[MENTION=48965]Imaro[/MENTION]: I think it's enough if I resond to this: "there is nothing in the descriptions of the good alignments that necessitate killing as a last resort."
And this: "I also don't see how Killing in more-or-less consensual situations is somehow more 'good' than fighting dirty."
From the AD&D PHB (p 33):
From the AD&D DMG (p 23):
From the 3.5 SRD:
From the 4e PHB (pp 19-20):
Fron the 5e Basic PDF (p 34):
Good values life, and more generally has regard for others; whereas evil doesn't. That has been a constant across editions. It's why those who are good will tend to kill only as a last resort (either in self-defence, defence of others or perhaps as punishment) or perhaps in "consensual" situations.
In AD&D good also values truth. And hence does not use deception. 3E changes this - the SRD says that "Lawful characters tell the truth . . . 'Law' implies honour". But 3E maintains the connection between goodnes and treating others with dignity. Consensual violence respects the dignity of the other party; "dirty" fighting does not. "Dirty" fighting is a form of donig whatever one can get away with; it is not honouring the requirements of conscience, or treating others with the respect and dignity that they are due.
And this: "I also don't see how Killing in more-or-less consensual situations is somehow more 'good' than fighting dirty."
From the AD&D PHB (p 33):
[K]indness, and good deeds are disdained [by the chaotic evil]. Life has no value. . . .
[C]reatures of [chaotic good] alignment . . . place value on life and the welfare of each individual. . . .
[L]ife, beauty, truth, freedom and the like are held as valueless [by the lawful evil], or at least scorned. . . .
[T]ruth is of highest value [to those who are lawful good], and life and beauty of great importance.
[C]reatures of neutral good . . . [seek] the most beneficial conditions for living things in general and intelligent creatures in particular.
[C]reatures of [chaotic good] alignment . . . place value on life and the welfare of each individual. . . .
[L]ife, beauty, truth, freedom and the like are held as valueless [by the lawful evil], or at least scorned. . . .
[T]ruth is of highest value [to those who are lawful good], and life and beauty of great importance.
[C]reatures of neutral good . . . [seek] the most beneficial conditions for living things in general and intelligent creatures in particular.
From the AD&D DMG (p 23):
Basically stated, the tenets of good are human rights, or in the case of AD&D, creature rights. Each creature is entitled to life, relative freedom, and the prospect of happiness.
From the 3.5 SRD:
"Good" implies altruism, respect for life, and a concern for the dignity of sentient beings. . . .
"Evil" implies hurting, oppressing, and killing others.
"Evil" implies hurting, oppressing, and killing others.
From the 4e PHB (pp 19-20):
Protecting the weak from those who would dominate or kill them is just the right thing to do. If you’re a good character, you believe it is right to aid and protect those in need. . . .
Good and evil represent fundamentally different viewpoints . . .
Lawful good characters believe just as strongly as good ones do in the value of life . . .
Evil characters . . . don’t care whether laws hurt other people.
Good and evil represent fundamentally different viewpoints . . .
Lawful good characters believe just as strongly as good ones do in the value of life . . .
Evil characters . . . don’t care whether laws hurt other people.
Fron the 5e Basic PDF (p 34):
Lawful good (LG) creatures can be counted on to do the right thing as expected by society. . . .
Neutral good (NG) folk do the best they can to help others according to their needs. . . .
Chaotic good (CG) creatures act as their conscience directs, with little regard for what others expect. . . .
Lawful evil (LE) creatures methodically take what they want, within the limits of a code of tradition, loyalty, or order. . . .
Neutral evil (NE) is the alignment of those who do whatever they can get away with, without compassion or qualms. . . .
Chaotic evil (CE) creatures act with arbitrary violence, spurred by their greed, hatred, or bloodlust.
Neutral good (NG) folk do the best they can to help others according to their needs. . . .
Chaotic good (CG) creatures act as their conscience directs, with little regard for what others expect. . . .
Lawful evil (LE) creatures methodically take what they want, within the limits of a code of tradition, loyalty, or order. . . .
Neutral evil (NE) is the alignment of those who do whatever they can get away with, without compassion or qualms. . . .
Chaotic evil (CE) creatures act with arbitrary violence, spurred by their greed, hatred, or bloodlust.
Good values life, and more generally has regard for others; whereas evil doesn't. That has been a constant across editions. It's why those who are good will tend to kill only as a last resort (either in self-defence, defence of others or perhaps as punishment) or perhaps in "consensual" situations.
In AD&D good also values truth. And hence does not use deception. 3E changes this - the SRD says that "Lawful characters tell the truth . . . 'Law' implies honour". But 3E maintains the connection between goodnes and treating others with dignity. Consensual violence respects the dignity of the other party; "dirty" fighting does not. "Dirty" fighting is a form of donig whatever one can get away with; it is not honouring the requirements of conscience, or treating others with the respect and dignity that they are due.