J.Quondam
CR 1/8
One of the challenges of a beginner's set, I think, is that the person running the adventure out of the box might not be interested in DMing... but they don't know that yet, because they haven't played yet. But the game still needs to be fun for that person, so it'll be fun for the other people at the table.
So it's sort of a catch 22. I generally assume aim of a beginner's box is to get someone around a new table to buy into the hobby. Designers should write that starter set so that it teaches basic DMing in a way that doesn't assume the person doing it is necessarily cut out for it, and that (therefore) generates a play experience enjoyable both for that novice DM and for the other people at the table.
Simplifying the rules and gaming concepts is part of that, but so is presenting those rules and concepts in ways understandable by a variety of people who learn things in different ways. Personally, I think examples (in the rules) and short DM tips/sidebars (eg, attached to specific encounters in the sample adventure) are an efficient way to accomplish this. Format is also important, imo, things like using bullet points and diagrams, and chopping down huge walls of text that are easy to misread or glaze over.
So it's sort of a catch 22. I generally assume aim of a beginner's box is to get someone around a new table to buy into the hobby. Designers should write that starter set so that it teaches basic DMing in a way that doesn't assume the person doing it is necessarily cut out for it, and that (therefore) generates a play experience enjoyable both for that novice DM and for the other people at the table.
Simplifying the rules and gaming concepts is part of that, but so is presenting those rules and concepts in ways understandable by a variety of people who learn things in different ways. Personally, I think examples (in the rules) and short DM tips/sidebars (eg, attached to specific encounters in the sample adventure) are an efficient way to accomplish this. Format is also important, imo, things like using bullet points and diagrams, and chopping down huge walls of text that are easy to misread or glaze over.