[Recruiting] The Forgotten Forge

Please put me down as an alternate. I'm thinking right now of a half-orc druid (although that may change). Because, hey, you can never get too much of the goodness that is Eberron.
 

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Khelvakri, Psionic Bodyguard

Code:
[B]Name:[/B] Khelvakri
[B]Class:[/B] Psionic Warrior
[B]Race:[/B] Kalashtar
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] NG
[B]Deity:[/B] Path Of Light

[B]Str:[/B] 16 +3 (10p.)     [B]Level:[/B] 1        [B]XP:[/B] 0         [B]Action Points:[B] 5
[B]Dex:[/B] 12 +1 (4p.)      [B]BAB:[/B] +0         [B]HP:[/B] 13 (1d8+5)
[B]Con:[/B] 12 +1 (4p.)      [B]Grapple:[/B] +3     [B]Dmg Red:[/B] 0/-
[B]Int:[/B] 12 +1 (4p.)      [B]Speed:[/B] 30'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 14 +2 (6p.)      [B]Init:[/B] +1        [B]Spell Save:[/B] +0
[B]Cha:[/B] 10 +0 (2p.)      [B]ACP:[/B] -4         [B]Spell Fail:[/B] 25%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +4    +2    +1    +0    +0    +0    17
[B]Touch:[/B] 11              [B]Flatfooted:[/B] 16

                         [B]Base   Mod  Misc  Total[/B]   |Specific Defenses
[B]Fort:[/B]                      2    +1          +3     |Immune to all effects
[B]Ref:[/B]                       0    +1          +1     |involving dreams
[B]Will:[/B]                      0    +2          +2     |+2 to saves vs mind-affecting
                                                   |spells and abilities and
                                                   |possession


[B]Weapon                  Attack   Damage     Critical[/B]
Longsword                 +3     1d8+3      19-20x2
Dagger                    +3     1d4+3      19-20x2
Shortbow                  +1     1d6        20-20x3

[B]Languages:[/B] Common, Qour, Draconic

[B]Abilities:[/B] Psi-Like Abilities, Psionics

  [B]Psi-Like Abilities[/B]: 1/day: Mindlink| Manifester Level 1

  [B]Psionics[B] [B]PP:[/B] 2
   1 Known: Biofeedback

[B]Feats:[/B] Psionic Body, Psionic Weapon

[B]Skill Points:[/B] 12       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Concentration              4    +1    +0    +4
Knowledge (psionics)       4    +1    +0    +4
Diplomacy                  .5   +0    +2    +2
Bluff                      .5   +0    +2    +2
Intimidate                 .5   +0    +2    +2
Psicraft                   .5   +1    +0    +1

[B]Equipment:               Cost  Weight[/B]
Longsword                15gp   4lb
Dagger                   2gp    1lb
Shortbow                 30gp   2lb
  20 Arrows              1gp    3lb
Scale Mail               50gp   30lb
Heavy Steel Shield       20gp   15lb
Explorer Outfit          Free   0lb
Backpack                 2gp    2lb
  ID Papers              2gp    0lb
  Silk Rope, 10 feet     10gp   5lb
  Sunrod, 4              8gp    8lb
At home
  Courtiers Outfit       30gp   0lb
[B]Total Weight:[/B]70lb      [B]Money:[/B] 40gp XXsp XXcp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               76    153   230   460   1150

[B]Age:[/B] 47
[B]Height:[/B] 5'3"
[B]Weight:[/B] 107lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Black
[B]Skin:[/B] Tanned
Appearance: Khelvakri looks like an average human when she isn't carrying her weapons and armor, just a tad more graceful. She is short for a kalashtar, but certainly isn't weak. When she does wear her armor and carry her sword, she looks almost completely different. Gone is the grace and normality, replaced by a grim look, a lot of steel scales, and a don't-mess-with-me type attitude, a product of several jobs gone wrong.

Background: Khelvakri's family left Redria over 30 years, fleeing the repression of the Inspired. In Sharn, her father worked as a House Deneith bodyguard. She took after him, but soon found House Deneith too tight and has worked as a freelance adventurer, although she will not accept jobs that clash with her sense of justice. She has been tricked into protecting criminals twice, and has angered two small groups by turning on their members when they committed armed robbery while she was working for them.
 


Zweischneid:
Haramir is currently at the party of Lady Arenyee (the party the PCs were headed to) during the events in the IC thread. He has met all of the PCs, but doesn't know any of them particularly well. Basically, the way it's gonna go, the PCs are going to take care of Palol's body, and then be approached by a mysterious stranger: you. While at the party, a dwarf comes in and speaks to your host. She then calls you over and asks you for an enormous favor. She asks that you go to the bazaar district and find her erstwhile guests, Korrenmalekh, Grim, and Lin. She also gives you a written message to deliver to them: "If you meet me at the Broken Anvil Inn, Lower Dura, at Midnight, I can put you on the tail of the ones who murdered your friend and Provost Bonal Geldem." Lady Areyenee tells you that the note is not from her, but from a friend of hers, and that if you accompany them to this meeting, there will likely be a lucrative job involved. Lady A would also be pleased if you told her all about this mystery once it is solve. She does love mysteries. After the matter with Palol is resolved, feel free to post on the in-game thread and approach the PCs. Glad to have you aboard!
 


!DM eyes only!:
Well, I guess I'll wait for Korenmalekh to make his move before I post. I am reading though. Should I approach them still at this Valenar morque or just wait for them to head into the general Bazaar area?
 

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