(Recruiting) Kiss of Darkness--Adventure in my Homebrew Setting

I agree, Shayuri, there does seem to be a lack of casters - especially divine to be honest with you. Has there even been a cleric mentioned? Perhaps by Eluvan ... if I am remembering correctly.

You know, for all the guff that clerics get about being the most overpowered class there is - you sure don't see many of them being played. In fact, in my Elysium Squad game it was a game designed around worship of Pelor and I still only have 1 cleric playing (ot of 7 submissions - 6 actual players!)

Anyway ... Shayuri ... You stole my background! :p ;) Just kidding of course....

Oh, and just for other player's (& DM's) knowledge should I be selected: Rhaka is really interested in exploring many facets of life. I don't plan on playing her as the stereotypical "stuck-up & only cares about the trees" type druid. She is more like a relatively sheltered girl who has spent the majority of her time around the woods and animals. But she is definately keen on other people. I think I wouldn't even mind exploring a romantic (PC or NPC) interest in her life should such a plot element be acceptable to the DM. But, she is inherently NG, too....
 

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Has there even been a cleric mentioned? Perhaps by Eluvan ... if I am remembering correctly.

Yup, Cloistered too :)

You know, for all the guff that clerics get about being the most overpowered class there is - you sure don't see many of them being played. In fact, in my Elysium Squad game it was a game designed around worship of Pelor and I still only have 1 cleric playing (ot of 7 submissions - 6 actual players!)

I see a lot of clerics in my FtF games, and they are indeed powerful (only Druids can rival them, at least without using weird combos).

But, she is inherently NG, too....

Not just Neutral Good--Neutral Exalted, so no mean evil guys need apply :D
 

Nonlethal Force said:
I agree, Shayuri, there does seem to be a lack of casters - especially divine to be honest with you. Has there even been a cleric mentioned? Perhaps by Eluvan ... if I am remembering correctly.

You know, for all the guff that clerics get about being the most overpowered class there is - you sure don't see many of them being played. In fact, in my Elysium Squad game it was a game designed around worship of Pelor and I still only have 1 cleric playing (ot of 7 submissions - 6 actual players!)

Anyway ... Shayuri ... You stole my background! :p ;) Just kidding of course....

Oh, and just for other player's (& DM's) knowledge should I be selected: Rhaka is really interested in exploring many facets of life. I don't plan on playing her as the stereotypical "stuck-up & only cares about the trees" type druid. She is more like a relatively sheltered girl who has spent the majority of her time around the woods and animals. But she is definately keen on other people. I think I wouldn't even mind exploring a romantic (PC or NPC) interest in her life should such a plot element be acceptable to the DM. But, she is inherently NG, too....

Doh! I didn't know you were fey. Of course, it might be cool too. :)

And I did/do have the idea for a kobold cleric...but that -4 Str and -2 Con is just brutal on my rolled stats. There are other possibilities though. Maybe a cleric that focuses on summons and planar connections, heading for Thaumaturge...

And a warlock with good UMD and creation feats can do a lot of 'clerical' magic. :)
 

Shayuri said:
Doh! I didn't know you were fey. Of course, it might be cool too. :)

And I did/do have the idea for a kobold cleric...but that -4 Str and -2 Con is just brutal on my rolled stats. There are other possibilities though. Maybe a cleric that focuses on summons and planar connections, heading for Thaumaturge...

And a warlock with good UMD and creation feats can do a lot of 'clerical' magic. :)
Don't worry, Rhaka isn't fey, she's a human who was affected by a fey in the womb and thus has strange qualities ;)
 

Rystil Arden said:
Don't worry, Rhaka isn't fey, she's a human who was affected by a fey in the womb and thus has strange qualities ;)

Well when you put it that way....

Seriously, though Shayuri, Rhaka isn't fey at all. She is tied to fey roots, but not as far as racial stuff goes. If you went with the fey racial stuff you'd be all original. I just thought it was funny how you came up with the traditional "changeling" concept only a day after we spoke of it in this forum!

Besides - no saying we're both selected, and no saying we'd even be selected to the same game even. So no worries at all!
 

Rystil Arden said:
Not just Neutral Good--Neutral Exalted, so no mean evil guys need apply :D

Yep. That's what the animal companion is for. Insta-chaperone! Of course, Rhaka better have fun before she plans on taking Exhalted Companion (if allowed) from the BoED. Nothing like trying to meet guys with a celestial dire weasel hanging around sniffing the guys out first! :D
 

Nonlethal Force said:
Yep. That's what the animal companion is for. Insta-chaperone! Of course, Rhaka better have fun before she plans on taking Exhalted Companion (if allowed) from the BoED. Nothing like trying to meet guys with a celestial dire weasel hanging around sniffing the guys out first! :D
I do allow Exalted Companion :) It should work out unless the weasel wants to take a bite out of crime. Then the man might not have the Constitution to keep up :D
 

Magorrym Vormundrak

[sblock=First Draft]Magorrym Vormundrak;
dwarf warmain 1;
medium humaniod (dwarf);
Init +1; Senses Listen +1, Spot +1;
Languages: Common, Dwarven, Undercommon.
Alignment: LE
----------------------------
AC 18, flat footed 17, touch 11. acp
HP 24 (HD 1d12+12)
Fort +6, Ref +1, Will +1;
----------------------------
Spd 20';
Melee: dwarven waraxe +3 (1d10+2/x3) or flail +3 (1d8+2/x3);
Ranged: light crossbow +2 (1d8/19-20/x2) Range ', 20 bolts;
Attack Options:
Base Atk +1, Grapple +3;
----------------------------
Abilities: Str 15, Dex 12, Con 18, Int 14, Wis 12, Cha 9.
XP: 0
Feats: Expertise
Skills: Craft (stonecarving) +8 (4 ranks), Knowledge (architecture and engineering) +4 (2 ranks), Knowledge (History) +4 (2 ranks), Knowledge (Nobility and Royalty) +4 (2 ranks), Climb +4 (2 ranks), Jump +4 (2 ranks), Intimidate +1 (2 ranks)
Possessions: combat gear, scale mail (50gp, 50lbs), heavy steel shield (20gp, 15lbs), backpack (2gp, 2lbs), flint and steel (1gp), more.
Money: 93 gp.
Encumbrance: lbs; Load: Medium (armor)
[sblock=Racial Traits]#
Dwarf base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations).

Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all.

Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.

Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.

Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).

+2 racial bonus on saving throws against poison.

+2 racial bonus on saving throws against spells and spell-like effects.

+1 racial bonus on attack rolls against orcs and goblinoids.

+4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.

+2 racial bonus on Appraise checks that are related to stone or metal items.

+2 racial bonus on Craft checks that are related to stone or metal.
[/sblock]
----------------------------
Description:

Personality:

History:
Magorrym Vormundrak is from from Dvarnhold. One of an elite group of trained soldiers in the war against the drow, Magorrym Vormundrak has been exiled from the kingdom under the mountain for crimes against the people. He wanders the lands above ground looking for redemption in foreign eyes. A nasty drunk, he has sworn off the heavy dwarven ales but things are getting desparate again and he may turn to his solace in a pint. When at peace he is quite the artist, creating wonderfully detailed rune carvings. Though he has no love of violence when sober, he knows that he is good at it. Perhaps making a mark as a hero and adventurer will help bring him around. [/sblock]
 


Hmm...perhaps some kind of linked background, Nonlethal? Maybe our characters are related somehow...sisters, maybe. One of us was swapped out with a changeling, the other one was left alone, but the magic caused changes... Or maybe it would be more fun to explore that during the game rather than have it take place before the scenes...

Thoughts or ideas?
 

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