Thondor
I run Compose Dream Games RPG Marketplace
Neat concept.So, I'm going instead with a telekinetic 'superman' style. By superman I mean both in demeanor and power set. He uses his telekinesis to duplicate superstrength, invulnerability, flight, etc.
Paragon
So whadaya guys think, do you want a crippled black atheist who was turned into superman by a cosmic entity that may or may not be God? Or should I stick with the alien thing?
I could go either way on this. I would be slightly concerned that we might be touching some 'real world religious issues' that might offend some folks. I believe we are supposed to avoid this on these boards . . .
I'm pretty religious and I'm not at all easy to offended, but I'm not sure that's what is relevant here.
NOW, Rules Questions for Thondor:
First off, I notice most characters have letters next to their talents (Emphasis mine)
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So.. what up wit dat?
The 'letters' next to the Talents are the talents Intent. The standard intents are as follows:
Offensive [O]
Defensive [D]
Functional [F]
Reactive [R] - reactive Talents respond to a Trigger, allowing the character to cause something to happen 'out-of-sequence'. The Trigger by definition should be narrow.
Non-standard Intents:
Time [T]
Potency [P]
Hard-Tech [H]
Time and Potency are often used for characters like Yarko the Great who can 'cast any spell' or gadgeter characters who can 'build anything.' Its also how you can handle a green-lantern type concept.
Hard-Tech is an additional designation. A Talent will have one of the 'standard' intents as well as the Hard-tech intent eg [FH]. Hard-tech Talents cannot be pushed by Strainpoints and are more likely to be damaged or malfunction. They do however have one situation where they excel such as body-armor being especially good at blocking bullets. In this one situation they gain a rank/die.
Second, I view Lincolns Telekinesis as being kind of a 'pool' of power that he draws from when he needs to enhance one thing over another. Could that be represented by buying my 'main' powers (Strength, force field, flight) as talents, and then assigning the rest to just 'telekinesis A, telekinesis b' or some such, and having a lot of pooling options, or is there another way to represent that?
Third, What exactly is the superpower finesse about?
I grouped these questions together because they are sort of related.
It really depends on what exactly you mean by "enhance one thing over another." There is already a mechanic in place that serves as a 'pool' of energy that you can use to boost your existing abilities, or to do something that you don't really have a Talent for. It is called Strainpoints. You could take a Talent that boosts your Strainpoints, or even add a new telekinesis pool (based on a Talent) that functions like strain but points can only be spent to boosts your telekinesis.
When you don't really have an appropriate Talent, but your 'power' suggests that you could maybe do something, you can 'exceed your limits' by spending Strainpoints (2) and rolling your Superpower Finesse.
A Telekinetic who can't normally block out air (they have no Talent indicating they can do so) might try to do so by 'exceeding limits'.
The short version is Superpower finesse rates how many closely related Talents a character has. This is a guide to how flexible the character is in general with their power and allows them to 'exceed limits'.
Why did I group these together? Because the solution for your character is probably spending Strainpoints to boosts existing Talents as well as to exceed limits.
Are there other possible ways to "enhance one thing over another?" Yes . . .
Fourth, how do we represent non-power abilities (What other systems tend to call SKILLS, like technology usage, knowledges, acrobatics, etc).. They're not all just talents are they? That would seem to indicate a VERY focused system with no room for heroes that are good at more than one or two things. If I was to use the 'standard' array, I'd probably have something like 'strength 4, Force field 4, Telekinesis 3, Flight 3' at the very least to represent my actual powers, which would only leave 3 2-ranks for utility and skills..
There are only Talents. A rank 2 displays significant professional skill or Olympic level physical ability. You can always role 1 die for anything a (average) human can do, you do not need a Talent to do so.
The system leaves lots of room for character advancement. You are meant to be left wanting more, you aren't suppose to have enough Talents to cover everything.