(Recruiting) Kiss of Darkness--Adventure in my Homebrew Setting

1) Sounds like it would fit in easily--I can't remember exactly what Beastmaster gives specifically, but I'm pretty sure that I would allow it, and I know I allow Natural Bond. This is one of your characters from gabrion's campaign that you ditched for Jonas, right? :D

-- It may have been a concept I pitched, that Jonas won out over, yar. Aliyas is one of those characters who keeps hunting for a game to be in. Beastmaster is in Complete Adventurer, and it's basically "the animal companion PrC." It gives effective druid levels (for animal companion purposes only) equal to PrC level +3, some minor spiffs like Speak With Animal as a spell-like a few times per day (at full progression) and sub-companions...which are basically multiple animal companions, but each one progressively weaker than the last. I would probably only take a few levels of Beastmaster though, since I'm not terribly interested in having a menagerie of animals to take care of. I mainly need it so that my mount is combat-worthy at higher levels. :)

2) If you want my random thoughts to help you narrow it down, this one seems a bit too Eberron-ish (I seem to remember that there are tribes just like this in Eberron). I don't really have tribes like this that I included, but the Northlands are vast, so I could work in something (and as long as you aren't attached to having whole tribes of dragon-blooded barbarians, a single barbarian who descended from a draconic liaison could absolutely definitely work)

-- Ironically, this concept has its roots in Forgotten Realms...the barbies in Eberron have draconic totems, but not allies. However, I see your point, and since I desperately need to narrow options, I'll let Kuma cool his heels this time out.

3) Psions suffer from the same issues I mentioned to Keia. However, if you're willing to be hideously emotionally and physically scarred :]...I could work with you on a background that would allow a Seer. Oh, and it involves the Far Realms, hence the ':]'

-- Ooo...that sounds nifty. On the other hand, I'm not sure it stacks up with Aliyas or Meepo on the Funometer. It'd be better in a more horror-oriented game, perhaps... Another concept to simmer for now. :)

4) The Changeling warlock could also work well. Sounds like your character would probably be a loner, but there's information organisations and cabals that he/she could join too if you liked :)

-- Self-serving, but not as much a loner as the description makes it sound. The real trick is that she's a 'user' and that could cause some party friction. Plus, the constant duplicity could wind up being a hindrance to RP, as I think on the matter more. She'd work better in a high-level game, where there's more to protect, and more to protect it from.

5) Kobolds are indeed cute--if you pick this one and you find something cool for kobolds in Races of the Dragon come Jaunary, I'll probably allow it...Meepo![/QUOTE]

-- I shall flag this as the main challenger to Aliyas then, because of the concepts listed, these two are by far my favorites. I shall let them duke it out in my head, watch the characters that others settle on, and pick the one that seems the best fit.

Thanks for the feedback!
 

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Okay, I'm officially a Newb. I stuffed the dice rolling at invisible castle. I selected the wrong mechanism and it rolled 4d6 drop lowest for 6 stats (not 7). But I'm VERY happy with the result (http://invisiblecastle.com/find.py?a=show&id=314340)

Before racial adjustments: 18, 17, 15, 14, 11, 6.

And here I was thinking that a monk might be overly ambitious after seeing the stat results of the other players.

One question Rystil, should I roll an extra 4d6 (drop lowest) to (hopefully) improve the '6'?

Edit: If allowed an additional roll, the result was an 11 (http://invisiblecastle.com/find.py?id=314354)
 
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Okay... all rolls in this log here: rolls

Stats:

13
12
12
11
10
10
(7)

Rerolled:

[strike]16[/strike]
13
13
13
12
6
(5)

:lol:

3rd time lucky:
15
14
14
12
12
12
(11)

32 point buy. Could be worse. :)

Now you mention it, Cloistered Cleric would be perfect for my Oghmite. That's quite an appealing idea, and has the bonus feature of including an equivalent to the Bardic Knowledge that you said would be useful for this adventure.

