doghead
thotd
Some more thoughts from the head
Welcome aboard Jarval. Number two of four. The concept is good.
Overall, a fairly conventional mix of characters would probably work best. One of each class would obviously give gnomeworks' ruleset the best workout. But start with what you want and we'll thrash out the final details when everyone has had their say. I think having a prest in the group would work well. Doesn't have to be a cleric, but a cleric would be useful (aren't they always). Ah!
Gnomeworks. How would a cleric fit in with the four classes - the medic? Or are the four listed an addition to the base classes?
In my experience there is usually some drop out of players between the expression of interest and finalisation of the group. I think a deadline for choosing a game might be a good idea. After that, any slots not taken by those in the original list of 10 (8 players) will be opened to the alternates/reserves.
Welcome aboard Jarval. Number two of four. The concept is good.
Overall, a fairly conventional mix of characters would probably work best. One of each class would obviously give gnomeworks' ruleset the best workout. But start with what you want and we'll thrash out the final details when everyone has had their say. I think having a prest in the group would work well. Doesn't have to be a cleric, but a cleric would be useful (aren't they always). Ah!
Gnomeworks. How would a cleric fit in with the four classes - the medic? Or are the four listed an addition to the base classes?
In my experience there is usually some drop out of players between the expression of interest and finalisation of the group. I think a deadline for choosing a game might be a good idea. After that, any slots not taken by those in the original list of 10 (8 players) will be opened to the alternates/reserves.