mellored
Legend
Exactly.Umm you mean the sorcerer simply force cages +cloudkills the fighter and laughs that the fighter ever thought it had a chance? Or banishes the fighter? Or polymorphs into a CR 20 dragon and roflstomps the fighter. The real value of the sorcerer is not that he can meet the fighter for damage, it's that he can meet it when all the other options are inferior. Generally, battlefield control or mass AoE will have a much larger outcome on combat that single target damage.
Which is why quicken EB isn't really a problem. Leave the damage to the fighter (especially after you cast foresight and haste on him).
Sure. More math for meextended Foresight

Though if sorcerer uses foresight, fighter can use his action surge.
.65 with avantage = .7975
88 * .7975 = 70.18
204 / 70.18 = 2.9 turns to kill the fighter.
.65 with disadvantage = .4225
9d6 + 135 = 166.5
166.5 * .4425 = 73.68
142 / 73.68 = 1.93
Fighter with 2 action surges beats sorcerer with foresight.
Sure.Oh, and don't forget about the shield Spell for +5 AC on top of all that
That will make the fighter not use sharpshooter. (could potentially be replaced by +2 con, but meh, he's an archer built for damage)
Ehh... though there's no particular reason an archer couldn't just take the -10 speed penalty.Otherwise he will only have a 17 AC.
And they might still have 15 str, depending on the race. (sorcerer needs cha/dex/con, fighter can have dex/con/str).
But sure. Why not. 17 AC.
I can do that too. Assuming they start within 60'. Hex is a bit short ranged.
Though I'll have the fighter drop prone, which cancels out the sorcerer's advantage against him.
And he will use precision strike this time, landing a few more hits.
Sorcerer
.7 accuracy
4d10+4d6+20 * .7 = 39.2 (first turn)
(8d10 + 8d6+40) * .7 = 78.4 (each additional turn)
((204 -39.2) /78.4) + 1 =
3.1 turns to kill the fighter.
Fighter
.65 (no sharpshooter) with disavantage = .4225
5d6+25 = 42.5
76.6 * .4425 = 18.8 (per turn)
+ (4d6+20) * 2 action surges * .4425 = 30.09
+ 1d6+5 *6 (precision strike) = 51
(142-51-30) / 18.8 =
3.24 turns to kill the sorcerer.
That's really close. Particularly since fighter has +3 initiative. Though I also didn't factor in crits either, so...
Sorcerer wins. Shield spell made the difference, paticularly since it lasts the whole round. Hex helped a little too, but generally I would save the slot for shield.
If only the fighter stuck with plate...
4d10+4d6+20 * .65 = 36.4 (first turn)
(8d10 + 8d6+40) * .65 = 72.8 (each additional turn)
((204 -36.4) /72.8) + 1 =
3.3 turns to kill the fighter.
He would have won...

It proves a quickened EB + shield spamming sorcerer is pretty much on par with an archer fighter.In short, this comparison really isn't all that useful and doesn't actually prove much of anything.