[Recruiting] The Forgotten Forge

Well, I'd also like to play, seeing I already was in a Forgotten Forge Campaign that fell apart before it started ;(

write me up as an alternative pls....
 

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FYI - After getting very little initial interest in this thread, I have since joined Eluvan's game. I won't be playing in this one. Good to see that I sparked interest for others though. :)
 

Alrighty then, I'm up! Hurrah!

It feels kind of strange to be joining a thread in place of a guy who dropped out in order to play in my adventure but... uhh... that's the way it goes, I guess. :D

In terms of party blance, I think the changeling sorceror may be a bad idea. We already have one frail caster-type, in a party of four I don't really think we need another. So I think I'll wait until I know for sure what everyone else wants to play, and then make something to fill in the gaps as best as I can. After all, there is a character fitting just about every description that I'm dying to play for one reason or another. ;)
 
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Okay: this is looking good!

Sorren, I will keep you on the alternate list in case something happens to Eluvan's game. I am fairly certain most of the players in this game (me included) don't wanna see anything happen to that game as there seems to be a pretty big amount of Eberron-player/DM crossove on these boards...but it never hurts to have a back-up game.

VJ: Dervish is cool. As for Monk-fu, whirling steel strike with double scimitar is okay by me-pretty much anything from the Dragonshard articles (so far) is cool in fact. I have UA and have begun thinking of the different Monk styles as practically cannon in my games: they rule and make monks NEAT! I will, however strictly enfore Monk multiclassing-rules, so make sure you get in and out right when you want.

Korenmalekh is pretty cool. I count two extra skill points in your skills section: are you including your +2 to human disguises as a all-purpose disguis bonus? Or am I missing somthing? I count 4 ranks in Concentration, Bluff, Diplomacy, Gather Information, and Sense Motive, and 2 ranks in Knowlede (Psionics), Psicraft, and Disguise. Also, just being nit-picky, Korenmalekh doesn't have one of the masculine suffixes. You don't HAVE to change this, just pointing it out in case you wanted to. Sorry, I am a fan of languages and linguistics.

Let's keep the ideas running and the backstories overlapping!
 

Here my idea for a character...

Grathin Arnbjörn ("Grim") Fighter 1; HD 1d10+4; HP: 14; Init +1 (dex); SZ: Md; Spd 20ft; AC 18 (armor +dex +shield) 11 flat-footed; 17 touch; BAB/Grapple: +1/+3 Attack: +4 melee (waraxe 1d10+2 dmg; 20/x3 crit) or +2 range (dagger 1d4+2 dmg; 19-20 crit) ; AL: NG; SV: Fort: +6 Ref +1; Will+0; AP 5; Str 15, Dex 12, Con 18, Int 12, Wis 10, Cha 8

Skills: Climb 4/+6, Intimidate 4/+3, Ride 2/+3, Swim 2/+4

Feats: Power Attack, Weapon Focus (Dwarven Waraxe)

Class/Race Features: Bonus Feats; Dark Vision (60ft), Stonecutting (+2 Search for unusual stonework, new constructs, sliding walls, stone traps, etc), Weapon Familiarity, Stability (+4 vs. Bull Rush and Trip), +2 saving throws vs. Poisons, +2 saving throws vs. Spells and Spell-Effects; +1 racial attack rolls vs. orcs (half-orcs) and goblins (goblins, hobgoblins, and bugbears), +4 AC vs. giant types; +2 racial Appraise related to Stone and Metal items; +2 racial Craft checks that are related to Stone and Metal

Languages: Dwaven, Common, and Terran

Equipment: combat load {64lbs/light}: Dwarven Waraxe (8lb), Dagger (1lb), Chainmail (40lbs), Heavy Wooden Shield (10lbs), Traveler's Outfit (5lb)
total load {85lbs/medium}: Backpack (2lb), Bedroll (5lb)Flint & Steel (nil), 50ft Hempen Rope (10lb), 4 days of Trail Rations (4lb), Waterskin (4lb), Whetstone (1lb)

Encumbrance: Light: 66 lbs, Medium: 133lbs, Heavy: 230lbs
Remaining Money: 42gp 9sp 8cp

Personality: Grathin (Grim) is a fairly grumpy and cynical male dwarf of a very young 41 years old. Grim is not as unhappy as he appears though, mostly he believes this is the way a great warrior should act. He is still trying to find himself, and growing into his abilities.
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Description: standing at just 4', Grimm is a bit short for a male dwarf, but he is heavy set and well muscled, weighing in at 164lbs. He has dark black hair with, a finely trimmed and braided bread that he is quite proud of. He wears a dull gray chainmail, carrying an unmarked wooden shield and a dwarven waraxe.