But both the other concepts are still looking quite good to me as well, so... hmmm. I'll think about it. :)
 

The trouble is that the adventure may involve courtly intrigue and other things that might exclude a troll, but it should be fine for the rest of it :)

Hmm...lemme build a progression right now--the HD, BAB, and saving throws list the total, while the other stuff is new abilities

1-1d8 HD, +0 BAB, +2 Fort and Will, +2 Str, +2 Dex, +2 Con, -4 Int, -2 Wis, -4 Cha, Darkvision 60 feet, Two Claws (primary, 1d4 damage), Size Medium
2-+1 Natural Armour, +2 Con, Low-Light Vision, Bite (secondary, 1d4 damage), no gain in HD, BAB, saves
3-2d8 HD, +1 BAB, +3 Fort and Will, +2 Str, Scent, Rend 2d4+1.5xStr
4-+1 Natural Armour (net +2), +2 Con, Fast Healing 1 (doesn't work against fire or acid), no gain in HD, BAB, saves
5-3d8 HD, +2 BAB, +3 Fort and Will and +1 Ref, +2 Str, +2 Dex, Darkvision 90 feet
6-+1 Natural Armour (net +3), +2 Con, Size Large, (no gains in HD, BAB, saves)
7-4d8 HD, +3 BAB, +4 Fort and Will and +1 Ref, +2 Str, Claws and Bite (increase to 1d6)
8-+1 Natural Armour (net +4), +2 Con, Fast Healing 3 (still doesn't work against fire or acid), no gains in HD, BAB, saves
9-5d8 HD, +3 BAB, +4 Fort and Will and +1 Ref, +2 Str, Rend (increases to 2d6)
10-6d8 HD, +4 BAB, +5 Fort and Will and +2 Ref, +1 Natural Armour (net +5), +2 Con
11-+2 Str, Regeneration 5, no gain in HD, BAB, saves
 

Okay, time to post my interest. :D

Well you know plenty about me, my playing style, and that I post more than once a day...

As for concept well I'm thinking a Human Swashbuckler, disowned or on the outer with his family (landed aristocracy, powerful merchants, merchant-lords, or even the ruling family if you'd allow me to go that far), though I'm not completely fixated on the concept yet as I'd like to hear more about your Bard and Caster variants. You know my love of spellcasters from your other games...come to think of it I haven't yet chosen a non-caster in one of your games. :lol:

I'll be using my unleashed account on invisible castle for rolls, which you'll recall I set up a while back and haven't used yet.
 

-- It may have been a concept I pitched, that Jonas won out over, yar. Aliyas is one of those characters who keeps hunting for a game to be in. Beastmaster is in Complete Adventurer, and it's basically "the animal companion PrC." It gives effective druid levels (for animal companion purposes only) equal to PrC level +3, some minor spiffs like Speak With Animal as a spell-like a few times per day (at full progression) and sub-companions...which are basically multiple animal companions, but each one progressively weaker than the last. I would probably only take a few levels of Beastmaster though, since I'm not terribly interested in having a menagerie of animals to take care of. I mainly need it so that my mount is combat-worthy at higher levels.

I knew the basics of the PrC, but I seem to remember hearing mention of abusability, though I also remember thinking it was balanced (I think). Don't have CV on me, but I knew it was in there :)

-- I shall flag this as the main challenger to Aliyas then, because of the concepts listed, these two are by far my favorites. I shall let them duke it out in my head, watch the characters that others settle on, and pick the one that seems the best fit.

Okey dokey.

Thanks for the feedback!

No problem :)
 

Legildur said:
Okay, I'm officially a Newb. I stuffed the dice rolling at invisible castle. I selected the wrong mechanism and it rolled 4d6 drop lowest for 6 stats (not 7). But I'm VERY happy with the result (http://invisiblecastle.com/find.py?a=show&id=314340)

Before racial adjustments: 18, 17, 15, 14, 11, 6.

And here I was thinking that a monk might be overly ambitious after seeing the stat results of the other players.

One question Rystil, should I roll an extra 4d6 (drop lowest) to (hopefully) improve the '6'?

Edit: If allowed an additional roll, the result was an 11 (http://invisiblecastle.com/find.py?id=314354)
Yup, you can take the 11 instead of the 6 :)
 


Eluvan said:
Okay... all rolls in this log here: rolls

Now you mention it, Cloistered Cleric would be perfect for my Oghmite. That's quite an appealing idea, and has the bonus feature of including an equivalent to the Bardic Knowledge that you said would be useful for this adventure.

But both the other concepts are still looking quite good to me as well, so... hmmm. I'll think about it. :)
Okay cool, I'll let you think about it :)
 


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