the idea that it would keep people from being too precious about their ideas (because the game involves a lot more give and take).
Someone who's spent weeks carefully constructing their "bad-ass gunfighter" might get a bit frustrated if it turns out they're more of a "straight man" in the game. If you've whipped the character up a few hours ago there's more mental flex.
You posted to the Recruiting thread so I don't know how much more we can do on EnWorld. Since Dogs is a bit unusual it make take a few days to pick people up. Have you considered posting into rpg.net?
It's a hotbed of Dogs lovers... might be an easy source of players.
I guess the character ideas were just stuff like
I don't know if those are too over the top, or out of sync or not. The second character would have family members in many towns, often prosperous outwardly devout people. I'd like to "bend" the rules maybe and have him be Complicated Community (even though his childhood was generally happy and positive and he was well integrated in the community -- it's laid a lot of seeds foremotionalspiritual problems within him). And i'd stick all 4d4 for relationships into "his family".
If I've groked the system properly; with 4d4 he can get a lot done when they's a family member around but they'll be all sorts of complications (family members expecting special treatment basically, and then using social pressure, and/or their own resources to try to back up their demands). Maybe give him some trait like "can't turn away from injustice" to balance it out.
Just riffing really, I understand that I may have the wrong of how things work out.
So his "Vice" (if this were a white wolf game) would be hubris/willful ignorance.
The first character's Vice would be something like curiosity/doubt; in the right situation I could see him "wanting to know about what his life could have been" and making a bad choice.
I'm definitely jonzing to play. Hopefully we'll get some interest.
I also caught the idea that it would keep people from being too precious about their ideas (because the game involves a lot more give and take).
Someone who's spent weeks carefully constructing their "bad-ass gunfighter" might get a bit frustrated if it turns out they're more of a "straight man" in the game. If you've whipped the character up a few hours ago there's more mental flex.
You posted to the Recruiting thread so I don't know how much more we can do on EnWorld. Since Dogs is a bit unusual it make take a few days to pick people up. Have you considered posting into rpg.net?
It's a hotbed of Dogs lovers... might be an easy source of players.
I guess the character ideas were just stuff like
- a young man who grew up back east, son of a single father. When he was eight his father, an Atheist, came out to Bridal Falls to try to get the people to sign a contract, he doesn't know exactly what. Unfortunately they were waylaid by a savage tribe of Mountain Men. The Dogs saved him. He'd have a curiosity, and an unsettled restlessness about his role and the other paths his life might have taken.
- a member of of one of the most prosperous, widely spread families in all the land. The family is very status conscious, competitive with each other, but most interested in retaining their position (in their own minds) as the preeminent family. Outwardly they're the hardest working, the most pious, generous etc etc. The man was very pleased and proud of his family and membership in it ; and his family was very proud that he'd been selected as a dog. His big, extremely ornate coat with all its folds may be one of the finest anyone has ever seen. Either during his initiation or else his first stakes would be that he "becomes uncomfortable with his coat" (i.e. if it's a sign of his family's greatness, and not of the greatness of the lord of the land or his authority as a dog, that's not a good thing).
I don't know if those are too over the top, or out of sync or not. The second character would have family members in many towns, often prosperous outwardly devout people. I'd like to "bend" the rules maybe and have him be Complicated Community (even though his childhood was generally happy and positive and he was well integrated in the community -- it's laid a lot of seeds for
If I've groked the system properly; with 4d4 he can get a lot done when they's a family member around but they'll be all sorts of complications (family members expecting special treatment basically, and then using social pressure, and/or their own resources to try to back up their demands). Maybe give him some trait like "can't turn away from injustice" to balance it out.
Just riffing really, I understand that I may have the wrong of how things work out.
So his "Vice" (if this were a white wolf game) would be hubris/willful ignorance.
The first character's Vice would be something like curiosity/doubt; in the right situation I could see him "wanting to know about what his life could have been" and making a bad choice.
I'm definitely jonzing to play. Hopefully we'll get some interest.