Recruiting for Dogs in the Vineyard

Cool. That's out I see it too, basically.
I also caught the idea that it would keep people from being too precious about their ideas (because the game involves a lot more give and take).
Someone who's spent weeks carefully constructing their "bad-ass gunfighter" might get a bit frustrated if it turns out they're more of a "straight man" in the game. If you've whipped the character up a few hours ago there's more mental flex.

You posted to the Recruiting thread so I don't know how much more we can do on EnWorld. Since Dogs is a bit unusual it make take a few days to pick people up. Have you considered posting into rpg.net?
It's a hotbed of Dogs lovers... might be an easy source of players.

I guess the character ideas were just stuff like
  • a young man who grew up back east, son of a single father. When he was eight his father, an Atheist, came out to Bridal Falls to try to get the people to sign a contract, he doesn't know exactly what. Unfortunately they were waylaid by a savage tribe of Mountain Men. The Dogs saved him. He'd have a curiosity, and an unsettled restlessness about his role and the other paths his life might have taken.
  • a member of of one of the most prosperous, widely spread families in all the land. The family is very status conscious, competitive with each other, but most interested in retaining their position (in their own minds) as the preeminent family. Outwardly they're the hardest working, the most pious, generous etc etc. The man was very pleased and proud of his family and membership in it ; and his family was very proud that he'd been selected as a dog. His big, extremely ornate coat with all its folds may be one of the finest anyone has ever seen. Either during his initiation or else his first stakes would be that he "becomes uncomfortable with his coat" (i.e. if it's a sign of his family's greatness, and not of the greatness of the lord of the land or his authority as a dog, that's not a good thing).

I don't know if those are too over the top, or out of sync or not. The second character would have family members in many towns, often prosperous outwardly devout people. I'd like to "bend" the rules maybe and have him be Complicated Community (even though his childhood was generally happy and positive and he was well integrated in the community -- it's laid a lot of seeds for emotionalspiritual problems within him). And i'd stick all 4d4 for relationships into "his family".
If I've groked the system properly; with 4d4 he can get a lot done when they's a family member around but they'll be all sorts of complications (family members expecting special treatment basically, and then using social pressure, and/or their own resources to try to back up their demands). Maybe give him some trait like "can't turn away from injustice" to balance it out.
Just riffing really, I understand that I may have the wrong of how things work out.

So his "Vice" (if this were a white wolf game) would be hubris/willful ignorance.

The first character's Vice would be something like curiosity/doubt; in the right situation I could see him "wanting to know about what his life could have been" and making a bad choice.

I'm definitely jonzing to play. Hopefully we'll get some interest.
 

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hey , I put out a recruiting post over at Rpg.net. If there is enough interest there would you be interested in moving over to there? I figured you are familure with both as you brought it up

as far as your character, I think the complicated history is fine, but your wide spread and well off family seems a bit out of place. when i think of the dogs western I think more of early westerns (farming) rather than later westerns (ranching). Its not impossible but your family sounds a lot more like the Cartwrights and the ponderosa than say little house on the prarie. (the earlier more eastern books). That said , its a big world and I see no reason not to allow it anything, just giving my 2 cents
 

I'm more familiar with EnWorld and it's posting system (and hold out hope that some cool EnWorld people would like to give it a shot) but sure I'll move for Dogs. ;)

Honestly I was a bit taken with the whole family/traits thing. Initially I was thinking about a character who was a wallflower and was trying to get out from under his family's sterling reputation; but then I starting thinking about appearance vs. reality in dogs and a sterling family with a wallflower character didn't seem so appealing.
(Wallflowers are tricky to play and be interesting, usually they're just... Wallflowers)

I liked the idea of subverting the whole coat thing a bit (the munckin in me immediately went, can I have a "big" "excellent" coat); but if the proud family isn't nearby then the coat isn't a roleplaying prop to talk about excessive pride, but just the biggest-nicest dog's coat most people have seen (which is just munchkin and silly in Dogs)
If I have proud family members around and they're subtly admiring the coat and casually mentioning that "Yes, he's a Smith, you know our sister out in Faith has a mill where they made the cotton. She said in her letters that the good Lord came to her the night that she heard about Jeremiah becoming a Dog and told her to have two bolts of it made up and sent off" then it can stop being a "munchkin item" and go back to it's subverting role.
Don't know if that actually makes sense.


I guess, in the worst case, the family is large and powerful because some segment of them are sorcerors and they're some sort of canker growing slowly over the society as a whole.
Which is very much CoC/Lovecraft/Pulp Adventure and not very Dogs.

Maybe I should think about something like famous Father (a dog who died doing something heroic) someone who's reputation he's never lived up to because of some character flaw (hot tempered and jumpy).
Of course, Dog's don't marry and stay dogs, so maybe his father retired for a bit, was called out/involved in some emergency and died then.

Just riffing.
 


Wow, I got about 4 players over at rpg.net in like 4 hours or something stupidly small like that. You've found the recrutiing thread, I hope you join us over in Rpg.net.

The Easiest way to do what your trying to do would be maybe base your family in the farms around the city of four waterfalls, or whatever the base city is for the game?(Salt Lake City?) and yes Pride is a sin, and you'll have to deal with it. But you already knew taht right?

sounds really good, hope to see you come over.

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