Saeviomagy
Adventurer
One thing I don't like about the cantrip scaling is that over level 11 cantrips start to deal more damage then some first level spells like chromatic orb.
not sure if this is a problem with the cantrips or those 1st level spells being to weak
Well, 1st level damage spells always seem pretty underwhelming to me in the first place. Chromatic orb is doing 3d8 damage, averaging 13.5 damage. If you look at a fighter with a greatsword, he's probably pulling 2d6+3 for 10 damage. But the fighter is doing that with zero resource expenditure. Since a caster gets 2 spell slots and a fighter gets 3 uses of adrenaline rush, in pure damage terms expending a fairly equal resource, the caster loses.
I mean there's other factors in there like range or resistances/vulnerabilities, but generally it looks like 1st level pure damage single target spells are a bad idea.
That's not to say they're problematic: they're still your best bet against a single target as a low level spellcaster - it's just that straightforward single target damage is a bad niche for a spellcaster to pick for their 1st level spells.
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