By this definition everything in the book is an example of something... So I guess you win.
But this is the kind of thing you're resisting. This is what people are suggesting. Not "here's the one way to play" but "if you want this in your game, you may want to try X or Y" and so on.
See this isn't the first and only call for examples though... expanded player types, how to achieve different playstyes, setbacks... my point is achieving all of these is significant page count at some point.
In this case, we're talking about examples of success with setbacks for failed checks in the Starter Set. Pretty easily accomplished, I'd expect.
In the wider discussion of providing examples, again, I don't think that with some editing and formatting, that more examples couldn't be provided.
I know what examples are... I'm unclear on what exactly I am providing examples of... but wow that was clever...Soooo clever.
Just a joke to help display how examples can help!
The request was for examples of DMing basics along the lines of the examples offered about learning to play an instrument, and how hand position and breathing are the kinds of basics that are taught before how to play rock or classical or what have you.
I thought the request was pretty clear. Sometimes what's clear to some people isn't clear to others, and that can lead to setbacks.