(Recruiting) Path of Enlightenment: Chapter 2


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Keia

I aim to misbehave
For Kaoru:

Storm's Gift

Shin Chi Channeling

Phantom's Walk

Martial Arts Training


[sblock= Training details]Storm's Gift
Encounter * Arcane, Lightning
Minor Action * Weapon Touched
Benefit:
You bestow your lightning affiinity onto a weapon touched. Lightning affinity allows the weapon to deal lightning damage and ignore up to resist 5 lightning of any foe. This effect lasts until the end of the encounter - or until Storm's Soul resistance is ended by Kaoru in an encounter.

“Shin Chi Channeling”
The energies from your Shin chi spread through your chakras purging your body and healing your injuries.
Prerequisite: Channeling Chi
Benefit: Channeling the positive energies of a person’s chi, the user is able to spend a healing surge and gain +1d6 temporal hp, plus making a saving throw. This ability is used through the Channeling Chi training, when you activate this ability you must choose to use Shin Chi Channeling or not in this encounter.
Action: Free, requires using Channeling Chi.
Target: Self

“Phantom’s Walk”
You stride a few steps and suddenly, your body shape turns blur and ghostly, as you pass right through your enemy, assaulting its senses.
Prerequisite: Sorcerer or Warlock
Benefit: Phantom’s Walk encounter power:
Standard, Encounter ) ✦Psychic
Ranged 3; Cha vs. Will; 2d6 + Cha Psychic damage, and the target has no line of sight to anything more than 2 squares from it (save ends). The caster teleports to the square behind the target.

"Martial Art Training" This feat allows you to use your hands as weapons. This allows you to use the class powers wile unarmed. This feat is gained by those who have received training in a martial style. 1st 2nd and 4th characters have this feat free. Other characters added later could gain once trained in a martial style.[/sblock]

[sblock=Prior Trainings for Kaoru] Prior Trainings for Kaoru:
(Already Known) "Innate Martial Arts" a feat that allows the player to make an unarmed basic melee attack against a target with +3 proficiency, dealing 1d4+Str points of damage. Additionally you gain a +1 in your attempts to grab an opponent while unarmed.
This applies to all character, even npcs.

(Already Known) "Channeling Chi" Any person related with martial arts learns to channel their chi, through meditation and training. Controlling this energy will allow the characters to make some feats out of ordinary. Channeling Chi will allow you to harm ghosts and spirits with your unarmed attack. If you attack living beings, you get a +1 force damage to your damage rolls. Channel Chi is an encounter power that you can use if you are not bloodied, since it requires great amount of concentration. It last a number or rounds equal to your wisdom score, or until you get bloodied. It takes a minor action to activate the Channel Chi ability, so you'll be able to activate it and use it in you turn. All martially trained PC get this free. Other characters added later could gain once trained in a martial style.

(Already Known) "Chi Strike" [can't find the writeup on this one][/sblock]
 

Helfdan

First Post
Wang's trainings:

Martial Arts Training

Stone Palm

Whirlwind Kick

Turtle's Shelter

Turtle's Shelter will be great if we are again fighting one big bad guy, great for a Defender!
 





Voda Vosa

First Post
As I recall, Wang only had innate martial arts and channeling chi. Martial Arts training is the one where he can use his pally powers with his bare hands, no?

Yes, that's right! Me bad, forgetting my own rules.


Well... Trainings!


First thing you have to know, is that each training takes a special set of rolls to understand and another set to master. You can catch the idea quickly, but then find it hard to get it to practice, or find it really hard to understand, but the moves involved seem intuitive for you as you see the full display of actions.
Some trainings have become available, like phantom walk, because one of you have saw and caught the essentials. Other trainings are there because your master knows them and can teach them to you. Additionally, you can teach each other. Being this the first time we’ll simply say you have just enough time for Master Jien’s training. Later on you will be able to exchange trainings.

Learning a stance or technique:
This is a learning process, which involves mind skills. To learn the form of a given training requires that you win A rolls before failing B times. If you successfully learn the training, you’ll have a +2 circumstance bonus in the mastering of such feat. If you fail to learn the training, you can attempt the mastering with a-2 circunstance penalty to rolls, or try to learn it again. Once the training is learned, you can master it later, with use. Although, your powers will be less effective or accurate. To learn a technique takes a full day, no matter what training you are aspiring to.
You can roll perception, insight, just intelligence or wisdom, or a knowledge skill related to the ability you are trying to learn. For example, Kaoru could roll Arcana to learn Phantom walk, but he can’t when trying to learn Martial arts training. Ban Lu and Koryo will give good use to their high wisdom.

Mastering a technique:
To master a given technique requires lots of time to practice it. Some training require more time than others. To master a given training requires that you win A rolls before failing B times. If you fail B times, you take the maximum number of days to master the training, If you fail C times, you will have spoiled your time mastering the training. If you win A rolls, you’ll be able to master the training in the minimum number of days, that will be useful time to spend training another technique.

You have a month (31 days;)) to learn your techniques.

I gave each training A, B, C and minimum and maximum time of training.

Innate Martial Arts
DC: 12
Learning: A:3 B:2
Mastering: A:3 B:2 C:3
Time: Minimum:1 Maximum:2

Channeling Chi:

DC: 13
Learning: A:3 B:2
Mastering: A:3 B:2 C:3
Time: Minimum:2 Maximum:4

Stop the Lifeblood
DC: 15
Learning: A:4 B:2
Mastering: A:5 B:2 C:4
Time: Minimum:3 Maximum:5

Rebuke the Sinner
DC: 16
Learning: A:6 B:3
Mastering: A:6 B:3 C:4
Time: Minimum:4 Maximum:8

Turtle’s Shelter
DC: 17
Learning: A:6 B:4
Mastering: A:6 B:4 C:5
Time: Minimum:4 Maximum:7

Storm's Gift
DC:15
Learning: A:4 B:2
Mastering: A:5 B:3 C:4
Time: Minimum:2 Maximum:5

Focus on your weapon, grasshopper! It is an extension of yourself!
DC:15
Learning: A:4 B:2
Mastering: A:5 B:3 C:4
Time: Minimum:2 Maximum:5

Shang Chi Channeling
DC:16
Learning: A:6 B:4
Mastering: A:6 B:4 C:5
Time: Minimum:4 Maximum:7

Shin Chi Channeling
DC:16
Learning: A:6 B:4
Mastering: A:6 B:4 C:5
Time: Minimum:4 Maximum:7

Phantom's Walk
DC:18
Learning: A:6 B:3
Mastering: A:6 B:3 C:4
Time: Minimum:4 Maximum:8

Martial Arts Training
DC:15
Learning: A:3 B:2
Mastering: A:4 B:2 C:3
Time: Minimum:2 Maximum:3

Stone Palm
DC:16
Learning: A: 4 B:2
Mastering: A:4 B:2 C:3
Time: Minimum: 2 Maximum:5

Whirlwind Kick
DC:18
Learning: A:6 B:3
Mastering: A:6 B:3 C:4
Time: Minimum:4 Maximum:8

Towering Beacon
DC:17
Learning: A:4 B:2
Mastering: A:6 B:3 C:5
Time: Minimum:3 Maximum:6

Eye of the Stern Father
DC:17
Learning: A:3 B:2
Mastering: A:5 B:3 C:4
Time: Minimum:2 Maximum:5
 
Last edited:

Voda Vosa

First Post
I think this is a great opportunity to RP failures and successes. If you don't understand something about the training system, ask, it's probably me that types wrong. If you have suggestions, please, make them, I open to them .
 

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