History: Grathin's (who calls himself Grim and nothing else) family immigrated from the Mror Holds to Shar when he was still very young. His father was a well to do banker within House Kundarak (un-Marked) and Shar was a place of opportunity and growth for an ambitious dwarf like his father. In this cosmopolitan center, Grathin grew up. While he was smart enough, he was far more interested in the legends of heroes and the adventures and exploits of heroes of old and spent his very young years reading in the library. As soon as he could he started training and learning the art of war, something he seem a natural at. To young to fight in the Last War, last year he decided to set out and work as a cavern guard for one of the many merchants set out from the City. He has recently returned to Shar, having faced battle for the first time and proven himself to… himself. He is now looking for something more interesting then just guard or watch duty… he wants to be an adventure and see the world.
 
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Palol Thyr: Male elf Ranger 1 (Valenar); 0 XP; Medium humanoid; HD 1d8+1; hp 9; Init +3; Spd 30 ft; AC 16, touch 13, flat-footed 13; Base Atk +1; Grp +3; Atk or Full Atk +4 melee (1d8+3/18-20, valenar double scimitar) or +4 ranged (1d6/x3/60 ft., shortbow); SA Favored Enemy: Humanoid (goblinoid) +2; SQ immune to sleep spells, +2 save vs. Enchantments, low-light vision, wild empathy +0; AL LN; AP 5; SV Fort +3, Ref +5, Will +2; Str 14, Dex 16, Con 12, Int 14, Wis 14, Cha 8.

Skills and Feats: Balance +2, Bluff -1 (+1 Goblinoids), Climb +1, Escape Artist +2, Handle Animal +3, Hide +2, Jump +5, Listen +8 (+10 Goblinoids), Move Silently +2, Profession (Bodyguard) +6, Ride +7, Search +8, Sense Motive +2 (+4 Goblinoids), Spot +8 (+10 Goblinoids), Survival +6 (+8 Goblinoids), Swim +0; Track (B), Weapon Focus (Valenar Double Scimitar).

Languages: Common, Elven, Goblin, Gnome.

Possessions: valenar double scimitar, studded leather armor, traveller's outfit, backpack, waterskin, silver studded spirit mask of Pyrdi Thousand-Cuts (silver holy symbol), ID Papers (Palol Thyr), 2 rations, 5 sunrods, shortbow, 20 arrows, 18 gp.

Age: 131, Height: 5’5”, Weight 97 lbs. Hair: Blonde, Eyes: Green.

Palol Thyr was born into the Valenar war clans and raised from a very young age to be a warrior and a scout. When his people travelled to Khorvaire to participate in the Last War, young Palol joined them and relished in the experience. Throughout the war, Palol's warband fought many enemies, though none as hated as the goblinoid mercanaries of Darguun. Palol's warband clashed with the goblinoids a number of times, and Palol began to understand their ways and weaknessess.

About ten years before the war ended, Thyr's warband was engaged in a bitter battle with a troop of Brelish forces, and many of the older, more experienced warriors, including Palol's parents, were killed. Palol, hoping for an equally valorous death kept fighting until the end. The end came when he was captured and knocked unconscious. The next many years were spent locked up in prisoner camps, eventually being moved to one of the largest facilities in Sharn. Luckily for Palol, the Brelish were good enough to keep track of the most important of Palol Thyr's things, especially his mask. When the war ended, and Thronehold was signed, Palol was released, but given only his mask, weapons, a little gold for a few night's lodging. He had no way home.

In order to make ends meet, Palol began hiring himself out as a bodyguard and eventually met up with, and worked for a Kalashtar gentleman named Korenmalekh. Very soon Palol saw a kindred spirit in this man. Perhaps he was not the bladesman that the Thyr clan was known to produce, but within the circles of society he seemed to have the same fire for fighting battles with words as the greatest of the Jaeldira who fought with swords in elven legends. Palol still occasionally takes other guard jobs, but he never charges his friend Korenmalekh for his guard services: and Korenmalekh often requests them: in Sharn, Politics can be deadly. Palol Thyr likes to think his swords can be deadlier.

Also very recently, Palol has worked with a dwarf who calls himself, simply, "Grim." This dwarf fights in every way that Palol does not. The elf uses speed and the dwarf uses patience, The elf slashes and fades and the dwarf stands firm and defends. The long boring hours of occasional guard jobs has given them time to practice their combat skills against each other, and they have found that they can trade blow-for-blow with each other quite well. They both have gotten somewhat longing for the open road and an adventuring lifestyle. Occasionally they sit and make plans to these effects, plans so far that have remained unfruitful.
 
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So... a fighter, a ranger, and a psion.

Seems like the party could do with a few rogueish skills, some healing, and a bit of ranged support.

I call bard. :D

I think I'll remain a changeling. You'll probably see a full character sheet tonight.
 

So... a fighter, a ranger, and a psion.

Seems like the party could do with a few rogueish skills, some healing, and a bit of ranged support.

I call bard.

damn, my thoughts exactly ;=)

Seems I'm the alt, I guess I'll need something else...
 

