Re: Interpreting Reincarnation
Ketjak said:
Zerovoid wrote:
He retains his Intelligence, Wisdom, and Charisma scores, as well as any class abilities or skills he formerly possessed. His class, base attack bonus, base save bonuses, and hit points are unchanged. Strength, Dexterity, and Constitution scores depend partly on his new body. First eliminate the character’s racial adjustments (since he is no longer of his previous race) and then apply the adjustments found below. The character’s level is reduced by 1. (If the character was 1st level, his new Constitution score is reduced by 1.)
They don't change their hit points at all, let alone add four more to their total.
(Try this for fun: kill a 5th-level gnome Wizard with an 18 Constitution (retains HP, spells-in-book as WIZ 5). Reincarnate him. Allow to gain XP and advance from 4th to 5th again. Kill WIZ 5, reincarnate him... and repeat. It's expensive, but the WIZ gets massive HP and two spells out of the deal in exchange for a delay in level progression. And remember, his HP are not modified by the new Constitution - so if he comes back as a human or something with lower Con he retains his old gnome-Con HP.)
I suggest that reincarnation is poorly written and the intent is to:
Retain your BASE hit points (without Con modifier) and apply the new Con modifer.
Reduce your BASE hit points by one level as well (since you lose a level when you are reincarnated).
There is nothing in errata or the FAQ about this, but I wrote the Sage to see if he supports this view.
By the way, if you do not agree with my view, then the same logic hold for BAB and Saves - they don't go down with the reincarnate level loss, so potentially could just increase with repeated reincarnations and re-leveling back to where you were.
Doing it my way makes more sense and makes it fit within the rest of the 3e system. I suggest that this is the way it was meant to work.
.
.
.
As to the ECL question, it simply does not apply. The spell is clear in how this works. Applying any sort of level or HD adjustment (beyond losing one level) is clearly House Rules. Anyway, for the most part, any increase in power from stats is made up for in:
1. Level Loss (though Raise Dead is the same with no gain in stats).
2. Social acceptance problems.
3. Dungeon Crawl problems (possibly too much weight and/or bulk for narrow corridors, etc.)
4. The chance that you may get
worse stats.
5. The best stat boosts (except Centaur, which has its own problems from size, see #3 above) are to creatures without hands - no somatic spells, no wepons in hands, etc.
Of course, how much this affects the character is totally up to the DM.