Maggan said:
Sorry to sound crass, but that's treating the symptom, not the disease.
Not that I think there's anything wrong with the games being called roleplaying games.
Let's look at a nongamer. He is slightly interester in checking this D&D thing out, since he heard it to be fun.
What is he most likely to pick up?
A roleplaying hobby?
Or a roleplaying game?
What about a roleplaying
guide?
"Within these pages you will find guidelines for running an imaginary world as designed by you or another, or for playing a part in that world. These mechanics serving to keep things from getting all mucked up."
---Dungeons & Dragons® Nth edition
Is he more likely to pick up something that implies that his whole life will revolve around it, and that it will become his new hobby, with all that entails?
Or is he more likely to pick up a game for fun, try it out, and maybe become so interested that he invests time into it, thus aquiring a new hobby?
You put it that way, he might. But the chance declines. But if you answer his, "What is this all about?" with, "It's about going off on adventures, visiting strange lands and meeting new people, and robbing them blind." You might get more people interested. In this case it comes down to how you present what you do.
If you rename "roleplaying game" to "roleplaying hobby" you have suddenly in one fell blow raised the barrier to entry manyfold.
Most often people grow into hobbies, they don't suddenly decide to aquire one. And for someone to get into a hobby they must identify with the activities that goes on within the hobby, as well as the people that partake in said hobby.
As far as I can tell, most people see us as nerds and geeks. And therefore would shun being pulled into the "roleplaying hobby", whereas they might want to try a "roleplaying game" to see what the heck we're up to.
So I don't see your solution doing anything to change that situation.
Cheers!
Maggan
Clarification: It is my purpose to get roleplaying
games seen as the roleplaying hobby. Games, plural. Each 'game' in the hobby then becoming a roleplaying guide. Each fitting a particular niche in the market. Each a guide to participating as a character in a setting or a group of settings designed with the guide in mind.
A prospect would not be taking up a hobby. At least, not at first. He would instead be joining a group involved in a particular world. Any involvement beyond that would be up to him.
It is true that the map is not the terrain, but people tend to see it that way. Since that is so, I propose to change the map to better fit the terrain. Since the map in this case is composed of the vocabulary we use to limn what we do, then we change the vocabulary. Words shape how we see the world, and parts thereof. If one set of words unnecessarily limits how you see something, then it's time to try a new set.