Dragonblade
Adventurer
Sure, but would you miss healing surges, or would you miss what they do? If there is a way to get the pacing, restoration, and all-martial party viability of 4e without healing surges, why not see what we can come up with?
This thread is about spitballing ideas. Whether there should be healing surges or not in 5e (as an option or not) is in the thread next door "Should 5e have healing surges".
Sure. In that case, I think a WP/VP system is probably going to come closest. Or a HP system but then add a SW Saga style wound track to represent long term injury and actual wounds.
So then if HP represents vitality you could have in-combat martial "healing" abilities, but only magic or rest can truly heal Wound points or move you back up on the damage track. Then you can tweak grittiness levels by deciding when WP gets hit and healed. If every crit does wounds you have a more lethal game than one where wounds only go down once HP are depleted. All sorts of options become possible.
