Savage Wombat
Hero
Honestly, what D&D player hasn't thought at some point about playing an evil cleric and extorting the party for heals?
Honestly, what D&D player hasn't thought at some point about playing an evil cleric and extorting the party for heals?
Honestly, what D&D player hasn't thought at some point about playing an evil cleric and extorting the party for heals?
I once played a cleric that required tithes for healing. At first the other players weren't happy about it, then I explained that It wasn't a lot. I was only asking for like 3gp per spell level and you can pay after the battle if need be. It was such a minor amount that it was basically a role-playing thing and they were fine with it.
In 2e, my cleric refused to heal the thief after they had been caught stealing treasure before the party divvied it up. In retrospect, I regret it a bit, since it was more me being mad at the player for being a jerk than what my character would’ve done.
Did they charge you for spells they cast to further the party, finding traps, or taking hits? Sorry man, that's an jerk reason in the context of interparty dynamics. RP wise, they should have kicked you out unless they were all weirdo LN types, rogue modrons, or the Takers in planescape.
Did they charge you for spells they cast to further the party, finding traps, or taking hits? Sorry man, that's an jerk reason in the context of interparty dynamics.
Seen that dynamic a lot over the years. One of D&D's little long-standing quirks is the way it used hps & saves to model the common 'plot armor' trope, but used healing magic to model the 'come back' trope (in genre confrontations, the bad guys tend to beat down the hero, at first, to show how dangerous they are, then the hero stages a come back, and wins, to show how heroic he is - cliche, I know). Because a lot of healing came from the Cleric and consumed his valuable spells, it created this conflict, the Cleric's power essentially flowing to other character's to let them keep playing while using up his own 'agency' as represented by all the other potential uses for those slots. Sometimes, that conflict played out OOC - no one wanted to play the cleric, so it fell to the last player to join (yeah, you can play, if you roll up a cleric) or the group doormat, or the rare, blesséd (pi), player who actually liked both the cleric concept and the 'healer' role. Sometimes, IC, as above, with a cleric expecting something in return.One of the underlying social points behind the character for the players was that a cleric is an adventuring companion with other things to do with their spells than be everyone's heal-(female dog). Any jerks at the table are the ones that insist a player play a cleric and follow them around to be their personal heal servant.