[B]Name:[/B] Arion Wenter / Zenith Winter
[B]Class:[/B] Roue 1
[B]Race:[/B] Elf - High
[B]Background: Charlatan[/B]
[B]Size:[/B] Medium (5'6", 135lbs)
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Neutral
[B]Str:[/B] 10 (+0) save: +0 [B]HP:[/B] 9 (1d8+1)
[B]Dex:[/B] 16 (+3) save: +5 [B]AC:[/B] 14 (Leather + Dex)
[B]Con:[/B] 12 (+1) save: +1
[B]Int:[/B] 16 (+3) save: +5 [B]Speed:[/B] 30
[B]Wis:[/B] 13 (+1) save: +1 [B]Init:[/B] +3
[B]Cha:[/B] 11 (0) save: 0 [B]Passive Perception:[/B] 15
[B]Skills:[/B] [B]Abilities:[/B]
Acrobatics +3 Expertise - Sleight of Hand, Perception
Animal Handling +1 Sneak Attack -1d6
Arcana +3 Thieves Cant
Athletics +0 Darkvision
*Deception +2 Keen Senses
*History +5 Fey ancestry
*Insight +3 Trance
Intimidation +0 Cantrip - Minor Illusion
*Investigation +5
Medicine +1
Nature +3
*Perception +5
Performance +0
Persuasion +0
Religion +3
*Slight of Hand +7
*Stealth +5
Survival +1
[B]Proficiencies:[/B]
Armor: Light
Weapons: Simple, Shortswords, longswords, rapiers, hand crossbows, longbow
Tools: Disguise, Forgery Kits and Thieves Tools
Languages: Common, Elvish, thieves Cant, Goblin
[B]Weapon Attack Damage Type[/B]
Rapier , 1h +5 1d8+3 P
Shortbow , 2h +5 1d6+3 P
Dagger , 1h +5 1d4+3 P
[B]Equipment:[/B]
Rapier
2 daggers
Leather Armour
Shortbow
Quiver with Arrows(20)
Burglars Pack
Disguise Kit
Forgery Kit
Thieves Tools
Fine set of clothes in Red Beret
"Shell game"
Beltpouch
Straw hat
Common clothes
[B]Money:[/B] 0 gp
[B]Hermit:[/B] False Identity - Zenith Winter (merchant selling historical treasures)
[B]Favourites Schemes:[/B] Zenith Convinces people that worthless junk is worth spending money on.
[B]Personality Trait:[/B] Born Gambler who cannot resist taking a risk for payoff.
[B]Ideal:[/B] I am a free spirit, no one tells me what to do.
[B]Bond:[/B] I owe everything to my mentor, a horrible person who is probably rotting in a jail somewhere (Mandor Gertransian)
[B]Flaw:[/B] I cannot resist swindling people who are more powerful than me.
[B]Mandor Gertransian
[/B]The young Arion was always a bit of a troublemaker, petty theft and cons caused a lot of tension in his elven community and when the half-elf con-man Mandor Gertansian came to ply his trade Arion found a kindered spirit. The older half-elf took him under his wing and taught him how to pick pockets and make forgeries so good that only the most highly trained could spot the fakes. For years the two plyed their trade and made money when and where they could.
But Mandor had a dark side. Whilst Arion was happy to steal and trick, Mandor liked to murder people in their sleep and take their wealth. Arion suspected the truth for a while but eventually decided to part ways after tipping off the local law enforcement. Mador is probably serving a life sentence somewhere.....probably.
Yes, you can arrange your ability scores however you desire. They do not have to be in the order rolled.Just a question, are we allowed to arrange the stats in an order of our choosing? If not, I may not be able to go with my character concept after seeing the stats.
Yes, you can arrange your ability scores however you desire. They do not have to be in the order rolled.
Only humans can be monks and paladins.
Here is my stat block, borrowed the idea from creamsteak.
Code:[B]Name:[/B] Kail Ryon [B]Class:[/B] Monk 1 [B]Race:[/B] Human [B]Background: Hermit[/B] [B]Size:[/B] Medium (5'11", 170lbs) [B]Gender:[/B] Male [B]Alignment:[/B] Good [B]Str:[/B] 15 (+2) save: +4 [B]HP:[/B] 10 (1d8+2) [B]Dex:[/B] 16 (+3) save: +5 [B]AC:[/B] 16 (Monk Defense 10+dex+wis) [B]Con:[/B] 15 (+2) save: +2 [B]Int:[/B] 11 (0) save: 0 [B]Speed:[/B] 30 [B]Wis:[/B] 16 (+3) save: +3 [B]Init:[/B] +3 [B]Cha:[/B] 11 (0) save: 0 [B]Passive Perception:[/B] 15 [B]Skills:[/B] [B]Abilities:[/B] *Acrobatics +5 Martial Arts Animal Handling +3 Unarmored Defense Arcana +0 Athletics +2 Deception +0 History +0 *Insight +5 Intimidation +0 Investigation +0 *Medicine +5 Nature +0 *Perception +5 Performance +0 Persuasion +0 Religion +0 Slight of Hand +3 Stealth +3 Survival +3 [B]Proficiencies:[/B] Armor: Nonw Weapons: Simple, Shortswords Tools: Flute Languages: Common, Elvish, Goblin [B]Weapon Attack Damage Type[/B] Quarterstaff, 1h +5 1d6+3 P Quarterstaff, 2h +5 1d8+3 P Unarmed, 1h +5 1d4+3 P Dart, ranged +5 1d4+3 P [B]Equipment:[/B] Quarterstaff Darts(10) Explorers Pack Winter cloak Scroll case with notes Common clothes Herbalist kit [B]Money:[/B] 5 gp [B]Hermit:[/B] Seeking Enlightenment [B]Personality Trait:[/B] Speaks litter, but communicates in volumes through hand gestures. [B]Ideal:[/B] Striving for emotional balance will lead to logical thinking that will not cloud our minds. [B]Bond:[/B] I'm still seeking the enlightenment that eludes me. It burns within my mind. [B]Flaw:[/B] Incredibly enamored by ale and wine.
Forgot to mention. I hope you do not mind, for the Hermit background I took Perception instead of religion. I figured wanderlust and exploration would be more on his mind than religious studies, thus why he is still looking for enlightenment.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.