Lin: Female Changeling Bard 1; 0 XP; Medium Humanoid (shapechanger); HD 1d6; HP 6; Init +3; Spd 30 ft; AC 16, touch 13, flat-footed 13; Base Attack +0; Grp +0; Attack or Full Attack +0 melee (1d3 subdual, 20/x2, 15' reach, whip) or +0 melee (1d6, 18-20/x2, rapier) or +3 ranged (1d6, 20/x3, range 60ft., shortbow); SQ action points, changeling traits (minor shape change at will, +2 on saves vs. sleep/charm, +2 on bluff, intimidate and sense motive checks, natural linguist), bardic knowledge (+3), bardic music (countersong, fascinate, inspire courage +1); AL CN; AP 5; SV Fort +0, Ref +5, Will +1; Str 10, Dex 16, Con 10, Int 14, Wis 8, Cha 16

Skills and Feats: Appraise +2, Balance +2, Bluff +9, Climb -1, Concentration +0, Diplomacy +6, Disguise +14, Escape Artist +2, Forgery +2, Gather Information +7, Heal -1, Hide +2, Intimidate +5, Jump -1, Knowledge (Arcana) +3, Knowledge (Geography) +3, Knowledge (Nobility and Royalty) +3, Knowledge (Religion) +3, Listen -1, Move Silently +2, Perform (Melody) +7, Ride +2, Search +2, Sense Motive +2, Sleight of Hand +7, Spot -1, Survival -1, Swim -2, Tumble +4, Use Magic Device +7, Use Rope +3; Combat Expertise

Languages: Common, Dwarven, Elven

Possessions: Whip, Rapier, Shortbow, Studded Leather, Backpack, Waterskin, Caltrops, Ink (1 oz. vial), Inkpen, 3 pts. Oil, Hooded Lantern, Small Steel Mirror, 10 sheets of paper, Bottle of Wine, Soap, Silk Rope (50ft.), Scroll Case, Bedroll, Sealing Wax, 5 Sunrods, Belt Pouch, Spell Component Pouch, 20 Arrows, 14gp

Age: 17, Height: 5'5", Weight: 130 lbs, Hair: White (in natural form), Eyes: White (in natural form)

Personality: Lin is typically irrepressibly cheerful, impulsive, and whimsical. She has little respect for established institutions and traditions, preferring to carve out her own path through life. She is extremely unscrupulous, but never malicious, and to those she considers her true friends (it takes a very great deal to earn such an honour) she is doggedly loyal. In truth her cheerful, irreverent demeanour is something of a front. She has a strong spiritual side, whole heartedly believing in the philosophy of the Perfect Form and adhering very strongly to her own personal sense of honour. Her own freedom is her dearest possession, and she will never relinquish it, though it may prevent her from ever finding lasting peace or happiness.

Description: The face Lin presents to the world changes with the winds and her own fickle moods. Most commonly she appears as a young and attractive human or elven female, and it is this that she feels best represents her. It is by no means constant however, and even within this form the details can change drastically from day to day. In her true form she is a waif-like creature, appearing very frail and willowy, yet given a certain grace and majesty by her long, flowing white hair and the indefinable flame that seems to burn behind her blank white eyes.

Background: As long as she can remember Lin has wandered, living by her wits. She was born in Sharn, though she has no idea who her parents were, or even who took care of her for her first few years. She has hazy memories of this time, vague recollections of a kind female face looking down upon her and taking care of her and perhaps some other children, but her first clear memories start a number of years later, when she was old enough to look after herself though not nearly old enough so that she should have had to. She wandered from city to city, making a meagre living from others' unguarded pockets.

In this time she travelled for short periods with a great number of people, but one in particular had an impact on her - the only other Changeling she has ever been close to, a priest of the way of the Perfect Form. The philosophy he espoused spoke deeply to her, giving her existence meaning, and she learned to internalize it and retain it even as she continued to eke out a petty and meaningless existence.

In more recent years she has returned to Sharn. The incident that has most recently defined her existence was a certain evening about a year ago when she decided she would sample the highlife and, impersonating a minor noblewoman, made her way into a certain society soiree. There she met a certain Kaleshtar noble by the name of Koranmalekh, and the two got along famously. For some time she was his lover, and in this time she also made the acquaintance of an elven swordsman he sometimes employed. When, inevitably, Koranmalekh discovered her deception and realised that she was no noblewoman the two parted ways rather awkwardly, and in an act of petty revenge Lin tried to seduce a certain elven swordsman in Koranmalekh's employ at the time. She failed, as he had already got wind of the goings-on between his employer and her and suspected her true intentions, but in the end the encounter ended amicably and the two found they had much in common. Through him Lin also met a Dwarven acquaintance of his, and she has come to suspect from some overheard conversations that the two of them have plans to make an adventuring career. She suspects that they will never get round to it, but if they do she certainly does not intend to be left behind. If they don't... well, maybe she'll do it on her own.
 
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