Bards R Us
First Post
Crothian said:Why would people pull out a card game when comfronted by a RPG??
http://www.greenronin.com/card_board/torches_pitchforks.php
Good one

Crothian said:Why would people pull out a card game when comfronted by a RPG??
http://www.greenronin.com/card_board/torches_pitchforks.php
Bards R Us said:Just mentioning the words "d20" or "DnD" on those sites is enough for people to pull out the pitchforks and torches![]()
Psion said:Oh no. No no no. Dunno about the forge, but on RPGnet, a few other stalwarts and myself have quite a little beachhead. There's plenty of folks there who don't care to play it, but the most persistent anti-DnD frothers like Funksaw and Kamikaze were basically laughed off the boards.
Actually, the RPGnet phenomenon is what makes me laugh at all these "D&D is going to hell in a handbasket" threads. At one time, it was much more hostile to D&D than it is now. But now it is somewhat different. Though lots of people don't like it, lots admit to playing it and liking it, even though they play other games. That tells me that 3e/d20 has an enduring attraction and is growing.
And that's not the first place I saw this phenomenon. I saw the local (DC) area mailing list go from a rabidly anti-d20 list to a fairly D&D/d20 friendly one.
My university life. Summed up, in a nutshell. With a cherry on top.takyris said:Then, as I got better at writing, I tried to be original and inventive and new and different, and I wrote a whole bunch of anti-stories -- heroic stories from the point of view of the bad guy, stories where the hero completely loses or fails to change, stories entirely devoid of dialogue, stories that were too deep for anyone who wasn't me to understand, and so on. I didn't sell for awhile.
And then I realized that I was writing stuff I wouldn't actually want to read.
Actually yes. Just sounds like renaming each word...like in teh White Wolf system how in one game it's Rage, anotehr it's Taint, another Paradox....each system has one "bad" trait that you don't want to get too high or you become an NPC. Everything you're saying is just different wordings of things many ALREADY do.mythusmage said:Does it now?
Why should I? I mean seriously. The example I gave is a pretty common one for me and probably at least 2/3 of the folks who just sit down like that with us end up as regular gamers. I don't think we need to get all 100% of the populace involved. While that could potentially be cool as you would never lack for people to game with, there are plenty of people who are naturally going to not want to sit around a table pretending to be other people. (We call these people Republicans *wink* Yes I'm joking.)mythusmage said:Have you considered the possibility that more people would be interested if what we did was presented differently?
I'd say at least 2d6 damage, possibly 3d6 if it was a really big windmill.mythusmage said:BTW, never try approaching a windmill in a windstorm. It hurts. (Getting whacked by a large, moving object. Do the math.)
Uhm dude...hatet o break it to ya but that same info is ALREADY in damn near every RPG book out there produced since the early 90s. The second paragraph is EXACTLY what current books do.mythusmage said:What about a roleplaying guide?
"Within these pages you will find guidelines for running an imaginary world as designed by you or another, or for playing a part in that world. These mechanics serving to keep things from getting all mucked up."
---Dungeons & Dragons® Nth edition
Clarification: It is my purpose to get roleplaying games seen as the roleplaying hobby. Games, plural. Each 'game' in the hobby then becoming a roleplaying guide. Each fitting a particular niche in the market. Each a guide to participating as a character in a setting or a group of settings designed with the guide in mind.