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Recruiting for Monster Madness (3.5)


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Rayex

First Post
Great, looking foreward to this one. First time I play one of the eastern flavoured characters, and I like this young lads personality.
 


sorry recruiting for monster madness is now closed. the first post is now up and the game is started, sorry that it was so late, job got in the way.

bialaska because you're character seems the most... stable, i nominated you for acting group leader. whether you wish to take it or not it's yours untill you screw up and one of the others shows promise.it would be best if you took the next post , but not necessary. no offence meant to any one, those who know me understand that i value ... intresting personality aspects.
 




should they not post by tomorrow evening then carry on we may write them or some one else in later. since you're not on a hunt at the moment having all positions filled is not nessecary
i'm sorry and appoligise to all if i sound brutish but i really do want to start this game and keep it going. the story is very interesting and i believe that it will be enjoyable not only to play but for some one else to simply read as well
 

Halford

First Post
Sorry for the delay guys, it was caused by me agonizing over my character!

Okay, I changed my Whisper Gnome to a human and changed his name, but not backstory or build - hope thats okay.

[sblock=Eljid Prickle Rogue 1/ Druid 2]Eljid Prickle

Rogue 1/ Druid 2

Str 10, Dex 14, Con 18, Int 16, Wis 14, Cha 12

HP:31 Eljid Prickle's hit points. (2d8+18=31)

Initiative: + 2

BAB/Grapple: 1/1

Attack: Shortsword + 1 1d6 19-20x2

Full Attack: Shortsword -1 1d6 19-20x2 x Dagger - 1 1d4 19-20x2

AC: 16 (+ 2 Armor, + 2 Dex, + 2 Shield)

Saves: 7/4/5

Feats: Able Learner, Two Weapon Fighting, Natural Bond

Skills:

Total Skll Points = 64

Bluff 6 (5 ranks, +1 Cha)
Diplomacy 10 (5 ranks, +1 Cha, +4 Synergies Bluff & Sense Motive)
Disable Device 9 (4 ranks, +3 Int, +2 MW Thieves Tools)
Forgery 8 (3 ranks, +3 Int, +2 MW Forgery Kit)
Handle Animal 5 or 9 (4 ranks, +1 Cha, +4 with Animal Companion)
Hide 4 (2 ranks, +2 Dex)
Jump 7 (5 ranks, + 2 Synergy Tumble)
K. Nature 6 (1 rank, + 3 Int, + 2 Nature Sense)
Listen 5 (3 ranks, + 2 Wis)
Move Silently 3 (1 ranks, + 2 Dex)
Open Lock 8 (4 ranks, + 2 Dex, + 2 MW Thieves Tools)
Search 9 (6 ranks, + 3 Int)
Sense Motive 7 (5 ranks, + 2 Wis)
Sleight of Hand 6 (2 ranks, + 2 Dex, + 2 Synergy Bluff)
Spellcraft 4 (1 rank, + 3 Int)
Spot 5 (3 ranks, + 2 Wis)
Survival 5 (1 ranks, + 2 Wis, + 2 Nature Sense)
Tumble 9 (5 ranks, + 2 Dex, + 2 Synergy Jump)
Use Magic Device 5 (4 ranks, 1 Cha)

Languages: Common, Elven, Sylvan, Draconic, Druidic

Equipment:

Wand of Aspect of the Wolf 750gp
Wand of Snake's Swiftness 750gp
Healing Belt 750gp
4 x Scrolls of Entangle 100gp
MW Thieves Tools 100gp
MW Forgery Kit 50gp
Leather Armor 10gp
Heavy Wodden Shield 7gp
2 x Daggers 4gp
Shortsword 10gp
Light Crossbow 35gp
20 Bolts 2gp
Backpack
Leather Barding 40gp
Saddle Bags 8gp
8pp
10gp


[/sblock]
[sblock=Swindlespitter Animal Companion "Spitz"]

Small Animal

HD: 4d8+8 = 30 Animal Companion hit Points (2d8+17=30)
Speed: 30ft.
AC: 23 (+1 Size, +2 Leather Barding, +6 Dex, +4 Natural Armor)
BAB/Grapple: 3/-1
Attack: Beak +10 1d4
Special Attacks: Poison Spray DC 15
Special Qualities: Darkvision 60ft. Low-Light Vision, Scent, Uncanny Dodge
Saves: 7/11/4
Abilities: Str 10, Dex 22, Con 14, Int 2, Wis 16, Cha 14
Skills: Hide +10*, Listen + 5, Sleight of Hand +13, Spot + 5
Feats: Mobility, Run, Weapon Finesse, Ability Focus Poison Spray

Poison Spay: 15ft cone of poison can use once every 1d4 rounds, initial damage Blindness for 2d4 minutes, secondary damage and 1d4 Con.
[/sblock]

I will post on the IC thread tonight, and in the RG now.
 
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question what are your weapons made from...?
i always found it odd that druids could not wear metal armour but can use metal weapons

also common spells memorized

and post to the game
 
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